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Old 05-09-2007, 03:30 PM   #41
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Quote:
Originally Posted by Fjorn
for example "manning the sentrygun" isn't gamebreaking, its ineffective (the sg has better aim, and has better reflexes[except in certain situations])
Yeah but presumably if you can man it you can fire it... you could use it to pin down an enemy with a nigh-endless stream of rocket fire and bullets. Add to this that you could fire the gun beyond the SG's effective range, so a couple industrious Engys could just set up guns on, say, the 2fort battlements and fire away. If you have another Engy standing nearby and constantly resupplying, you could pretty much never stop shooting.
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Old 05-09-2007, 03:47 PM   #42
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What about teleporters?
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Old 05-10-2007, 05:27 AM   #43
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They're all modeled and programmed and ready to go.
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Old 05-10-2007, 05:10 PM   #44
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Quote:
Originally Posted by FrenchToast
They're all modeled and programmed and ready to go
Sarcasm?
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Old 05-11-2007, 05:57 AM   #45
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...no...

The teleporters were added a couple weeks back, have you missed all the screens?
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Old 05-11-2007, 03:12 PM   #46
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No, but i donĀ“t want teleporters to exist on FF, never
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Old 05-11-2007, 03:20 PM   #47
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Don't never? So that means yes the, right?
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Old 05-11-2007, 10:37 PM   #48
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Awesome, another supporter of our noble cause.
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Old 05-11-2007, 11:44 PM   #49
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teleporters are kinda buggy right now... the other day I took one and ended up at walmart... I'm not sure they're gonna make it in the final release.
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