06-04-2007, 10:04 PM | #21 | ||
Spirit Studios
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Quote:
Quote:
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... |
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06-04-2007, 10:13 PM | #22 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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will do
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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06-04-2007, 10:39 PM | #23 |
Community Mapper&Idiot
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
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Why not just make quickie spawn and get rid of the fog?
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06-04-2007, 11:03 PM | #24 |
Spirit Studios
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I dont want to add an extra room, which, i think would be the only other option, and I think it might change the gameplay to much. Theres no way to c which works best until release of FF, so if it dosent work out once its tried in FF, il change it
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... |
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06-04-2007, 11:06 PM | #25 |
Community Mapper&Idiot
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
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Ok I have new idea.
Make people spawn from 'pipes' that are placed on the walls. Add some push entities so they "slide" out? Just because I like TF type games with spawns to limit spawn killing. But it's ok, if you want to try out without spawns. Just my 134,75 euros. |
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06-05-2007, 12:11 AM | #26 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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*DL's removed because i forgot to convert them.will post new links tonight*
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- Last edited by GambiT; 06-05-2007 at 01:06 PM. |
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06-05-2007, 12:55 AM | #27 |
Spirit Studios
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rofl, smooth gambit, u never converted them into vtf, dosent matter tho, i di it, only took a second
and, if at first the spawn i have right now dosent work, il give the tubes and push a shot
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... Last edited by -=bingo-bango=-; 06-05-2007 at 01:10 AM. |
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06-05-2007, 12:30 PM | #28 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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dude i just remembered that i didnt..i was cominig on here to tell y'all..
i'll redo them tonight for y'all.. it happens...
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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06-05-2007, 12:58 PM | #29 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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You could open up the walls by extending those arches to the floor and having glass between them.
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06-05-2007, 05:07 PM | #30 |
Spirit Studios
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il think about it
and gambit, its fine, i converted them, u dont need to. I just needed the pic, and i converted it
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... |
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06-05-2007, 05:56 PM | #31 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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how does it look with the normal maps??
i can tweek them to your desire. show some new SS's man!
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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06-05-2007, 05:58 PM | #32 |
Spirit Studios
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im at school right now, il post some when i get home
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... |
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06-05-2007, 06:02 PM | #33 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
HOLY SHIT.
I have been trying to remember what the fuck the name of this map was forever. There is a similar looking map which is CTF; the cap point is on the ground and there is a ramp at the top where the flag is. I know it was small-something but I forget. ): Though, I might just have it confused with this map. /=
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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06-05-2007, 06:54 PM | #34 | |
Spirit Studios
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New pics with minor updates
http://i10.tinypic.com/673rukl.jpg http://i13.tinypic.com/54b8q51.jpg http://i12.tinypic.com/6gl5zl2.jpg I also attempted contacting the maker of the original If he says I can, or if he just dosent reply, then il upload it for testing by the community Quote:
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... Last edited by -=bingo-bango=-; 06-05-2007 at 08:04 PM. |
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06-05-2007, 08:28 PM | #35 |
Join Date: Apr 2007
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looking good, its gonna be one crazy ass map hhe
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06-05-2007, 08:41 PM | #36 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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You really need to add trim to that fence and that ramp
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06-05-2007, 09:34 PM | #37 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
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nice...i couldnt tell in the first 2 pictures but how do the normal maps look in-game? i can tell in the last one,looks good. if the wall doesnt seem like it sticks out enough i'll redo the normal map or make a few for you to test.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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06-05-2007, 09:41 PM | #38 | |
Spirit Studios
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theyre fine
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... |
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06-07-2007, 05:57 AM | #39 | ||
Join Date: Jun 2007
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Quote:
I'm not in the mood for making maps at the moment, although I did apply to the FF team a long time ago - they politely declined. I sort of knew a few of them from another forum I used to go to, but that stuff is in the past. Perhaps I'll take up FF mapping again once it's released and the FF resources are freely available, eh? Quote:
You can grab the originals here: 2small 2small_pit 2small2push I never knew people played the map, heh. |
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06-07-2007, 09:33 PM | #40 |
Spirit Studios
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thank you very much, il try ang get some more work done on it, I ust got off for the summer yesterday, so I got a bunch of time
I think I may just do all of these, if you dont mind that is
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... |
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