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Old 06-30-2006, 02:55 AM   #21
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Well if it is so big and you run to the brush limit - start using displacements
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Old 06-30-2006, 03:22 AM   #22
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Quote:
Originally Posted by rifle
I have tryed to create this map before but it was so big I couldn'y keep track of the brushes.
This is what "visgroups" are for. Much like layers on photoshop, you can assign brushes to different visgroups and name them (like ramp room/ first floor etc) and then turn them on and off to work easier on complex maps. You also can toggle off entities and water among other things w/ hammer's default groups.
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Old 06-30-2006, 09:16 PM   #23
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Quote:
Originally Posted by PHISH
This is what "visgroups" are for. Much like layers on photoshop, you can assign brushes to different visgroups and name them (like ramp room/ first floor etc) and then turn them on and off to work easier on complex maps. You also can toggle off entities and water among other things w/ hammer's default groups.
I have no Idea what you talking about, I'm not that good of a mapper. I can't even figure out how to get the gimp 2 textures in my hammer textues.
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Old 06-30-2006, 10:29 PM   #24
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Quote:
Originally Posted by Alligator
haha cool - how many mario themed textures did you actually create?
Fixed, grammar is good Alligator. And on topic, I think this would be a kickass map if someone would make it(I would but I'm not too good at mapping =/).
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Old 06-30-2006, 10:31 PM   #25
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shut it
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Old 07-01-2006, 03:28 AM   #26
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i thought it was a bad idea but hey, that looks fun. maybe i'll make a mario-based map for goldeneye source...
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Old 07-01-2006, 03:54 AM   #27
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This could also be a mod.

model some mario charecter's get some mario map's, a coder, wepons modeler, a guy who can do mario charecter vocies.

and some other crap.
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Old 07-01-2006, 03:58 AM   #28
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and get shut down by nintendo.
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Old 07-01-2006, 04:59 AM   #29
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We could ask for permission.
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Old 07-01-2006, 03:29 PM   #30
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Nintendo couldn't shut down a free mod.
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Old 07-01-2006, 08:09 PM   #31
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Mario deathmatch.
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Old 07-01-2006, 08:35 PM   #32
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Quote:
Originally Posted by Nezumi
Nintendo couldn't shut down a free mod.
oh yeah it could.
some mods based on starcraft, chrono trigger, duke nukem, final fantasy and others were closed down by their respective softhouses. there's that mario kart mod, http://www.mks-mod.com/ ... i wish them luck
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Old 07-02-2006, 12:47 AM   #33
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A Mario Theme map would kick ass
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Old 07-02-2006, 02:15 AM   #34
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Quote:
Originally Posted by fonfa
oh yeah it could.
some mods based on starcraft, chrono trigger, duke nukem, final fantasy and others were closed down by their respective softhouses. there's that mario kart mod, http://www.mks-mod.com/ ... i wish them luck
No they weren't. They were threatened and buckled under the pressure.
Well, that's a generalisation. If you're carefull you can't really be shutdown.
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Old 07-02-2006, 02:24 AM   #35
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awesome stuff phish
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Old 07-02-2006, 03:59 AM   #36
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Quote:
Originally Posted by Nezumi
No they weren't. They were threatened and buckled under the pressure.
Well, that's a generalisation. If you're carefull you can't really be shutdown.
ok
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Old 07-02-2006, 05:45 AM   #37
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'Cuz no one gives a damn about CS:S
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Old 07-03-2006, 08:28 PM   #38
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CS:S is awsome. DOD:: is way better, right now im addicted to WoW.
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Old 07-03-2006, 08:31 PM   #39
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Quote:
Originally Posted by Circuitous
'Cuz no one gives a damn about CS:S
Statisticly, more people care about CSS than any other game (not including normal CS).
I actually have loads of fun when I play CSS with my pals.
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Old 07-03-2006, 09:11 PM   #40
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I believe you misread! I clearly stated no one gives a damn about CS:S.
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