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View Poll Results: What version of daytime do you prefer for amped? | |||
the dark night theme with the moon | 60 | 73.17% | |
the day theme with the sun | 10 | 12.20% | |
nothing , because both sucks. | 12 | 14.63% | |
Voters: 82. You may not vote on this poll |
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04-11-2006, 01:27 AM | #461 |
Join Date: Feb 2005
Location: Just east of the jug handle
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Thanks, GeoKill... now THAT's what I'm talkin' about!
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04-11-2006, 01:36 AM | #462 | |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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04-11-2006, 07:14 AM | #463 |
Join Date: Mar 2005
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OKay, so you want more team textures? Well, you will get it.
But about the concjumping thing, I don't think my map is that type of map, wanna conc go play a concmap if you want. Haha But there is one good area for concing and it is the canal in the underground. Concing may be fun to do but I want to really see, if this map is good enough for the snipers. I dont know if this map is OK for all classes but anyway the soldier, demoman and medic may find this map lovely. I just wanna say one thing, this map is big. |
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04-11-2006, 04:24 PM | #464 | |
Join Date: Dec 2004
Location: Melbourne
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04-11-2006, 04:36 PM | #465 |
Join Date: May 2005
Location: Oxford, UK
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I'm with Kam. There have been attempts to helpfully criticise the layout, but it seems some ppls ideas of what makes a good fortress map are v different...
"But about the concjumping thing, I don't think my map is that type of map, wanna conc go play a concmap if you want." Is this a joke or not? Hard to tell after seeing the map. "But there is one good area for concing and it is the canal in the underground. Concing may be fun to do but I want to really see, if this map is good enough for the snipers." Ummm, how is the canal good for concing please? I don't understand. But yes, I agree, the snipers are the most important bit!! /: "I just wanna say one thing, this map is big." I dno, it's not that big is it? The inside looks pretty small to me, and the outside is small to medium for most current TF maps. |
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04-11-2006, 06:54 PM | #466 |
Join Date: Mar 2005
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Be with kam. Oh when did you actually criticised my layout? It seems like my map have an original sniperdeck.
The concjumpin thing, can wait. It is not well and not rock2 to fly around. Still can do in the yard of amped. What joke? Joke that my map looks like it does like? Yeh, snipers are fun and sniping too. This map is big, I tested it with gingerlord one day, I got the feeling that it was huge and im not goin say it is cramped, cuz its not. Dont like this map still,? Oh well, go play other FF maps when they are releast. Last edited by o_ambex; 04-11-2006 at 07:07 PM. |
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04-11-2006, 07:11 PM | #467 |
Join Date: Mar 2005
Location: Europe
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Congratulations on misunderstanding everything Caesium said.
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04-11-2006, 07:17 PM | #468 | |
Join Date: Mar 2005
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04-11-2006, 08:01 PM | #469 |
Join Date: Feb 2005
Location: Just east of the jug handle
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Ambex, I think you're getting a bit defensive, and that's really uncalled for.
If you didn't want some honest (and perhaps not so honest -- it is the internet after all ) criticisms, then you shouldn't have posted your map for people to look at and comment upon. While you may be correct and your map is all that you think it is, not everyone will agree with you... just as I believe you've posted elsewhere in other map threads that you don't necessarily think those maps are all that good looking or need changes or have horrid gameplay issues or whatever. Please take the thoughts of those who take time to post their ideas and critiques as they were intended, to improve on your map and mapping skills, then incorporate them or not as you see fit. Going into defensive mode is not going to do anything but engender more "negative feedback" (for lack of a better term). So I'm suggesting you silently accept that some will like your map, some won't. After FF is out you'll know if you've done things properly as to looks and gameplay. Note: If you don't want any more feedback we (the mods) can lock this thread. |
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04-11-2006, 08:12 PM | #470 | |
Join Date: Mar 2005
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AND NIGHT. I GET WHAT U SAY, but U know I DONT want that you lock this thread. :P .. whatever people say but this map goin be released! I mean dont you ff staff are glad people actually do help to the mod here, Im sitting everyday on this map to be finished with it for the ff release. I hopes you get it. Last edited by o_ambex; 04-11-2006 at 08:19 PM. |
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04-11-2006, 08:40 PM | #471 |
Join Date: Jun 2005
Location: Carlisle, UK
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Guy's, just let him do his thing. If his map flops then he can look back on this thread and get the ideas, if its a success...well..congrats.
Nobody is going to change his viewpoint. |
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04-12-2006, 09:20 AM | #472 |
Join Date: Mar 2005
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Here we go.. Brand new screenshots of the updated areas..
As you requested more team colours you got em. Better now? |
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04-12-2006, 09:24 AM | #473 |
Join Date: Jan 2006
Location: United Kingdom
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Oh delightful. These unofficial maps by everyone are impressive i must say.
I don't want to be negative but still needs a touch more team colour. Whether it be with a few more lights or a strip on the walls i don't know, it's your map. I'm sure you will come up with something. Don't go over the top though Looks really nice as it is anyway. Last edited by o_paft; 04-12-2006 at 09:35 AM. |
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04-12-2006, 11:06 AM | #474 | |
Join Date: Jun 2005
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04-12-2006, 11:41 AM | #475 |
Join Date: Mar 2005
Location: Europe
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And that is why Paft Dunk pointed out that it needs more team colouring.
Anyway, it looks a little better as it doesn't look so bland and monotonous. |
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04-12-2006, 03:33 PM | #476 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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The yellow paint in this screenshot would look good red instead of yellow (or blue in blue base)
I still wanna download a version of this map with all the txtures in it. |
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04-12-2006, 05:30 PM | #477 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
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I need help with the map editor.
I used the grid before without any problems but now it doesnt work properly as a grid. When I drag a block in the grid, the grid, it ignores the 16, 32, 64 units and I can drag the block between the grid units freely. Before It was like automatically by itself. Why does this happen and is there any explanation for this and help please! Last edited by o_ambex; 04-12-2006 at 05:49 PM. |
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04-12-2006, 07:42 PM | #478 |
Join Date: Mar 2005
Location: Europe
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You need to turn 'Snap to Grid' back on. It is in one of the drop down menus [in 'View' I think], can't be arsed to check.
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04-13-2006, 08:12 AM | #479 |
Useless
Retired FF Staff
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Yeah, it very clearly says "Snap: Off Grid" at the bottom right there.
__________________
Look at all those dead links. |
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04-14-2006, 12:49 PM | #480 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
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Thanks for the help mates, The map works fine again!
I didn't know before that you could change the grid options. |
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