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Old 03-27-2015, 12:20 AM   #461
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squeek502 merged pull request fortressforever/fortressforever#134 ('Add various Lua improvements that aid in moving Collection to Lua') from squeek502 to beta

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Old 03-27-2015, 12:21 AM   #462
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squeek502 merged pull request fortressforever/fortressforever#139 ('Lua: Add Luabind's class_info function') from squeek502 to beta

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Old 03-27-2015, 12:48 AM   #463
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AfterShockFF opened pull request fortressforever/fortressforever#144 ('Flag/entity trails take #2')

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Old 03-27-2015, 12:48 AM   #464
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AfterShockFF commented on issue fortressforever/fortressforever#46 ('Flag/entity trails'):
Have opened https://github.com/fortressforever/fortressforever/pull/144 for the new code
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Old 03-27-2015, 12:48 AM   #465
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AfterShockFF closed without merging pull request fortressforever/fortressforever#46 ('Flag/entity trails')

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Old 03-27-2015, 01:05 AM   #466
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AfterShockFF synchronized pull request fortressforever/fortressforever#144 ('Flag/entity trails take #2')

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Old 03-27-2015, 01:06 AM   #467
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squeek502 commented on issue fortressforever/fortressforever#144 ('Flag/entity trails take #2'):
Looks like it needs a rebase before it can be merged. Also, what's going on with ff_grenade_base.cpp? It seems to have phantom changes. Did it have different line endings at various point in the file or something?
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Old 03-27-2015, 01:07 AM   #468
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AfterShockFF commented on issue fortressforever/fortressforever#144 ('Flag/entity trails take #2'):
Will rebase. yeah grenade base had incorrect line endings. Not sure how that happened.
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Old 03-27-2015, 01:29 AM   #469
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AfterShockFF opened pull request fortressforever/fortressforever#145 ('Add lua-spawned trails on entities, coloured by team')

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Old 03-27-2015, 01:29 AM   #470
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AfterShockFF commented on issue fortressforever/fortressforever#144 ('Flag/entity trails take #2'):
Rewrote this branch here https://github.com/fortressforever/fortressforever/pull/145
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Old 03-27-2015, 01:29 AM   #471
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AfterShockFF closed without merging pull request fortressforever/fortressforever#144 ('Flag/entity trails take #2')

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Old 03-27-2015, 01:37 AM   #472
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AfterShockFF synchronized pull request fortressforever/fortressforever#145 ('Add lua-spawned trails on entities, coloured by team')

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Old 03-27-2015, 01:38 AM   #473
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AfterShockFF commented on issue fortressforever/fortressforever#145 ('Add lua-spawned trails on entities, coloured by team'):
I've added an overload so lua authors can easily create trails with sensible defaults. However if they want to know what the defaults are, purely for small tweaks, whats the best way of exposing this information?
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Old 03-27-2015, 02:08 AM   #474
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AfterShockFF opened pull request fortressforever/fortressforever-scripts#32 ('Add trail to flags')

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Old 03-27-2015, 02:13 AM   #475
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squeek502 commented on issue fortressforever/fortressforever#145 ('Add lua-spawned trails on entities, coloured by team'):
:+1:
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Old 03-27-2015, 02:14 AM   #476
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squeek502 commented on issue fortressforever/fortressforever-scripts#32 ('Add trail to flags'):
:+1:
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Old 03-27-2015, 02:14 AM   #477
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AfterShockFF merged pull request fortressforever/fortressforever#145 ('Add lua-spawned trails on entities, coloured by team') from AfterShockFF to beta

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Old 03-27-2015, 02:14 AM   #478
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AfterShockFF merged pull request fortressforever/fortressforever-scripts#32 ('Add trail to flags') from AfterShockFF to master

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Old 03-27-2015, 02:14 AM   #479
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squeek502 merged pull request fortressforever/fortressforever-scripts#29 ('Don't crash if class_info() is called on non-luabind objects') from squeek502 to master

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Old 03-27-2015, 02:38 AM   #480
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AfterShockFF opened issue fortressforever/fortressforever#146 ('3rd person RPG should point at where the rocket will go')

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