04-29-2006, 01:32 AM | #41 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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Wow this is so great
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04-29-2006, 01:39 AM | #42 |
Join Date: Jul 2005
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lookin good...
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04-29-2006, 01:42 AM | #43 |
Join Date: Mar 2005
Location: California
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I can't believe this....wow
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04-29-2006, 01:43 AM | #44 |
Useless
Retired FF Staff
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You guys owe us new pants.
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04-29-2006, 01:59 AM | #45 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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as great as all this is, sorry to be negative, but i just wanna point out the way the rockets drop down the rack looks a bit artificial. i dunno where the animations are along the lines, but ya i just thought blindly applauding would serve no purpose.
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04-29-2006, 02:00 AM | #46 |
Join Date: Apr 2006
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wut comp specs were those pics taken with?
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04-29-2006, 02:03 AM | #47 |
Useless
Retired FF Staff
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Five.
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04-29-2006, 02:16 AM | #48 | |
Join Date: Apr 2006
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Quote:
In essence, you can load a rocket into it and interrupt it before the animation has finished, so even though you've seen a rocket go in there, because it hasn't slid down and 'finished' the animation you have no reload 'tick'. I haven't really thought of a solution to this problem yet. Thus far, keeping the 'slide' animation really short so it isn't really noticeable is keeping it 'working', even if it's not quite as smooth as I'd have liked. Hopefully I'll figure it out sometime and improve the anim, but don't be surprised if its still there come our first release. Welcome to the wonderful world of mod design... |
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04-29-2006, 02:39 AM | #49 |
Join Date: Mar 2005
Location: Israel
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Awsome stuff guys, but sorry, all of this stuff are shadowed today by this:
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04-29-2006, 02:39 AM | #50 |
Join Date: Jan 2005
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whoa... It looks fucking mint, keep up the good work I love watching the rocket count display go up when you reload, looks sexeh.
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04-29-2006, 02:41 AM | #51 |
Useless
Retired FF Staff
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Oh fuck they started selling headcrabs?
Ah, but they're tiny. And the coloring's off. Ah well.
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04-29-2006, 04:02 AM | #52 |
Join Date: Jun 2005
Location: Israel
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incredible
seriously those pics look awsome. great job guys btw does the 3 lights on the RL have any special meaning? i'd buy that headcrab looks warm and cuddely Last edited by o_wicked spider; 04-29-2006 at 04:09 AM. |
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04-29-2006, 04:07 AM | #53 |
Join Date: Apr 2006
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i think i just orgasmed after watching that rpg avi.
lol but seriously it looks perfect...the idle animation is pretty sweet too |
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04-29-2006, 04:23 AM | #54 |
Join Date: Dec 2004
Location: Melbourne
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The rocket looks like it kinda freezes for a sec as it comes out, like the rpg in hl/hl2 :/
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04-29-2006, 05:42 AM | #55 |
Join Date: Jul 2005
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that rocket launcher fits the soldier perfectly... and the death blossoms, I'll be making plenty of those . You guys are doing a great fuckin' job with the look and feel of the weapons.
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04-29-2006, 05:46 AM | #56 |
Join Date: Dec 2005
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Looking awesome!
Oh yeah those screenies/vid are pretty good too |
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04-29-2006, 06:14 AM | #57 |
Join Date: May 2005
Location: ny
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wowzor, nice
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04-29-2006, 08:48 AM | #58 |
Join Date: Jan 2005
Location: Great Britain
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Oh MY! GEEZ I WET MY PANTS! Thank you so much devs. I still can't believe what an excellent job you've done. The soldier looks fantastic. All of it. Well done everyone, (inc the coders who dont take much of the limelight).
Mmm MMMMM! (in old black lady voice) |
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04-29-2006, 08:57 AM | #59 | |
Join Date: Jan 2005
Location: Great Britain
Posts Rated Helpful 0 Times
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Quote:
Maybe you've thought of this though. * (one animation for each rocket, although the animations are identical except pehaps for the number of visible rockets in the rack) |
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04-29-2006, 09:01 AM | #60 |
Join Date: Dec 2004
Location: Walsall,UK
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Lookin damn good!
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