Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

View Poll Results: What version of daytime do you prefer for amped?
the dark night theme with the moon 60 73.17%
the day theme with the sun 10 12.20%
nothing , because both sucks. 12 14.63%
Voters: 82. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 06-19-2006, 09:51 AM   #541
o_player
 
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
It looks nice, but then again, it doesn't have to look nice; you just need to make something that acts like a jump pad :P

Dont forget to open up the holes in which you jump through, don't let people get caught whilst using them. And make them wide enough so that people can drop down without being knocked back up.
o_player is offline   Reply With Quote


Old 06-26-2006, 08:19 AM   #542
o_racer
 
o_racer's Avatar
 
Join Date: Mar 2005
Posts Rated Helpful 0 Times
Those last pictures of amped look awesome. if it plays as well as it looks it will be a favorite.
o_racer is offline   Reply With Quote


Old 08-04-2006, 10:22 AM   #543
o_ambex
 
o_ambex's Avatar
 
Join Date: Mar 2005
Posts Rated Helpful 0 Times
It has been a while since i posted information about amped in my thread.

Amped is being reworked to bigger and larger areas with almost the same layout.

The flagroom are going to change architecturally from scratch into big wide open space area.

Amped in other words will look the same as before in the outside yard.

Last edited by o_ambex; 08-04-2006 at 10:30 AM.
o_ambex is offline   Reply With Quote


Old 08-04-2006, 08:07 PM   #544
o_bumgravy
 
o_bumgravy's Avatar
 
Join Date: Dec 2005
Posts Rated Helpful 0 Times
Screenshotaroonies!!!!
o_bumgravy is offline   Reply With Quote


Old 08-05-2006, 09:18 AM   #545
o_oblivion
 
Join Date: Jul 2006
Posts Rated Helpful 0 Times
Looks great, lets hope the inside is just as good
o_oblivion is offline   Reply With Quote


Old 10-08-2006, 12:39 AM   #546
o_own3r
 
o_own3r's Avatar
 
Join Date: Jun 2005
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Ambex
It has been a while since i posted information about amped in my thread.

Amped is being reworked to bigger and larger areas with almost the same layout.

The flagroom are going to change architecturally from scratch into big wide open space area.

Amped in other words will look the same as before in the outside yard.

Make sure that the ceilings are high, and there is nothing to stop players like props sticking out from walls.
o_own3r is offline   Reply With Quote


Old 10-10-2006, 07:11 AM   #547
o_mj
 
o_mj's Avatar
 
Join Date: Jan 2005
Location: California
Posts Rated Helpful 0 Times
too many tight areas. You have to design these maps with concing in mind. These tight areas suck for any offender. HWguys can easily defends these spots. You should look at maps that clans play to see what I mean. Looking at demos helps too.
o_mj is offline   Reply With Quote


Old 10-10-2006, 09:42 PM   #548
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Welcome to "Things pointed out almost a year ago being reiterated by people who didn't read the resurrected thread."

I don't blame you, I blame society.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 10-11-2006, 07:11 AM   #549
o_donny
 
o_donny's Avatar
 
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
Welcome to "Things pointed out almost a year ago being reiterated by people who didn't read the resurrected thread, and then pointed out after that again."

I blame you, I don't blame society.

I win! Amped! News?
o_donny is offline   Reply With Quote


Old 10-12-2006, 10:30 PM   #550
o_mj
 
o_mj's Avatar
 
Join Date: Jan 2005
Location: California
Posts Rated Helpful 0 Times
it bares repeating...

plus im not reading 27+pages, mmkay?
o_mj is offline   Reply With Quote


Old 10-13-2006, 12:06 AM   #551
o_nodnarb
 
o_nodnarb's Avatar
 
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
psst...28
o_nodnarb is offline   Reply With Quote


Old 10-13-2006, 07:15 PM   #552
o_donny
 
o_donny's Avatar
 
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
Quote:
Originally Posted by nodnarb
psst...28
Bha! Newbs. 14 on me :P
o_donny is offline   Reply With Quote


Old 12-17-2006, 04:30 PM   #553
o_[o-t] scuzzy
 
o_[o-t] scuzzy's Avatar
 
Join Date: Mar 2006
Posts Rated Helpful 0 Times
This map is now on the [o-t] FF community map server.

Scuzzy
o_[o-t] scuzzy is offline   Reply With Quote


Old 03-10-2007, 12:18 AM   #554
own3r
Custom mapper
 
own3r's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
I played this a while back some comments if a little overdue:

The interior Layout is very poor, it has ladders on main routes which should never happen ever. Also it resembles a maze and is hard to navigate without getting hopelessly lost.

Some general ways to improve this:

Simplify in the interior layout making open rooms with platforms to defend from is a plus.

Try to use wide (~192 units wide minimum) corridors or wider whenever possible.

Avoid ladders, end of dicussion they should not have to be used by the offence.

Try to create circular paths inside the base like on 2fort's ground floor.

High ceilings add to the feeling of space and allow concing.
own3r is offline   Reply With Quote


Old 03-10-2007, 07:44 PM   #555
Donny
Community Mapper&Idiot
 
Donny's Avatar
 
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
Ladders are really easy do defend. Sniper just up there and Hwguy to finish them

I dont remember much of this map from the time I last played it.

I wonder if Ambex is working on it...
Donny is offline   Reply With Quote


Old 09-20-2007, 09:33 PM   #556
Donny
Community Mapper&Idiot
 
Donny's Avatar
 
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
/me wonders if Amped is still on works?
Donny is offline   Reply With Quote


Old 09-20-2007, 10:51 PM   #557
vartaxe
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
dont know but its certainly a good map to be included with ff in next release!
vartaxe is offline   Reply With Quote


Old 09-22-2007, 03:33 PM   #558
Ambex
 
Ambex's Avatar
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
hi..

the map is updated with stuff

with ff textures and other stuff.. so hold on.. I'll post some screens soon.

definitly soon.

Ambex is offline   Reply With Quote


Old 09-22-2007, 10:48 PM   #559
Donny
Community Mapper&Idiot
 
Donny's Avatar
 
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
Quote:
Originally Posted by Ambex
hi..

the map is updated with stuff

with ff textures and other stuff.. so hold on.. I'll post some screens soon.

definitly soon.

Donny is offline   Reply With Quote


Old 09-28-2007, 07:57 AM   #560
Racer
 
Join Date: May 2007
Posts Rated Helpful 0 Times
This was one of the maps I was looking forward to the most. Any chance it gets released now as CTF???
Racer is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:27 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.