Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 06-04-2007, 10:04 PM   #21
-=bingo-bango=-
Spirit Studios
 
-=bingo-bango=-'s Avatar
 
Join Date: Mar 2007
Class/Position: Soldier
Gametype: CTF
Affiliations: Blue Team
Posts Rated Helpful 0 Times
Send a message via AIM to -=bingo-bango=- Send a message via MSN to -=bingo-bango=-
Quote:
Originally Posted by Donny
I dislike the fog. :S
I totally understand, but I did this because I felt I needed to do something about spawn killing...so. I added 15 different player spawns in the spawn area for teams, and added the fog so it will be more difficult to spawn kill, although I will push back the fog, it might be a little to thick.

Quote:
Originally Posted by GambiT
if you want i'll convert the TFC team logos to vtf's and make the vmts for you..not hard to do...and for the time being they'll make good place holders..
go for it
__________________
Quote:
Originally posted by Bridget [>]
Who gives a shit? Tired of hearing about this...
-=bingo-bango=- is offline   Reply With Quote


Old 06-04-2007, 10:13 PM   #22
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
will do
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 06-04-2007, 10:39 PM   #23
Donny
Community Mapper&Idiot
 
Donny's Avatar
 
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
Why not just make quickie spawn and get rid of the fog?
Donny is offline   Reply With Quote


Old 06-04-2007, 11:03 PM   #24
-=bingo-bango=-
Spirit Studios
 
-=bingo-bango=-'s Avatar
 
Join Date: Mar 2007
Class/Position: Soldier
Gametype: CTF
Affiliations: Blue Team
Posts Rated Helpful 0 Times
Send a message via AIM to -=bingo-bango=- Send a message via MSN to -=bingo-bango=-
I dont want to add an extra room, which, i think would be the only other option, and I think it might change the gameplay to much. Theres no way to c which works best until release of FF, so if it dosent work out once its tried in FF, il change it
__________________
Quote:
Originally posted by Bridget [>]
Who gives a shit? Tired of hearing about this...
-=bingo-bango=- is offline   Reply With Quote


Old 06-04-2007, 11:06 PM   #25
Donny
Community Mapper&Idiot
 
Donny's Avatar
 
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
Ok I have new idea.
Make people spawn from 'pipes' that are placed on the walls. Add some push entities so they "slide" out?

Just because I like TF type games with spawns to limit spawn killing.

But it's ok, if you want to try out without spawns. Just my 134,75 euros.
Donny is offline   Reply With Quote


Old 06-05-2007, 12:11 AM   #26
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
*DL's removed because i forgot to convert them.will post new links tonight*
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------

Last edited by GambiT; 06-05-2007 at 01:06 PM.
GambiT is offline   Reply With Quote


Old 06-05-2007, 12:55 AM   #27
-=bingo-bango=-
Spirit Studios
 
-=bingo-bango=-'s Avatar
 
Join Date: Mar 2007
Class/Position: Soldier
Gametype: CTF
Affiliations: Blue Team
Posts Rated Helpful 0 Times
Send a message via AIM to -=bingo-bango=- Send a message via MSN to -=bingo-bango=-
rofl, smooth gambit, u never converted them into vtf, dosent matter tho, i di it, only took a second

and, if at first the spawn i have right now dosent work, il give the tubes and push a shot
__________________
Quote:
Originally posted by Bridget [>]
Who gives a shit? Tired of hearing about this...

Last edited by -=bingo-bango=-; 06-05-2007 at 01:10 AM.
-=bingo-bango=- is offline   Reply With Quote


Old 06-05-2007, 12:30 PM   #28
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
dude i just remembered that i didnt..i was cominig on here to tell y'all..

i'll redo them tonight for y'all..


it happens...
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 06-05-2007, 12:58 PM   #29
own3r
Custom mapper
 
own3r's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
You could open up the walls by extending those arches to the floor and having glass between them.
own3r is offline   Reply With Quote


Old 06-05-2007, 05:07 PM   #30
-=bingo-bango=-
Spirit Studios
 
-=bingo-bango=-'s Avatar
 
Join Date: Mar 2007
Class/Position: Soldier
Gametype: CTF
Affiliations: Blue Team
Posts Rated Helpful 0 Times
Send a message via AIM to -=bingo-bango=- Send a message via MSN to -=bingo-bango=-
il think about it

and gambit, its fine, i converted them, u dont need to. I just needed the pic, and i converted it
__________________
Quote:
Originally posted by Bridget [>]
Who gives a shit? Tired of hearing about this...
-=bingo-bango=- is offline   Reply With Quote


Old 06-05-2007, 05:56 PM   #31
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
how does it look with the normal maps??

i can tweek them to your desire.

show some new SS's man!
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 06-05-2007, 05:58 PM   #32
-=bingo-bango=-
Spirit Studios
 
-=bingo-bango=-'s Avatar
 
Join Date: Mar 2007
Class/Position: Soldier
Gametype: CTF
Affiliations: Blue Team
Posts Rated Helpful 0 Times
Send a message via AIM to -=bingo-bango=- Send a message via MSN to -=bingo-bango=-
im at school right now, il post some when i get home
__________________
Quote:
Originally posted by Bridget [>]
Who gives a shit? Tired of hearing about this...
-=bingo-bango=- is offline   Reply With Quote


Old 06-05-2007, 06:02 PM   #33
Ihmhi
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff
 
Ihmhi's Avatar
 
Join Date: Mar 2007
Location: Newark, NJ, United States
Class/Position: A little bit o' everythin'
Gametype: Also a little bit o' everythin'
Affiliations: [AE] Asseater, *SJB Straight Jacket Brigade
Posts Rated Helpful 3 Times
Send a message via AIM to Ihmhi Send a message via MSN to Ihmhi Send a message via Yahoo to Ihmhi
HOLY SHIT.

I have been trying to remember what the fuck the name of this map was forever.

There is a similar looking map which is CTF; the cap point is on the ground and there is a ramp at the top where the flag is. I know it was small-something but I forget. ):

Though, I might just have it confused with this map. /=
__________________
Support FF:
Anime: The Thread: Reloaded
The one and only anime thread on these here forums.

Select the pistol, and then, select your horse.
Ihmhi is offline   Reply With Quote


Old 06-05-2007, 06:54 PM   #34
-=bingo-bango=-
Spirit Studios
 
-=bingo-bango=-'s Avatar
 
Join Date: Mar 2007
Class/Position: Soldier
Gametype: CTF
Affiliations: Blue Team
Posts Rated Helpful 0 Times
Send a message via AIM to -=bingo-bango=- Send a message via MSN to -=bingo-bango=-
New pics with minor updates

http://i10.tinypic.com/673rukl.jpg
http://i13.tinypic.com/54b8q51.jpg
http://i12.tinypic.com/6gl5zl2.jpg

I also attempted contacting the maker of the original

If he says I can, or if he just dosent reply, then il upload it for testing by the community

Quote:
I was wondering if I could release a remake of your map, 2small2push for TFC, that I remade for the new mod for the HL2 engine coming out, Fortress Forever.

This is what I have of the remake so far:
http://forums.fortress-forever.com/s...ead.php?t=9401

If you have not yet heard of Fortress Forever, I highly suggest looking into it. It can be found here:
http://fortress-forever.com/

Thanks, Joe N aka -=BINGO-BANGO=-
__________________
Quote:
Originally posted by Bridget [>]
Who gives a shit? Tired of hearing about this...

Last edited by -=bingo-bango=-; 06-05-2007 at 08:04 PM.
-=bingo-bango=- is offline   Reply With Quote


Old 06-05-2007, 08:28 PM   #35
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
looking good, its gonna be one crazy ass map hhe
barronofhellion is offline   Reply With Quote


Old 06-05-2007, 08:41 PM   #36
GeoKill----->
Community Member
Server Owner
Beta Tester
Forum Moderator
 
GeoKill----->'s Avatar
 
Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout
Gametype: AvD
Affiliations: :e0:Eternal Order Leader
Posts Rated Helpful 12 Times
You really need to add trim to that fence and that ramp
GeoKill-----> is offline   Reply With Quote


Old 06-05-2007, 09:34 PM   #37
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
nice...i couldnt tell in the first 2 pictures but how do the normal maps look in-game? i can tell in the last one,looks good. if the wall doesnt seem like it sticks out enough i'll redo the normal map or make a few for you to test.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 06-05-2007, 09:41 PM   #38
-=bingo-bango=-
Spirit Studios
 
-=bingo-bango=-'s Avatar
 
Join Date: Mar 2007
Class/Position: Soldier
Gametype: CTF
Affiliations: Blue Team
Posts Rated Helpful 0 Times
Send a message via AIM to -=bingo-bango=- Send a message via MSN to -=bingo-bango=-
theyre fine

Quote:
Originally Posted by GeoKill----->
You really need to add trim to that fence and that ramp
yea, thats next
__________________
Quote:
Originally posted by Bridget [>]
Who gives a shit? Tired of hearing about this...
-=bingo-bango=- is offline   Reply With Quote


Old 06-07-2007, 05:57 AM   #39
Skeebz
 
Join Date: Jun 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by bingo-bango
I also attempted contacting the maker of the original

If he says I can, or if he just dosent reply, then il upload it for testing by the community
You might as well make it, you have my full consent

I'm not in the mood for making maps at the moment, although I did apply to the FF team a long time ago - they politely declined. I sort of knew a few of them from another forum I used to go to, but that stuff is in the past. Perhaps I'll take up FF mapping again once it's released and the FF resources are freely available, eh?

Quote:
Originally Posted by Ihmhi
HOLY SHIT.

I have been trying to remember what the fuck the name of this map was forever.

There is a similar looking map which is CTF; the cap point is on the ground and there is a ramp at the top where the flag is. I know it was small-something but I forget. ):

Though, I might just have it confused with this map. /=
I did 3 variations of 2small: 2small (CTF), 2small_pit (2small with a chasm down the middle) and 2small2push (push version of 2small).

You can grab the originals here:
2small
2small_pit
2small2push

I never knew people played the map, heh.
Skeebz is offline   Reply With Quote


Old 06-07-2007, 09:33 PM   #40
-=bingo-bango=-
Spirit Studios
 
-=bingo-bango=-'s Avatar
 
Join Date: Mar 2007
Class/Position: Soldier
Gametype: CTF
Affiliations: Blue Team
Posts Rated Helpful 0 Times
Send a message via AIM to -=bingo-bango=- Send a message via MSN to -=bingo-bango=-
thank you very much, il try ang get some more work done on it, I ust got off for the summer yesterday, so I got a bunch of time

I think I may just do all of these, if you dont mind that is
__________________
Quote:
Originally posted by Bridget [>]
Who gives a shit? Tired of hearing about this...
-=bingo-bango=- is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:50 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.