10-02-2007, 09:05 PM | #41 |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
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i just threw in waits im not where i can test it yadda yadda, bah ill tweek it tonight. there is a function to look down, might not have put it in correctly. and i did have the +attack in there read carfully lol.
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10-03-2007, 03:59 AM | #42 |
Join Date: Oct 2007
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rofl, why everyone wants a script for so stupid things?
Crouch toggle, cant you hold ctrl down for 20 seconds with your fingers? and class cfg's are pretty much useless. |
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10-03-2007, 04:52 AM | #43 |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
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cause it can be done, and its what they want and are used to. I can see from someone who doesnt know how to press buttins to think classes are useless, please dont come in here and be disrespecting to what other people are interested in when youre not.
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10-03-2007, 06:08 AM | #44 |
Retired FF Staff
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I'm perplexed by someone needing a custom auto reload script. There is a cl_ for auto reload already. (?!)
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10-03-2007, 12:08 PM | #45 | |
Join Date: Oct 2007
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Quote:
Last edited by Einstein-Rosen Bridge; 10-03-2007 at 02:46 PM. |
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10-03-2007, 01:51 PM | #46 | |
Mapper ^^
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Quote:
And the spy cloak + discard. And I only put aliases, to make my .cfgs neater. (Yeah I'm a neat freak) |
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10-03-2007, 02:46 PM | #47 | |
Join Date: Oct 2007
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Quote:
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10-03-2007, 03:17 PM | #48 | |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
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Quote:
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10-03-2007, 07:57 PM | #49 |
Join Date: Sep 2007
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does fortress forever also "hang" on -reload when you haven't done a -reload when you die?
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10-03-2007, 09:23 PM | #50 |
Useless
Retired FF Staff
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Starts reloading right away for me (cl_autoreload 1). As fast as if I were holding a reload key.
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10-04-2007, 05:44 AM | #51 | |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
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10-05-2007, 11:25 AM | #52 |
Join Date: Jul 2007
Location: Upstate New York
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what i like about the autoreload in FF is the fact that sometimes your guy jams the ammo on the side of the weapon and it shakes..so you then manually have to press r to get it to finish..i havent checked the bug section, but im sure its one..maybe one they should leave in so people have to pay attention.
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10-05-2007, 03:11 PM | #53 |
Join Date: Oct 2007
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Is there a command for nearest teammate, like there's a command for current hp and ap level. Because i'd like a script, when I press mouse2 as a medic it says "[Teammates Name] slow down, I'm trying to heal you".
would be useful in pubs when you try to heal teammates and they basically run away xD |
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10-05-2007, 03:17 PM | #54 |
Beta Tester
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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It seems that comm isn't in FF (I don't know though, not able to play FF) if it isn't I can't think why not?
Bump this thread
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10-05-2007, 03:57 PM | #55 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
Code:
bind mouse2 "say_team Hey, %i slow down, I'm trying to heal you!" |
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10-05-2007, 05:30 PM | #56 |
Join Date: Oct 2007
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%i doesnt work :/
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10-05-2007, 06:03 PM | #57 |
Join Date: Oct 2007
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A quick question:
I put the command bind q "dropitems;discard;cloak" in the spy.cfg It works great as a spy, but all other classes discard their items on this button too. How can i prevent this? Thanks in advance Last edited by Mikael; 10-05-2007 at 06:19 PM. |
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10-06-2007, 01:22 AM | #58 |
Join Date: Sep 2007
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in cfg/autoexec.cfg:
Code:
bind "q" "drop_" Code:
alias "drop_" "dropitems;discard;cloak" Code:
alias "drop_" "dropitems" |
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10-06-2007, 01:21 PM | #59 |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
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ya with spy, think its better to added the fake death, gives a chance of faking an unsuspecting enemy who wont notice you are invisible.. kill the enemy pick back up the flag and continue
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10-07-2007, 02:35 PM | #60 | |
You are a pirate!
Join Date: Mar 2007
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Quote:
Often had an empty weapon that wasn't being reloaded automatically... |
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