03-29-2015, 05:56 AM | #541 |
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squeek502 opened pull request fortressforever/fortressforever#165 ('Fix players on ladders counting as airshots')
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03-29-2015, 06:05 AM | #542 |
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FDA- commented on issue fortressforever/fortressforever#163 ('Prevent projectiles colliding with players you are currently soft clipping through'):
It's been a while since I played TF2, but I think it's actually the same there, except knockback is nulled? I seem to remember plenty of times going for a rocket jump only to have a team mate eat the rocket, leaving me damaged but with no boost. But yes it's annoying in FF, the worst thing is,...View on Github |
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03-29-2015, 05:03 PM | #543 |
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WiFiDi commented on issue fortressforever/fortressforever#149 ('Replace the single shotgun model with a weak-looking pistol'):
i think leaving some guide lines or developing what you want it to look like or pictures to help the artist get started might help for instance id suggest something like this.View on Github |
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03-29-2015, 09:28 PM | #544 |
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rawDawg216 opened issue fortressforever/fortressforever#166 ('Can go right through flag model')
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03-29-2015, 10:12 PM | #545 |
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squeek502 commented on issue fortressforever/fortressforever#149 ('Replace the single shotgun model with a weak-looking pistol'):
Yeah, I didn't explain it too well. It should behave exactly the same as the current single shotgun, just look different.View on Github |
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03-29-2015, 10:54 PM | #546 |
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R00Ki3 commented on issue fortressforever/fortressforever#149 ('Replace the single shotgun model with a weak-looking pistol'):
"Scatter revolver"View on Github |
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03-29-2015, 11:07 PM | #547 |
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R00Ki3 opened issue fortressforever/fortressforever#167 ('It's time to update the default name.')
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03-29-2015, 11:45 PM | #548 |
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squeek502 pushed 2 commits to fortressforever/tfc-reference-data:master
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03-29-2015, 11:48 PM | #549 |
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squeek502 pushed 1 commit to fortressforever/tfc-reference-data:master
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03-29-2015, 11:50 PM | #550 |
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squeek502 commented on issue fortressforever/fortressforever#158 ('Potentially lower pipe radius'):
For further reference, [TFC pipe radius appears to be approximately 120](https://github.com/fortressforever/tfc-reference-data/tree/master/weapons/pl). Tested using [this plugin](https://github.com/fortressforever/tfc-reference-data/blob/master/plugins/test_pipe.sma). Pipes stop doing damage at...View on Github |
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03-29-2015, 11:52 PM | #551 |
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squeek502 commented on issue fortressforever/fortressforever#98 ('Investigate self-damage in TFC'):
Further fuel to the fire: [blue/grellow pipes do ~80 self-damage, and a consistent 108 damage to enemies](https://github.com/fortressforever/tfc-reference-data/tree/master/weapons/pl). That is ~75% self-damage.View on Github |
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03-30-2015, 12:22 AM | #552 |
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AfterShockFF commented on issue fortressforever/fortressforever#98 ('Investigate self-damage in TFC'):
Out of interest, if we find out that TFC was actually 75%, do we want to mirror that? Do we think that players should hurt themselves more in general?View on Github |
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03-30-2015, 12:25 AM | #553 |
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FDA- opened issue fortressforever/fortressforever#168 ('Pain sound spam from high ROF weapons.')
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03-30-2015, 12:41 AM | #554 |
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AfterShockFF opened issue fortressforever/fortressforever#169 ('Fix downtrimping backwards when falling from height onto upwards ramp')
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03-30-2015, 12:41 AM | #555 |
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AfterShockFF opened issue fortressforever/fortressforever#170 ('Fix losing speed when jumping onto an upwards ramp at certain angles')
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03-30-2015, 12:42 AM | #556 |
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squeek502 commented on issue fortressforever/fortressforever#98 ('Investigate self-damage in TFC'):
The thing is is that damage and pushforce are directly linked; pushforce = damage * 8 (in TFC it seems to be more like 8.5-9 but close enough). So, if we up self-damage to 75%, we also increase the boost you receive. I think that might be a good thing, but I'm not sure.View on Github |
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03-30-2015, 01:00 AM | #557 |
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FDA- opened issue fortressforever/fortressforever#171 ('Visually diferentiate resup from dropped bags.')
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03-30-2015, 01:03 AM | #558 |
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AfterShockFF commented on issue fortressforever/fortressforever#171 ('Visually diferentiate resup from dropped bags.'):
I've also noticed new players trying to grab default green bags in destroy FR and such. I'd actually like to reduce the size of dropped bags too, they are more visible than players right now.View on Github |
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03-30-2015, 01:29 AM | #559 |
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squeek502 created fortressforever/fortressforever:features/default-name at ca80c4 (+1 new commit)
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03-30-2015, 01:31 AM | #560 |
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squeek502 opened pull request fortressforever/fortressforever#172 ('Use the player's Steam Friends name as their default name')
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