09-18-2007, 08:13 PM | #41 |
Join Date: Sep 2007
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Forgive me for asking, I'm new to mapping in general, though I did make a few for TFC.
I'm making a push-style map. I have two questions: One: in the lua, should I have IncludeScript("base_push"); instead of base_ctf? Two: How to I make a "ball" for both teams, instead of colored flags? Edit: Nevermind, I found everything here: http://www.sgware.be/?p=tutorials&cat=8 Last edited by szorg; 09-18-2007 at 08:30 PM. |
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09-20-2007, 12:22 AM | #42 |
When patch will out?
Join Date: Mar 2007
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Sheesh, I have been having a huge problem with this for the first few days. My map just would'nt compile. It kept giving me "registry is in use" errors. I tried refreshing SDK content, restarting my computer multiple times, remaking the FF cfg a bunch of times, nothing worked.
After reading Donny's posts, I learned that my problem was that I was copying and pasting the info from here. Once I tried handpicking the info for myself using browse, it worked (even though after hitting browse and choosing the right folders, the text box showed the same input as what was there when I just copy+pasted). Kinda wierd. I dunno if there's a typo or something there, but that's how I fixed my problem. Thanks Donny.
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MAKE MORE ESCAPE MAPS Ingame: punkrock Idle and support #nozoom, #ff.pickup |
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09-20-2007, 09:26 PM | #43 | |
Community Mapper&Idiot
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
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09-23-2007, 11:28 PM | #44 |
I am the Hunted
Join Date: Jul 2007
Location: Germany
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10-01-2007, 04:39 PM | #45 |
OHH! OHHH NOOO!
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How do I make a detpack-able wall?
I need a more basic mapping tut also, as I need to know how to make things curved and such >.<
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What was left of my sanity implored me not to enter...but that voice was just a whisper now. Last edited by Desyphur; 10-01-2007 at 05:12 PM. |
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10-23-2007, 04:42 AM | #46 | ||
[AE] 0112 Ihmhi *SJB
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Fortress Forever Staff |
Quote:
Specifically, I am having a problem with this portion: Quote:
Could someone help me figure out what I am doing wrong here? The last time I tried to set up Hammer for FF I had to reset everything. >_<
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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10-23-2007, 10:13 AM | #47 |
Join Date: Oct 2007
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are you using the latest hammer? You should be accessing it through Steam, Tools: SDK, Hammer.
Sounds like you are using old hammer for HL1 |
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10-23-2007, 10:39 AM | #48 |
Lock 'n Loll!
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper Gametype: CTF Posts Rated Helpful 0 Times
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I had to set it up a bit different to work:
Game executable was the Half-life 2 base dir Mod dir was Sourcemods/Fortress Forever RMF/VFM was Sourcemods/Fortress Forever/maps RMF/VFM can be placed anywhere though I think. |
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10-23-2007, 05:02 PM | #49 | |
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Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
Imhmi check out THIS thread, it's basically the same thread as your God help me one, but i had the same problems and got a lot of help... |
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10-23-2007, 06:58 PM | #50 |
Nade Whore
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Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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I think I am going to work on a forever2 remake or a vidar2 remake. How long does it usually take to create a map from start to finish. Only reason I ask is I don't want it to take a freakin year....
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10-23-2007, 07:44 PM | #51 | |
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Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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10-23-2007, 08:25 PM | #52 | |
[AE] 0112 Ihmhi *SJB
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Fortress Forever Staff |
Quote:
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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10-23-2007, 08:28 PM | #53 |
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Imhmi, check out that link to the topic I posted above, I had similar issues and public_slots_free walked me thru some things to try and now everything is working. Try that and see if it helps.
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10-23-2007, 08:39 PM | #54 | |
Nade Whore
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Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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10-24-2007, 07:07 AM | #55 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
GambiT gave me this:
Code:
"Fortress Forever" { "GameDir" "c:\program files\steam\steamapps\SourceMods\FortressForever" "hammer" { "GameData0" "c:\program files\steam\steamapps\SourceMods\FortressForever\fortressforever.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\c:\program files\steam\steamapps\YOURNAME\source sdk base\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_ff_teamspawn" "BSP" "c:\program files\steam\steamapps\YOURNAME\sourcesdk\bin\vbsp.exe" "Vis" "c:\program files\steam\steamapps\YOURNAME\sourcesdk\bin\vvis.exe" "Light" "c:\program files\steam\steamapps\YOURNAME\sourcesdk\bin\vrad.exe" "GameExeDir" "c:\program files\steam\steamapps\c:\program files\steam\steamapps\YOURNAME\source sdk base" "MapDir" "c:\program files\steam\steamapps\YOURNAME\sourcesdk_content\hl2\mapsrc" "BSPDir" "c:\program files\steam\steamapps\SourceMods\FortressForever\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } } C:\program files\steam\steamapps\YOURNAME\sourcesdk\bin\GameC onfig.txt Find the second } above the words "SDK Version" "2". The bottom of your GameConfig.txt will look something like this (I cut a lot of it off): Code:
"MapDir" "c:\program files\steam\steamapps\ihmhi\sourcesdk_content\hl2mp\mapsrc" "BSPDir" "c:\program files\steam\steamapps\ihmhi\half-life 2 deathmatch\hl2mp\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } } } "SDKVersion" "2" } Code:
"MapDir" "c:\program files\steam\steamapps\ihmhi\sourcesdk_content\hl2mp\mapsrc" "BSPDir" "c:\program files\steam\steamapps\ihmhi\half-life 2 deathmatch\hl2mp\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }*** } "SDKVersion" "2" }
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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10-24-2007, 09:08 PM | #56 | |
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Quote:
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11-11-2007, 07:53 PM | #57 |
Join Date: Nov 2007
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freeze
I have all the appropriate information entered correctly. However, when i go to make an object...i just freeze. When i configure hammer for tf2 i do not have this problem. Any ideas =\. I really want to get into map making and its frustrating running into these sort of nitty gritty errors.
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11-11-2007, 08:00 PM | #58 |
Join Date: Oct 2007
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for detpack wall, just decompile ff_well.
In the lua there is a section, easy to find, called grates... You just need to look in the well vmf where the grates are and see what they've called the entities (red_grate, red_wall etc). Put wall in your map, to entity, name it the appropriate name, and include the section of lua in your lua... Check out snarkpit for tutorials |
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11-11-2007, 08:54 PM | #59 | |
Retired FF Staff
Join Date: Mar 2007
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Quote:
if so youll need to add -engine ep1 to hammer shortcut and turn off gui model browser in hammer's options to stop crashing. |
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11-11-2007, 08:59 PM | #60 |
Join Date: Nov 2007
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got the gui model part. How might I add the -engine ep1?
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