04-22-2009, 04:44 PM | #21 |
This is still alive?
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04-22-2009, 05:45 PM | #22 |
Born to Frag.
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04-22-2009, 05:46 PM | #23 |
Pub Allstar!
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For people who don't play TF2, you people sure are bitching a lot.
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04-22-2009, 06:43 PM | #24 |
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LOL 228
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04-22-2009, 07:41 PM | #25 |
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Really, my impression is that if you pick up an unlockable you don't have, you unlock it rather then using achievements.
It'll probably work well, providing that Valve doesn't go any further with RPG elements. |
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04-22-2009, 08:06 PM | #26 |
Born to Frag.
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Perhaps, but there should still be some incentive for those who did earn the achievements. Perhaps dropped weapons could have some small variants, such as slightly lower damage/rate of fire percentage or less ammunition, whilst the ones earned via achievements are "perfect" and don't have any of those flaws.
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04-22-2009, 08:32 PM | #27 |
Keep On Keepin' On
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04-22-2009, 08:57 PM | #28 | |
A Very Sound Guy!
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04-22-2009, 09:03 PM | #29 |
Born to Frag.
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Exactly. In essence, it's like what Blizzard did to the Warcraft series when they created WoW.
"Ohai here's an MMORPG that totally breaks any lore established from Warcraft I, II, or III. On the bright side, it's made by Blizzard, and it has Orcs and hawt Night Elf pr0nz, so that's good enough for you, right?" Valve should've made it more obvious it was going to be a "spiritual sequel" to Team Fortress Classic. Hell, they should have taken the name "Gang Garrison" before that was taken. :P However, what perturbs me the most is that Robin Walker and John Cook, the creators of QWTF and later hired by Valve to work on TFC, are completely content with the direction their game is going. Have they been brainwashed? I think they need to be invited onto the IRC channels and partake in a match of their old game again... |
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04-22-2009, 09:33 PM | #30 | |
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Incentives for achievements lead to achievement farming, which wrecks TF2 whenever a class update comes out. |
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04-22-2009, 09:53 PM | #31 |
Born to Frag.
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Don't we already have achievement farming?
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04-22-2009, 09:54 PM | #32 |
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04-22-2009, 10:04 PM | #33 | |
Born to Frag.
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Team Fortress games should reward players with a sense of self-accomplishment and improvement in the game. Advancement up that steep steep learning curve. At least that's how it used to be. |
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04-22-2009, 10:50 PM | #34 |
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Isn't that why we have Fortress Forever in the first place?
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04-23-2009, 12:42 AM | #35 |
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Why are you guys so upset about this? If it's such a bad thing, it'll make our game more successful.
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04-23-2009, 01:02 AM | #36 | |
Where did he touch you?
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And for the love of God, everyone shut the hell up with the MMORPG crap! Team Fortress 2 is neither massively multiplayer nor an RPG, and it does not have the capability to be either of those things. |
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04-23-2009, 01:03 AM | #37 | |||||
Heartless Threadkiller
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Valve has proven lately that they care more about money than they do about their customers. Quote:
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In other words, prior customers(those who owned older Fortress games) were basicly ignored when TF2 was designed. Did they sell an assload of copies? Yes. Although, many people were disappointed with the game(myself included).... every change they have made to it so far has done nothing to warm me(and many others) up to the game. Yes, it does have a player base. Most of them are the type of gamer that tires of a game fairly quickly and moves on to something else.... which is why I believe TF2 will die within the next 5 years. TFC has remained mostly unchanged(save for some settings changes, maps, and the addition of teleporters when Steam came out...) since it was developed. I wonder how many copies would have been sold had they not done the Orange Box packaging. I certainly wouldn't have bought it. Anyhow... you can't shit on long time customers if you intend to keep them. I have games that I have been playing for over 30 years, and they are just as fun now as they were back when I first bought them. I seriously doubt that anyone will even remember TF2 in 30 years as anything more than a "wait.... I think I played that...."
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04-23-2009, 01:17 AM | #38 |
get off my lawn
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My disappointment with TF2 was that it didn't match my expectations in the look and feel of Brotherhood of Arms.
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04-23-2009, 01:22 AM | #39 |
Pub Allstar!
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I don't see any part of this where valve has "shit on their customers" with tf2.
When a band moves away from the garage band sound and focuses on refining their music to appeal to a wider base, are they shitting on their fans? I don't think so, they are evolving. You know what would make me feel shit on? Releasing a game that is $50 USD retail that is an exact copy of a previous game, save for a new enginer (HL:SOURCE). Instead, we got something fresh and new. If you don't like it, too bad, don't play it. Stick it to the company where it hurts by not buying the game. Wait, you already bought it? It came in a deal package with a Single-player game, and, a tricking game? Shit sounds pretty sweet to me. Did you feel like you were ripped off when you bought orange box? I thought it was a great value. |
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04-23-2009, 01:25 AM | #40 | |
Born to Frag.
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People will always return to TFC just to look at the old maps again, or to hear the "Excuse me! I'm in need of medical attention!", or to do some conc jumping. TFC has been dying, but it's been doing so very slowly and those who remained loyal to it still are loyal. TF2's popularity has already died down a fair bit - and I'll tell you this much. I don't see any leagues or competitions or popular servers with tight, close-knit friendly communities around for it, really. And those are the things that keep a game (especially a Team Fortress game) alive. |
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