03-27-2015, 03:39 AM | #481 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#146 ('3rd person RPG should point at where the rocket will go'):
I think Crazycarl actually did this but it never made it into release because it was coupled with some other unfinished animation tweaks. Still need to do some more investigation of the models repo and git a public repo setup.View on Github |
|
03-27-2015, 04:06 AM | #482 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 synchronized pull request fortressforever/fortressforever-scripts#27 ('Move Collection implementation to Lua')
View on Github |
|
03-27-2015, 04:06 AM | #483 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 force-pushed fortressforever/fortressforever-scripts:collection-impl-lua from 85cdcc to fef39b
View on Github |
|
03-27-2015, 04:47 AM | #484 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 merged pull request fortressforever/fortressforever-scripts#27 ('Move Collection implementation to Lua') from squeek502 to master
View on Github |
|
03-27-2015, 04:47 AM | #485 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 merged pull request fortressforever/fortressforever#136 ('Remove the C++ Collection implementation') from squeek502 to beta
View on Github |
|
03-27-2015, 04:47 AM | #486 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 closed issue fortressforever/fortressforever#91 ('Convert Lua Collections to use Lua tables instead of std::vector')
View on Github |
|
03-27-2015, 06:17 AM | #487 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
R00Ki3 opened issue fortressforever/fortressforever#147 ('Add a 3rd person view to the detpack')
View on Github |
|
03-27-2015, 06:24 AM | #488 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#147 ('Add a 3rd person view to the detpack'):
Yeah, no clue why this isn't already the case.View on Github |
|
03-27-2015, 06:32 AM | #489 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 opened issue fortressforever/fortressforever#148 ('Add unarmed player animations')
View on Github |
|
03-27-2015, 06:33 AM | #490 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#147 ('Add a 3rd person view to the detpack'):
Actually, we don't have support for not holding a weapon, so this probably depends on #148.View on Github |
|
03-27-2015, 06:42 AM | #491 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
R00Ki3 commented on issue fortressforever/fortressforever#147 ('Add a 3rd person view to the detpack'):
maybe make it a weapon with a player view model? just like a top view of the current detpack but with hands.View on Github |
|
03-27-2015, 06:53 AM | #492 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 created fortressforever/fortressforever-scripts:versioning at c8de6c (+1 new commit)
View on Github |
|
03-27-2015, 06:54 AM | #493 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 opened pull request fortressforever/fortressforever-scripts#33 ('Bump version to 2.5.0')
View on Github |
|
03-27-2015, 06:54 AM | #494 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 merged pull request fortressforever/fortressforever-scripts#33 ('Bump version to 2.5.0') from squeek502 to master
View on Github |
|
03-27-2015, 07:14 PM | #495 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 created fortressforever/fortressforever-scripts:fixes/timer-bug-compensation at 3dbf93 (+1 new commit)
View on Github |
|
03-27-2015, 07:15 PM | #496 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 opened pull request fortressforever/fortressforever-scripts#34 ('Fix various HUD timers getting added with time + 1')
View on Github |
|
03-27-2015, 10:59 PM | #497 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 opened issue fortressforever/fortressforever#149 ('Replace the single shotgun model with a weak-looking pistol')
View on Github |
|
03-28-2015, 02:28 AM | #498 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
AfterShockFF opened issue fortressforever/fortressforever#150 ('Fix the HUD in high resolutions')
View on Github |
|
03-28-2015, 08:35 AM | #499 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
Xylemon opened issue fortressforever/fortressforever#151 ('Doors sometimes fly through the map!')
View on Github |
|
03-28-2015, 08:50 AM | #500 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
|
squeek502 commented on issue fortressforever/fortressforever#151 ('Doors sometimes fly through the map!'):
Yeah, this is an ancient bug. If there was any sort of reliable way to reproduce it, it might be able to be fixed, but I'm not sure there is.View on Github |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|