12-24-2007, 03:31 AM | #21 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
Yes I was trowing around the flags several times before the bug happen. Does the timer work for just the player who trew the flag or anyone in general, b/c Squeek could get the flag and so could the enemy but I wasn't able to.
I really like the Hud, exacly what I had in mind but I think it would be better that it stays there the whole time but that is up to you.
__________________
|
|
12-24-2007, 07:19 PM | #22 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
|
Yeah. The flag keeps track of the player who threw it and won't let that person pick it up again for two seconds. If disable this, you can't throw the flag at all, so I'm still trying to find a solution.
I was just thinking of a way to let people turn the overlay on and off because they might find it obtrusive. |
|
03-09-2008, 11:48 PM | #23 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
download link is broken...anyone have this map (.lua and materials too)?
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
03-11-2008, 12:20 AM | #24 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
|
I've got it on my other hard drive, along with FF and Steam and my non-working Windows partition. It's sitting in my closet. lol.
If no one else has it I could dig it out. |
|
03-11-2008, 02:21 AM | #25 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
|
here it is: http://www.savefile.com/files/1432057
If you are wondering how far it's come... It's been sitting idle for a few months. I was working on the location triggers and soundscapes and some cosmetic stuff before I got distracted by school. Now there's no way I can work on it until I get windows working again (don't download warez, kids, and don't let your CDs get broken). |
|
03-11-2008, 03:09 AM | #26 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
LOL hurry I love the direction your map is going.
__________________
I Love GenghisTron . I miss you sooooo Much. LOL. |
|
03-22-2008, 09:36 PM | #27 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
|
|
|
03-22-2008, 09:51 PM | #28 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
whats the water texture you are using?
|
|
03-22-2008, 10:14 PM | #29 | |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
__________________
I Love GenghisTron . I miss you sooooo Much. LOL. |
|
|
03-22-2008, 10:15 PM | #30 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
That's great, I really like this map in the beta and now with hud, its perfect.
__________________
|
|
03-22-2008, 10:41 PM | #31 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
|
greenday: it's nature/water_canals_city.
Aww, I don't like to cause you to be butthurt 82694. ♥♥ http://www.savefile.com/files/1456508 ♥♥ Might as well put it up for everyone. This might be the final version and it might not. |
|
03-22-2008, 11:04 PM | #32 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
alright cool. i was wondering. does the sewer water texture work OK for sewers, or should i use palermo's water texture, like the one in the fountain and the little pond?
BTW, why are all the physics props prop_static on palermo? it looks so ugly! |
|
03-23-2008, 12:39 AM | #33 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
|
03-23-2008, 01:00 AM | #34 |
Beta Tester
Fortress Forever Staff Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating Gametype: British Bulldogs Affiliations: ®™ ^ Posts Rated Helpful 67 Times
|
Great map Carl, just been playing this with the [AE] peeps, vgg.
|
|
03-23-2008, 01:15 AM | #35 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
You did a great job CrazyCarl I would go ahead and update the first post and your topic title to released. The only thing I heard was about more signage. But I wouldn't not release it for that people will get used to it just like all maps.
__________________
I Love GenghisTron . I miss you sooooo Much. LOL. |
|
03-23-2008, 06:20 AM | #36 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Man great map!
I love the HUD it's awesome and works perfect! The spy being able to hold the flag while disguised is classic...dk how many stabs I got on the enemy b/c of that The lack of signs really isn't too bad...there are arrows and although some places are confusing, after about 10min on the map I had it pretty well down. The only thing I would suggest is that you make it so that the flags can not be taken into respawn. We were talking and pretty much if on a 5v+ you could take 3 players and have them sit in spawn and then take on flag to cp4 and just have 2 guys easily defend it. Might not happen often, but it's definitely a possibility. If you put up a trigger at each resup entrance that checks for flag and forces player to drop items then I think it would be perfect.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
03-23-2008, 09:48 PM | #37 | |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
|
I'm so glad people are enjoying this map. I'll update the OP and make it final.
signage: I didn't bother too much with them because I hardly ever look at signs, even the first time I play a map. Also it's hard to place signs so that they're helpful. Unless you have a fork in the road where you can definitely say, "This way goes here, and this way goes there," it's more likely to be confusing than anything. Quote:
|
|
|
03-24-2008, 06:18 AM | #38 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Quote:
Also put this up on the UGC server...let me know if you change the .lua
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 03-24-2008 at 06:27 AM. |
|
|
03-26-2008, 04:36 PM | #40 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Carl...what happened to the neutral flag? I played this on AE server last night and the flags were green.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|