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Old 05-19-2008, 06:16 PM   #21
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Yes it was a map in TFC.

I miss being able to shoot from the tank. ):

Anyway, yeah. We played on it on Friday after Night Fights. Some people teh whined about it, but it was fun. I love how Kubedawg (whose team already got 2 allcaps) said "We're gonna win again" and I said "No you're not" as I was planting a detpack in their command center. Mwa ha ha ha ha!
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Old 05-20-2008, 02:47 PM   #22
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Oh I had my defuse special ability ready, just for you.
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Old 05-24-2008, 08:38 PM   #23
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Great map, however I'm not sure if this should be the final release. Here is my critism:
The lighting is way too dark in some portions, especially outside CP 1. Its hard to see anything, even the stairs. I understand that half the concept is concealment, but its just a tad too dark. Also, theres alot of blocking issues with stair railings in the light house basement. As a scout I kept hitting them as I ran up the stairs there. Lastly, the cap point light cones should probably be a bit stronger and more apparent (like cz2).

Other than that, awesome job!
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Old 05-24-2008, 08:48 PM   #24
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Well I didn't though it was dark but then again I had HDR on.
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Old 05-25-2008, 02:24 AM   #25
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HDR helps, plus different monitors have pretty extreme variance. On my friends monitor the whole map is bright as day, and on some (especially some LCD monitors) it's too dark. The problem with using darkness intentionally is it's impossible to balance for everyone.

And no one has mentioned some of the bugs I've seen yet. The glass windows sometimes break multiple times, which is a bug with either FFs method of replacing breakables on round restart or my screwing up the entities that spawn a new set of glass, or both. The ropes on the elevator sometimes go awol, and there's one metal trim texture that's always full bright. You can see it outside by the tank and in a few other places.
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Old 05-25-2008, 06:21 AM   #26
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Would you entirely be against making a daytime version, Nezumi?

Also, I damn near banned someone from the [AE] server for continually spamming +use on the upper doorway near CP3 (the warehouse one). It sounded like a dolphin having an orgasm.
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Old 05-26-2008, 06:52 PM   #27
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Quote:
Originally Posted by Ihmhi
Would you entirely be against making a daytime version, Nezumi?
Yes, probably. There are some other things I would have liked to fix though. Like the doors are kinda loud :P
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Old 05-26-2008, 07:18 PM   #28
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I like it at night honestly
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Old 05-31-2008, 02:59 AM   #29
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Er, it's not official untill someone 'in charge' explicitly says so, but I believe tiger will become an official map.

Basically all the bugs mentioned in this thread have been fixed, so a new release should be ready with 2.1.

If you have any more bugs/suggestions please post them.
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Old 08-02-2008, 11:16 PM   #30
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i wish i still had the old tiger_dm.

I loved that map for snipers vs spies.
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