03-27-2015, 12:20 AM | #461 |
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squeek502 merged pull request fortressforever/fortressforever#134 ('Add various Lua improvements that aid in moving Collection to Lua') from squeek502 to beta
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03-27-2015, 12:21 AM | #462 |
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squeek502 merged pull request fortressforever/fortressforever#139 ('Lua: Add Luabind's class_info function') from squeek502 to beta
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03-27-2015, 12:48 AM | #463 |
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AfterShockFF opened pull request fortressforever/fortressforever#144 ('Flag/entity trails take #2')
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03-27-2015, 12:48 AM | #464 |
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AfterShockFF commented on issue fortressforever/fortressforever#46 ('Flag/entity trails'):
Have opened https://github.com/fortressforever/fortressforever/pull/144 for the new codeView on Github |
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03-27-2015, 12:48 AM | #465 |
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AfterShockFF closed without merging pull request fortressforever/fortressforever#46 ('Flag/entity trails')
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03-27-2015, 01:05 AM | #466 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#144 ('Flag/entity trails take #2')
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03-27-2015, 01:06 AM | #467 |
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squeek502 commented on issue fortressforever/fortressforever#144 ('Flag/entity trails take #2'):
Looks like it needs a rebase before it can be merged. Also, what's going on with ff_grenade_base.cpp? It seems to have phantom changes. Did it have different line endings at various point in the file or something?View on Github |
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03-27-2015, 01:07 AM | #468 |
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AfterShockFF commented on issue fortressforever/fortressforever#144 ('Flag/entity trails take #2'):
Will rebase. yeah grenade base had incorrect line endings. Not sure how that happened.View on Github |
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03-27-2015, 01:29 AM | #469 |
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AfterShockFF opened pull request fortressforever/fortressforever#145 ('Add lua-spawned trails on entities, coloured by team')
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03-27-2015, 01:29 AM | #470 |
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AfterShockFF commented on issue fortressforever/fortressforever#144 ('Flag/entity trails take #2'):
Rewrote this branch here https://github.com/fortressforever/fortressforever/pull/145View on Github |
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03-27-2015, 01:29 AM | #471 |
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AfterShockFF closed without merging pull request fortressforever/fortressforever#144 ('Flag/entity trails take #2')
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03-27-2015, 01:37 AM | #472 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#145 ('Add lua-spawned trails on entities, coloured by team')
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03-27-2015, 01:38 AM | #473 |
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AfterShockFF commented on issue fortressforever/fortressforever#145 ('Add lua-spawned trails on entities, coloured by team'):
I've added an overload so lua authors can easily create trails with sensible defaults. However if they want to know what the defaults are, purely for small tweaks, whats the best way of exposing this information?View on Github |
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03-27-2015, 02:08 AM | #474 |
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AfterShockFF opened pull request fortressforever/fortressforever-scripts#32 ('Add trail to flags')
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03-27-2015, 02:13 AM | #475 |
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squeek502 commented on issue fortressforever/fortressforever#145 ('Add lua-spawned trails on entities, coloured by team'):
:+1:View on Github |
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03-27-2015, 02:14 AM | #476 |
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squeek502 commented on issue fortressforever/fortressforever-scripts#32 ('Add trail to flags'):
:+1:View on Github |
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03-27-2015, 02:14 AM | #477 |
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AfterShockFF merged pull request fortressforever/fortressforever#145 ('Add lua-spawned trails on entities, coloured by team') from AfterShockFF to beta
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03-27-2015, 02:14 AM | #478 |
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AfterShockFF merged pull request fortressforever/fortressforever-scripts#32 ('Add trail to flags') from AfterShockFF to master
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03-27-2015, 02:14 AM | #479 |
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squeek502 merged pull request fortressforever/fortressforever-scripts#29 ('Don't crash if class_info() is called on non-luabind objects') from squeek502 to master
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03-27-2015, 02:38 AM | #480 |
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AfterShockFF opened issue fortressforever/fortressforever#146 ('3rd person RPG should point at where the rocket will go')
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