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Old 04-23-2005, 04:45 PM   #41
o_monkeystevie
 
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Will mousewheel be unbindable for jump, like ETF?
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Old 04-23-2005, 05:56 PM   #42
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Quote:
Originally Posted by Dospac
You won't really need to use mwheel. Play ETF if you're curious what it will be like.
That's not the point. I like jumping with the wheel and I've gotten used to it. Not only in half-life game but in all shooters I play now, I always bind the wheel to jump. Weapon switching on the wheel seems pointless when you have them on 1,2,3,4,5...

edit: I can't imagine going back to using space.. that's my special now (blow up pipes etc). If the wheel must go I will probably use mouse2, but then I have to find a place for me gren1!
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Old 04-23-2005, 06:05 PM   #43
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I'm like Otiz. I have my wheel bound to jump, and in TFC I use fastswitch, so I can just click 5 and have my rocket launcher out. Don't take away my wheel!
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Old 04-23-2005, 08:31 PM   #44
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spacebar 4 jumping ownz imo
cant jump or hop with mousewheel.
mousewheel up or down is flag trowing :P
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Old 04-23-2005, 09:17 PM   #45
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i think the q3 part was referring to trimping, which i heard will be side by side with rampsliding. definately sounds like offense will be extremely fun (as i am a rampsliding whore)
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Old 04-23-2005, 09:18 PM   #46
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Please don't dumb bunnyhopping down too much, just to cater the masses. TFC isn't a game for the masses, we have CS to cater the generic crowd.

In my opinion movement in TFC was PERFECT. It's fast, it's exact, it's linear, just absolutely perfected for climbing\concing\rocketing. And I honestly do hope FF won't deviate (take the skill out) too much. Where it comes down to, is wether or not we'll be able to do the things we could do in TFC (maneuver in EXACT precision from ledge to ledge, in climb maps for example).
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Old 04-24-2005, 05:37 PM   #47
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You could certainly use the mousewheel to jump, that would just be odd for aiming in general, if there was no other advantage to using the wheel. By all means. .
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Old 04-24-2005, 05:53 PM   #48
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Sorry, why would it be weird for aiming?
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Old 04-24-2005, 05:56 PM   #49
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It's weird in general because you are using that hand to aim. The less you do with your mouse hand beyond aiming and firing the better. Do you use your middle finger on the wheel or do you slide your index finger over?
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Old 04-24-2005, 06:06 PM   #50
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Of course I use my middle man!
Then my thumb on mouse4 for gren2 and another finger mouse2 gren1. I play mostly DM medic and I have a decent aim so... isn't weird at all fro me. By the way I have a MX510.
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Old 04-25-2005, 03:57 PM   #51
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The AC kills more than anything!
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Old 04-25-2005, 04:02 PM   #52
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Quote:
Originally Posted by Travis Dane
Please don't dumb bunnyhopping down too much, just to cater the masses. TFC isn't a game for the masses, we have CS to cater the generic crowd.

In my opinion movement in TFC was PERFECT. It's fast, it's exact, it's linear, just absolutely perfected for climbing\concing\rocketing. And I honestly do hope FF won't deviate (take the skill out) too much. Where it comes down to, is wether or not we'll be able to do the things we could do in TFC (maneuver in EXACT precision from ledge to ledge, in climb maps for example).
The timing of the jumps was done by scripting/mwheel by pretty much every TFC player (clanned at least). So automating the timing won't remove much of the skill...
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Old 04-27-2005, 01:06 AM   #53
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ekiM is right. The idea is to even the playing field and make everything in the game available out of the box. No obscure scripts or deep knowledge of the game/community required to learn the various techniques.
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Old 04-27-2005, 05:09 AM   #54
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tfc soldiers = tfc rl? ewww
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Old 05-11-2005, 03:52 PM   #55
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OK, you remove the fraggrens. So let the demomen use them, cos he is a dude who should have an explosives
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