03-30-2015, 01:31 AM | #561 |
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squeek502 commented on issue fortressforever/fortressforever#167 ('It's time to update the default name.'):
Turns out we could have done this the whole time!View on Github |
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03-30-2015, 01:33 AM | #562 |
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squeek502 created fortressforever/fortressforever-scripts:default-name at 8fa867 (+1 new commit)
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03-30-2015, 01:34 AM | #563 |
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squeek502 opened pull request fortressforever/fortressforever-scripts#36 ('Remove `name "WhenFFwillOut"` to make way for Steam Friends name as the default')
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03-30-2015, 01:43 AM | #564 |
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fpsmoto commented on commit fortressforever/fortressforever@ca80c4:
awesome! Maybe also decrease the scoreboard font by a bit so more player names appear without having to scroll down?View on Github |
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03-30-2015, 01:52 AM | #565 |
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squeek502 created fortressforever/fortressforever:fixes/man-memory at 0a139e (+1 new commit)
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03-30-2015, 01:52 AM | #566 |
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squeek502 opened pull request fortressforever/fortressforever#173 ('Fix schedule/timer/menuman memory leak')
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03-30-2015, 01:55 AM | #567 |
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AfterShockFF commented on issue fortressforever/fortressforever#165 ('Fix players on ladders counting as airshots'):
Looks good :+1:View on Github |
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03-30-2015, 01:55 AM | #568 |
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squeek502 commented on issue fortressforever/fortressforever#173 ('Fix schedule/timer/menuman memory leak'):
Note also that this could also be solved by removing the dynamic allocation itself and just store the objects in the map directly (would use the copy constructor when adding them to the map).View on Github |
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03-30-2015, 01:56 AM | #569 |
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AfterShockFF commented on issue fortressforever/fortressforever#172 ('Use the player's Steam Friends name as their default name'):
Looks good :+1:View on Github |
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03-30-2015, 01:56 AM | #570 |
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squeek502 merged pull request fortressforever/fortressforever#165 ('Fix players on ladders counting as airshots') from squeek502 to beta
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03-30-2015, 01:57 AM | #571 |
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squeek502 closed issue fortressforever/fortressforever#167 ('It's time to update the default name.')
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03-30-2015, 01:57 AM | #572 |
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squeek502 merged pull request fortressforever/fortressforever#172 ('Use the player's Steam Friends name as their default name') from squeek502 to beta
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03-30-2015, 01:58 AM | #573 |
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squeek502 merged pull request fortressforever/fortressforever-scripts#36 ('Remove `name "WhenFFwillOut"` to make way for Steam Friends name as the default') from squeek502 to master
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03-30-2015, 02:00 AM | #574 |
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AfterShockFF commented on issue fortressforever/fortressforever#173 ('Fix schedule/timer/menuman memory leak'):
I'm surprised we need to do this, but if we do, this looks ok :+1:View on Github |
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03-30-2015, 03:19 AM | #575 |
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squeek502 created fortressforever/fortressforever-scripts:unused-script-keys at 90b3a9 (+1 new commit)
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03-30-2015, 03:20 AM | #576 |
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squeek502 opened pull request fortressforever/fortressforever-scripts#37 ('Remove unused DamageRadius keys from PL/RPG weapon scripts')
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03-30-2015, 04:11 AM | #577 |
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Xylemon commented on issue fortressforever/fortressforever#167 ('It's time to update the default name.'):
R.I.P. WhenFFWillOutView on Github |
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03-30-2015, 05:24 AM | #578 |
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Xylemon commented on issue fortressforever/fortressforever#149 ('Replace the single shotgun model with a weak-looking pistol'):
Now I may have played all the Fortress games for many years, so I suppose I can't speak for noobies, but hear me out on this. The single shotgun in FF does not strike me as this confusing weapon that should be more powerful. The single shotty doesn't sound or visually look powerful, so while it may...View on Github |
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03-30-2015, 05:27 AM | #579 |
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rawDawg216 commented on issue fortressforever/fortressforever#166 ('Can go right through flag model'):
Label as bugView on Github |
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03-30-2015, 05:41 AM | #580 |
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