Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 01-20-2005, 08:55 PM   #41
o_smiling_ol_fu
 
Join Date: Dec 2004
Posts Rated Helpful 0 Times
ok , thx
o_smiling_ol_fu is offline   Reply With Quote


Old 01-20-2005, 09:14 PM   #42
o_pedro
 
Join Date: Dec 2004
Location: Norwich, UK
Posts Rated Helpful 0 Times
Pixels are square, not curved. Its totally imposible to make a 3D object, or anything infact, round.
o_pedro is offline   Reply With Quote


Old 01-20-2005, 09:19 PM   #43
o_sev
 
o_sev's Avatar
 
Join Date: Dec 2004
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Pedro
Pixels are square, not curved. Its totally imposible to make a 3D object, or anything infact, round.
NURBS would like to have a word with you
o_sev is offline   Reply With Quote


Old 01-21-2005, 03:37 AM   #44
o_eat
 
o_eat's Avatar
 
Join Date: Dec 2004
Posts Rated Helpful 0 Times
Who's this Nurbs fellow and what the hell has it got to do with him?
o_eat is offline   Reply With Quote


Old 01-21-2005, 11:25 AM   #45
o_zydell
 
o_zydell's Avatar
 
Join Date: Dec 2004
Location: The Netherlands
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Pedro
Pixels are square, not curved. Its totally imposible to make a 3D object, or anything infact, round.
lol thats nonsense, pixels isnt really a 3d term either, 3d models (well regular 3d models) are built up with triangles (called 'faces'), so if you would like to make a model completely round you will have to greatly increase the triangle or polygon count which your 3d card or processor will not appreciate. In hl1 the polycount for a model was 600-800 or something with the newer engines it's about 3000-5000 so you can imagine what impact it will have on the way models look. Wheter a model looks round or not depends on the polycount, in theory you cannot make a completely round model but if you increase the poly's enough you will not be ably to see the difference either (will have a really fps though :P)
o_zydell is offline   Reply With Quote


Old 01-21-2005, 11:45 AM   #46
o_storm
 
o_storm's Avatar
 
Join Date: Dec 2004
Location: SCOTLAND (above England)
Posts Rated Helpful 0 Times
It's not nonsense, its true! Circles are only hypothetically perfect :P
o_storm is offline   Reply With Quote


Old 01-21-2005, 11:58 AM   #47
o_anshinritsumai
 
o_anshinritsumai's Avatar
 
Join Date: Jan 2005
Location: San Diego
Posts Rated Helpful 0 Times
Quote:
Originally Posted by eat
Who's this Nurbs fellow and what the hell has it got to do with him?
NURBS and Polygons dude....

Polygons are essentially, what every game dev / modder works with, so it is absolutely impossible to have a rounded object.

NURBS on the other hand, can have a rounded object and have no other faces, like the polygon would...

NURBS = Organic-based models; water, balls, etc...
Polygons = Everything else.
o_anshinritsumai is offline   Reply With Quote


Old 01-21-2005, 12:52 PM   #48
o_sev
 
o_sev's Avatar
 
Join Date: Dec 2004
Posts Rated Helpful 0 Times
NURBS stands for Non uniform rational B (bezier) spline, and uses mathematical equations, much like vector based stuff, to render shapes
o_sev is offline   Reply With Quote


Old 01-21-2005, 01:04 PM   #49
o_zydell
 
o_zydell's Avatar
 
Join Date: Dec 2004
Location: The Netherlands
Posts Rated Helpful 0 Times
NURBS is great but it's not implemented in 3d games really, Ive seen alot of really horny 3d renders but if you like those I suggest you browse the cgtalk.com forums
o_zydell is offline   Reply With Quote


Old 01-21-2005, 01:13 PM   #50
o_sev
 
o_sev's Avatar
 
Join Date: Dec 2004
Posts Rated Helpful 0 Times
NURBS is for lamers anyway, real men push polygons around
o_sev is offline   Reply With Quote


Old 01-21-2005, 04:49 PM   #51
o_spud
 
Join Date: Jan 2005
Posts Rated Helpful 1 Times
Now sev apprears to be sprouting bollocks out of his arse.
o_spud is offline   Reply With Quote


Old 01-21-2005, 04:52 PM   #52
o_sev
 
o_sev's Avatar
 
Join Date: Dec 2004
Posts Rated Helpful 0 Times
You must be one of them nurbs fags too!
o_sev is offline   Reply With Quote


Old 01-21-2005, 04:54 PM   #53
o_spud
 
Join Date: Jan 2005
Posts Rated Helpful 1 Times
Bollocks I tell ya!
o_spud is offline   Reply With Quote


Old 01-21-2005, 06:23 PM   #54
o_-m-
 
o_-m-'s Avatar
 
Join Date: Jan 2005
Location: Amsterdam
Posts Rated Helpful 0 Times
Very nice

Tumbs up
o_-m- is offline   Reply With Quote


Old 01-21-2005, 06:27 PM   #55
o_qbaler
 
o_qbaler's Avatar
 
Join Date: Jan 2005
Location: Boston
Posts Rated Helpful 0 Times
looking good team and I am enjoying this discotion of nurbs noobs pixels round and fags... keep it up!
o_qbaler is offline   Reply With Quote


Old 01-21-2005, 07:28 PM   #56
Jiggles
Retired FF Staff
 
Jiggles's Avatar
 
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
Quote:
Originally Posted by sev
Quote:
Originally Posted by Pedro
Pixels are square, not curved. Its totally imposible to make a 3D object, or anything infact, round.
NURBS would like to have a word with you
Except that NURBS get tesselated when rendered. So the end result isn't round either
Jiggles is offline   Reply With Quote


Old 01-21-2005, 07:39 PM   #57
o_sev
 
o_sev's Avatar
 
Join Date: Dec 2004
Posts Rated Helpful 0 Times
It is in theory and that's all that matters
o_sev is offline   Reply With Quote


Old 01-21-2005, 07:41 PM   #58
o_binarylife
 
Join Date: Jan 2005
Location: Pennsylvania
Posts Rated Helpful 0 Times
Theoreticle math concepts involve circles being the result of several thousand lines and in turn angles/courners. As a apposed to a single, curved line.

So, even though you're using pixels, given their small relational size, it's quite possible to create perfectly rounded, or circular, objects.
o_binarylife is offline   Reply With Quote


Old 01-22-2005, 01:35 PM   #59
o_ekim
 
o_ekim's Avatar
 
Join Date: Dec 2004
Location: Bristol UK
Posts Rated Helpful 1 Times
Several thousands? How about an infinite number
o_ekim is offline   Reply With Quote


Old 01-22-2005, 03:10 PM   #60
o_saintgreg
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
Real men must take a long time to make a decent cruved surface sev :P . NURBS are good for what they are good for .
o_saintgreg is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:28 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.