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Old 03-30-2015, 01:31 AM   #561
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squeek502 commented on issue fortressforever/fortressforever#167 ('It's time to update the default name.'):
Turns out we could have done this the whole time!
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Old 03-30-2015, 01:33 AM   #562
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squeek502 created fortressforever/fortressforever-scripts:default-name at 8fa867 (+1 new commit)

  • 8fa867 squeek502: 'Remove `name "WhenFFwillOut"` to make way for Steam Friends name as the default. * See...'

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Old 03-30-2015, 01:34 AM   #563
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squeek502 opened pull request fortressforever/fortressforever-scripts#36 ('Remove `name "WhenFFwillOut"` to make way for Steam Friends name as the default')

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Old 03-30-2015, 01:43 AM   #564
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fpsmoto commented on commit fortressforever/fortressforever@ca80c4:
awesome! Maybe also decrease the scoreboard font by a bit so more player names appear without having to scroll down?
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Old 03-30-2015, 01:52 AM   #565
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squeek502 created fortressforever/fortressforever:fixes/man-memory at 0a139e (+1 new commit)

  • 0a139e squeek502: 'Fix schedule/timer/menuman memory leak. 24f8f8c6f2873dd0827411648aa6ee74478ef501 removed the...'

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Old 03-30-2015, 01:52 AM   #566
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squeek502 opened pull request fortressforever/fortressforever#173 ('Fix schedule/timer/menuman memory leak')

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Old 03-30-2015, 01:55 AM   #567
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AfterShockFF commented on issue fortressforever/fortressforever#165 ('Fix players on ladders counting as airshots'):
Looks good :+1:
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Old 03-30-2015, 01:55 AM   #568
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squeek502 commented on issue fortressforever/fortressforever#173 ('Fix schedule/timer/menuman memory leak'):
Note also that this could also be solved by removing the dynamic allocation itself and just store the objects in the map directly (would use the copy constructor when adding them to the map).

I ain't know which would be better.
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Old 03-30-2015, 01:56 AM   #569
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AfterShockFF commented on issue fortressforever/fortressforever#172 ('Use the player's Steam Friends name as their default name'):
Looks good :+1:
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Old 03-30-2015, 01:56 AM   #570
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squeek502 merged pull request fortressforever/fortressforever#165 ('Fix players on ladders counting as airshots') from squeek502 to beta

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Old 03-30-2015, 01:57 AM   #571
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squeek502 closed issue fortressforever/fortressforever#167 ('It's time to update the default name.')

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Old 03-30-2015, 01:57 AM   #572
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squeek502 merged pull request fortressforever/fortressforever#172 ('Use the player's Steam Friends name as their default name') from squeek502 to beta

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Old 03-30-2015, 01:58 AM   #573
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squeek502 merged pull request fortressforever/fortressforever-scripts#36 ('Remove `name "WhenFFwillOut"` to make way for Steam Friends name as the default') from squeek502 to master

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Old 03-30-2015, 02:00 AM   #574
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AfterShockFF commented on issue fortressforever/fortressforever#173 ('Fix schedule/timer/menuman memory leak'):
I'm surprised we need to do this, but if we do, this looks ok :+1:
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Old 03-30-2015, 03:19 AM   #575
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squeek502 created fortressforever/fortressforever-scripts:unused-script-keys at 90b3a9 (+1 new commit)

  • 90b3a9 squeek502: 'Remove unused DamageRadius keys from PL/RPG weapon scripts. * Those values are defined in C++'

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Old 03-30-2015, 03:20 AM   #576
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squeek502 opened pull request fortressforever/fortressforever-scripts#37 ('Remove unused DamageRadius keys from PL/RPG weapon scripts')

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Old 03-30-2015, 04:11 AM   #577
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Xylemon commented on issue fortressforever/fortressforever#167 ('It's time to update the default name.'):
R.I.P. WhenFFWillOut
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Old 03-30-2015, 05:24 AM   #578
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Xylemon commented on issue fortressforever/fortressforever#149 ('Replace the single shotgun model with a weak-looking pistol'):
Now I may have played all the Fortress games for many years, so I suppose I can't speak for noobies, but hear me out on this. The single shotgun in FF does not strike me as this confusing weapon that should be more powerful. The single shotty doesn't sound or visually look powerful, so while it may...
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Old 03-30-2015, 05:27 AM   #579
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rawDawg216 commented on issue fortressforever/fortressforever#166 ('Can go right through flag model'):
Label as bug
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Old 03-30-2015, 05:41 AM   #580
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Xylemon opened issue fortressforever/fortressforever#174 ('Old Maps Pack')

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