11-07-2006, 04:39 PM | #21 |
Join Date: Oct 2006
Location: The Netherlands
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I've created some better lighting and added windows. I've been drawing out the map fully now and worked on some new area's, but don't have enough eyecandy yet to post screenshots of.
Stay tuned Comments are always welcome ! |
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11-07-2006, 04:42 PM | #22 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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jesus i am lovin ur map so far.
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11-07-2006, 09:02 PM | #23 |
Join Date: Oct 2006
Location: The Netherlands
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Here is a new shot from a corridor next to the flagroom (the stairs down lead to it, as well as the opening in the back). Still need to add decals and such, but that will come later. The pipes could use a reskin to fit the theme a bit better, but the brushworks are all there
The windows will have a visable outside, later on. http://www.goannasvencoop.com/Hezus/...deopen0011.JPG Last edited by o_hezus; 11-10-2006 at 05:21 PM. |
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11-07-2006, 09:15 PM | #24 |
Join Date: Jul 2006
Location: Austin, Texas
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it would be good if it wasn't so grey
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11-08-2006, 05:33 AM | #25 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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well umm thats what hes aiming for i think
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11-09-2006, 01:35 PM | #26 | |
Join Date: Oct 2006
Location: The Netherlands
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Yeah...
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11-09-2006, 03:05 PM | #27 |
Join Date: Jan 2006
Location: United Kingdom
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I like how these maps all have individuality.
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11-09-2006, 07:36 PM | #28 | |
Join Date: Oct 2006
Location: The Netherlands
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Anyways, worked on it a bit more and here's a corridor. To give it a bit of underground feeling this corridors is build within the rocks as you can see. The corridor leads down to the flagroom. http://www.goannasvencoop.com/Hezus/...deopen0013.JPG Last edited by o_hezus; 11-10-2006 at 05:21 PM. |
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11-09-2006, 09:34 PM | #29 | |
Useless
Retired FF Staff
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11-09-2006, 09:44 PM | #30 | |
Join Date: Oct 2006
Location: The Netherlands
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EDIT : I'm now combining the greyness with old yellowish white plaster and it does great things to the athmosphere. The old theme was just too grey and I don't want to get players depressed while playing the map I'm sure there are other ways to make it look industrial than just by grey-ish textures. Thanks for comments and critism so far, they really help the developement of the map, so keep them coming ! Last edited by o_hezus; 11-09-2006 at 10:37 PM. |
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11-10-2006, 06:03 AM | #31 |
Join Date: Apr 2006
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That tunnel looks great, how long have you been making maps for?
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11-10-2006, 11:50 AM | #32 |
Join Date: Jun 2005
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hopefully afew more varied textures will come out when FF is released so all mappers arent just using the same hl2 standard textures
look good so far though |
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11-10-2006, 12:00 PM | #33 | |
Join Date: Oct 2006
Location: The Netherlands
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I started off mapping for HL2 in 2004, but the lack of universial textures and my intense dislike for props made me go back to HL1. I prefer to work on my own, but now-a-days mapping isn't a 1 person thing. You'll need to make your own textures and props if you want to realise the map like you want it. If you can't model or make textures you're always depending on what free stuff you can find or what HL2 offers you, which often isn't exactly what I need. |
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11-10-2006, 03:19 PM | #34 |
Join Date: Oct 2006
Location: The Netherlands
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Alright, this looks a lot better now. The windows have visible outside now and the grey-ness has been reduced. I've added a bit more rock into the area to for the feeling. Next to that there is volumetric light coming from outside and more spotlights have been added. (just noticed that the spotlights on the right could use a bit of tweaking). Enjoy !
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11-10-2006, 03:38 PM | #35 |
Join Date: Dec 2005
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Liking the updates, lookin brilliant so far. So whys the thread Wide open (tfc) when this is clearly a source map?
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11-10-2006, 04:40 PM | #36 | |
Join Date: Oct 2006
Location: The Netherlands
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I think a moderator changed that. Origionally I added CTF behind the thread name, so I think he made a mistake. Fix please ? |
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11-10-2006, 05:27 PM | #37 |
Join Date: May 2006
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Looks decent thus far.
Make sure by the way Svencoop makes its way into HL2! |
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11-10-2006, 05:45 PM | #38 |
Join Date: Oct 2006
Location: The Netherlands
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Updated the top-post of this thread with new screenshots. The rooms will be decorated with team signs, flag, banners, etc. as soon they are released for mappers.
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11-10-2006, 07:45 PM | #39 |
Retired FF Staff
Join Date: Jan 2005
Location: Norway
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Looks like a good start but i think you should put more time and effort into finding textures that match and using colours that compliment eachother.. right now i feel that the the texture and especially the colours clash alot. Thats just my opinion ofcourse
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11-10-2006, 08:13 PM | #40 | |
Join Date: Oct 2006
Location: The Netherlands
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Seems I'll have to wait till an official pack comes and then retexture the map. |
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