Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Closed Thread
 
Thread Tools Display Modes
Old 03-27-2015, 03:39 AM   #481
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#146 ('3rd person RPG should point at where the rocket will go'):
I think Crazycarl actually did this but it never made it into release because it was coupled with some other unfinished animation tweaks. Still need to do some more investigation of the models repo and git a public repo setup.
View on Github
FF_Team is offline  


Old 03-27-2015, 04:06 AM   #482
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 synchronized pull request fortressforever/fortressforever-scripts#27 ('Move Collection implementation to Lua')

View on Github
FF_Team is offline  


Old 03-27-2015, 04:06 AM   #483
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 force-pushed fortressforever/fortressforever-scripts:collection-impl-lua from 85cdcc to fef39b

  • 171376 squeek502: 'Start of Lua-based collection implementation. * Will eventually replace the entire Collection...'
  • e8c59f squeek502: 'Allow GlobalEntityList to be iterated by pairs and ipairs. * See...'
  • 3a6308 squeek502: 'Add some misc table util functions'
  • fef39b squeek502: 'Finish Collection implementation. * Depends on...'

View on Github
FF_Team is offline  


Old 03-27-2015, 04:47 AM   #484
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 merged pull request fortressforever/fortressforever-scripts#27 ('Move Collection implementation to Lua') from squeek502 to master

View on Github
FF_Team is offline  


Old 03-27-2015, 04:47 AM   #485
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 merged pull request fortressforever/fortressforever#136 ('Remove the C++ Collection implementation') from squeek502 to beta

View on Github
FF_Team is offline  


Old 03-27-2015, 04:47 AM   #486
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 closed issue fortressforever/fortressforever#91 ('Convert Lua Collections to use Lua tables instead of std::vector')

View on Github
FF_Team is offline  


Old 03-27-2015, 06:17 AM   #487
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
R00Ki3 opened issue fortressforever/fortressforever#147 ('Add a 3rd person view to the detpack')

View on Github
FF_Team is offline  


Old 03-27-2015, 06:24 AM   #488
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#147 ('Add a 3rd person view to the detpack'):
Yeah, no clue why this isn't already the case.
View on Github
FF_Team is offline  


Old 03-27-2015, 06:32 AM   #489
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened issue fortressforever/fortressforever#148 ('Add unarmed player animations')

View on Github
FF_Team is offline  


Old 03-27-2015, 06:33 AM   #490
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#147 ('Add a 3rd person view to the detpack'):
Actually, we don't have support for not holding a weapon, so this probably depends on #148.
View on Github
FF_Team is offline  


Old 03-27-2015, 06:42 AM   #491
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
R00Ki3 commented on issue fortressforever/fortressforever#147 ('Add a 3rd person view to the detpack'):
maybe make it a weapon with a player view model? just like a top view of the current detpack but with hands.
View on Github
FF_Team is offline  


Old 03-27-2015, 06:53 AM   #492
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 created fortressforever/fortressforever-scripts:versioning at c8de6c (+1 new commit)

  • c8de6c squeek502: 'Bump version to 2.5.0'

View on Github
FF_Team is offline  


Old 03-27-2015, 06:54 AM   #493
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened pull request fortressforever/fortressforever-scripts#33 ('Bump version to 2.5.0')

View on Github
FF_Team is offline  


Old 03-27-2015, 06:54 AM   #494
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 merged pull request fortressforever/fortressforever-scripts#33 ('Bump version to 2.5.0') from squeek502 to master

View on Github
FF_Team is offline  


Old 03-27-2015, 07:14 PM   #495
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 created fortressforever/fortressforever-scripts:fixes/timer-bug-compensation at 3dbf93 (+1 new commit)

  • 3dbf93 squeek502: 'Fix various HUD timers getting added with time + 1'

View on Github
FF_Team is offline  


Old 03-27-2015, 07:15 PM   #496
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened pull request fortressforever/fortressforever-scripts#34 ('Fix various HUD timers getting added with time + 1')

View on Github
FF_Team is offline  


Old 03-27-2015, 10:59 PM   #497
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened issue fortressforever/fortressforever#149 ('Replace the single shotgun model with a weak-looking pistol')

View on Github
FF_Team is offline  


Old 03-28-2015, 02:28 AM   #498
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF opened issue fortressforever/fortressforever#150 ('Fix the HUD in high resolutions')

View on Github
FF_Team is offline  


Old 03-28-2015, 08:35 AM   #499
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
Xylemon opened issue fortressforever/fortressforever#151 ('Doors sometimes fly through the map!')

View on Github
FF_Team is offline  


Old 03-28-2015, 08:50 AM   #500
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#151 ('Doors sometimes fly through the map!'):
Yeah, this is an ancient bug. If there was any sort of reliable way to reproduce it, it might be able to be fixed, but I'm not sure there is.
View on Github
FF_Team is offline  


Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:38 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.