03-28-2015, 08:52 AM | #501 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 opened issue fortressforever/fortressforever#152 ('Dustbowl gates don't sync with the Lua timers')
View on Github |
|
03-28-2015, 11:33 AM | #502 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
Xylemon opened issue fortressforever/fortressforever#153 ('A console command for last disguise')
View on Github |
|
03-28-2015, 01:38 PM | #503 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
ProjectMoon opened issue fortressforever/fortressforever#154 ('Managed to fly right through the flag')
View on Github |
|
03-28-2015, 03:56 PM | #504 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF commented on issue fortressforever/fortressforever#153 ('A console command for last disguise'):
There is - "disguise last".View on Github |
|
03-28-2015, 03:58 PM | #505 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF closed issue fortressforever/fortressforever#153 ('A console command for last disguise')
View on Github |
|
03-28-2015, 04:00 PM | #506 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF opened pull request fortressforever/fortressforever#155 ('Add documentation for "disguise last" functionality')
View on Github |
|
03-28-2015, 04:08 PM | #507 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF opened issue fortressforever/fortressforever#156 ('Make player models more easily visible')
View on Github |
|
03-28-2015, 07:34 PM | #508 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#155 ('Add documentation for "disguise last" functionality'):
:+1:View on Github |
|
03-28-2015, 07:36 PM | #509 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#156 ('Improve visibility of player models'):
It would be difficult to make them more visible without just going all-out full-bright. We already gave them a minimum light level (`"$selfillumtint" "[1.5 1.5 1.5]"`)View on Github |
|
03-28-2015, 10:55 PM | #510 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
R00Ki3 commented on issue fortressforever/fortressforever#154 ('Managed to fly right through the flag'):
Thanks for your input, the flag's height is slightly shorter than the actual model. it might feel as you're going through it but its working as intended (might change in the future?). Players don't have hands on their feet so their feet shouldn't be able to grab the flag.View on Github |
|
03-28-2015, 11:04 PM | #511 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
R00Ki3 commented on issue fortressforever/fortressforever#156 ('Improve visibility of player models'):
maybe some rimlight?View on Github |
|
03-28-2015, 11:09 PM | #512 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF commented on issue fortressforever/fortressforever#156 ('Improve visibility of player models'):
Rim lights would be awesome, but I think I already looked into it and I think its not supported on our current sdk version. There might be something similar we can do manually, though.View on Github |
|
03-28-2015, 11:42 PM | #513 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF commented on issue fortressforever/fortressforever#146 ('3rd person RPG should point at where the rocket will go'):
I messaged carl, he replied:View on Github |
|
03-28-2015, 11:46 PM | #514 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
geokills opened issue fortressforever/fortressforever#157 ('Buildiable kill icon not showing player name')
View on Github |
|
03-29-2015, 01:16 AM | #515 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 opened issue fortressforever/fortressforever#158 ('Potentially lower pipe radius')
View on Github |
|
03-29-2015, 01:19 AM | #516 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 opened issue fortressforever/fortressforever#159 ('HH nade speed: deal with discrepency between FF and TFC nade damage')
View on Github |
|
03-29-2015, 01:21 AM | #517 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#157 ('Buildiable kill icon not showing player name'):
Is this consistent? I don't think I've noticed this.View on Github |
|
03-29-2015, 01:23 AM | #518 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#154 ('Managed to fly right through the flag'):
Were you on the ground or in the air while you went through it?View on Github |
|
03-29-2015, 01:51 AM | #519 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
|
|
03-29-2015, 01:51 AM | #520 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
|
|
Currently Active Users Viewing This Thread: 4 (0 members and 4 guests) | |
|
|