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Old 12-24-2007, 03:31 AM   #21
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Yes I was trowing around the flags several times before the bug happen. Does the timer work for just the player who trew the flag or anyone in general, b/c Squeek could get the flag and so could the enemy but I wasn't able to.

I really like the Hud, exacly what I had in mind but I think it would be better that it stays there the whole time but that is up to you.
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Old 12-24-2007, 07:19 PM   #22
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Yeah. The flag keeps track of the player who threw it and won't let that person pick it up again for two seconds. If disable this, you can't throw the flag at all, so I'm still trying to find a solution.

I was just thinking of a way to let people turn the overlay on and off because they might find it obtrusive.
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Old 03-09-2008, 11:48 PM   #23
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download link is broken...anyone have this map (.lua and materials too)?
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Old 03-11-2008, 12:20 AM   #24
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I've got it on my other hard drive, along with FF and Steam and my non-working Windows partition. It's sitting in my closet. lol.

If no one else has it I could dig it out.
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Old 03-11-2008, 02:21 AM   #25
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here it is: http://www.savefile.com/files/1432057

If you are wondering how far it's come... It's been sitting idle for a few months. I was working on the location triggers and soundscapes and some cosmetic stuff before I got distracted by school. Now there's no way I can work on it until I get windows working again (don't download warez, kids, and don't let your CDs get broken).
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Old 03-11-2008, 03:09 AM   #26
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LOL hurry I love the direction your map is going.
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Old 03-22-2008, 09:36 PM   #27
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I got back to work on this map and I'm calling it done so I can move on to bigger and better things. I gave Dr. S the download link and if it checks out ok I'll post it here. Screenshots follow:



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Old 03-22-2008, 09:51 PM   #28
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whats the water texture you are using?
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Old 03-22-2008, 10:14 PM   #29
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Quote:
Originally Posted by Crazycarl
I got back to work on this map and I'm calling it done so I can move on to bigger and better things. I gave Dr. S the download link and if it checks out ok I'll post it here. Screenshots follow:
Now I'm all butt hurt cause you love Doc more than me.
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Old 03-22-2008, 10:15 PM   #30
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That's great, I really like this map in the beta and now with hud, its perfect.
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Old 03-22-2008, 10:41 PM   #31
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greenday: it's nature/water_canals_city.

Aww, I don't like to cause you to be butthurt 82694.
♥♥ http://www.savefile.com/files/1456508 ♥♥ Might as well put it up for everyone. This might be the final version and it might not.
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Old 03-22-2008, 11:04 PM   #32
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alright cool. i was wondering. does the sewer water texture work OK for sewers, or should i use palermo's water texture, like the one in the fountain and the little pond?


BTW, why are all the physics props prop_static on palermo? it looks so ugly!
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Old 03-23-2008, 12:39 AM   #33
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Send a message via AIM to squeek.
Quote:
Originally Posted by greenday5494
BTW, why are all the physics props prop_static on palermo? it looks so ugly!
Probably because physics props don't work too well with FF gameplay.
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Old 03-23-2008, 01:00 AM   #34
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Great map Carl, just been playing this with the [AE] peeps, vgg.
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Old 03-23-2008, 01:15 AM   #35
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You did a great job CrazyCarl I would go ahead and update the first post and your topic title to released. The only thing I heard was about more signage. But I wouldn't not release it for that people will get used to it just like all maps.
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Old 03-23-2008, 06:20 AM   #36
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Man great map!

I love the HUD it's awesome and works perfect! The spy being able to hold the flag while disguised is classic...dk how many stabs I got on the enemy b/c of that

The lack of signs really isn't too bad...there are arrows and although some places are confusing, after about 10min on the map I had it pretty well down.

The only thing I would suggest is that you make it so that the flags can not be taken into respawn. We were talking and pretty much if on a 5v+ you could take 3 players and have them sit in spawn and then take on flag to cp4 and just have 2 guys easily defend it. Might not happen often, but it's definitely a possibility. If you put up a trigger at each resup entrance that checks for flag and forces player to drop items then I think it would be perfect.
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Old 03-23-2008, 09:48 PM   #37
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I'm so glad people are enjoying this map. I'll update the OP and make it final.

signage: I didn't bother too much with them because I hardly ever look at signs, even the first time I play a map. Also it's hard to place signs so that they're helpful. Unless you have a fork in the road where you can definitely say, "This way goes here, and this way goes there," it's more likely to be confusing than anything.

Quote:
Originally Posted by Dr.Satan
The only thing I would suggest is that you make it so that the flags can not be taken into respawn. We were talking and pretty much if on a 5v+ you could take 3 players and have them sit in spawn and then take on flag to cp4 and just have 2 guys easily defend it. Might not happen often, but it's definitely a possibility. If you put up a trigger at each resup entrance that checks for flag and forces player to drop items then I think it would be perfect.
That's a good idea, and I could do it with just a lua update, using the triggers that are already there.
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Old 03-24-2008, 06:18 AM   #38
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Quote:
Originally Posted by Crazycarl
That's a good idea, and I could do it with just a lua update, using the triggers that are already there.
I was hoping that would be doable...wasn't sure but I figured!

Also put this up on the UGC server...let me know if you change the .lua
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Old 03-26-2008, 03:28 AM   #39
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Ok, I tried looking around this map but I ended up getting distracted by downwards trimping - I thought this move was quite funky. Though it did take me longer to pull off than I'd initially wished!
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Old 03-26-2008, 04:36 PM   #40
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Carl...what happened to the neutral flag? I played this on AE server last night and the flags were green.
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