04-22-2006, 01:04 PM | #21 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
|
i put your files (from the zip), and my version of the qc, in sourcesdk_content/modelsrc/nez
then i dragged the qc file from there, and dropped it on studiomdl.exe that lives in sourcesdk/bin/ i'm off out today, but if you try that ^ and still have problems, i'll see what i can do when i get a chance. |
|
04-22-2006, 10:16 PM | #22 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
Nope, still doesn't work.
|
|
04-22-2006, 11:23 PM | #23 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
|
k, i read through the thread and found the name that you wanted the model to be, and compiled another version of it, along with fence b. same place/name as the last one.
and it might be that i gave you a bum steer when i said to put the files into sourcesdk_content/modelsrc/nez it should really have been sourcesdk_content/generic/modelsrc/nez oh, and i edited out the phys model, as i couldn't be arsed with the hassle of fixing a new one in milkshape. the smoothing group error was making a shitty shaped physbox. clip brushes will do just fine anyway. |
|
04-23-2006, 03:44 AM | #24 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
Waugh! Thank you!
Damn I wish I could get these to work myself but with your help I may finally be able to put the finishing touches on this one map. And the models are non-solid and clipped over anyway in my map so it's not a problem. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|