09-14-2007, 10:20 AM | #21 | |
Join Date: Sep 2007
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Quote:
many thanks lol, feel dumb now ;D |
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09-14-2007, 10:35 AM | #22 | |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
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Quote:
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09-14-2007, 11:29 AM | #23 |
Join Date: Sep 2007
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I have a question, actually. I'm at work so I cannot check this at the moment but:
Is there a console command to display your Health & Armour like in TFC? It was %h and %a - can I assume it's the same? Also, is there a 'location' bind as well? For instance, "I have the flag with %h|%a at <map location>" - I noticed in the bottom left it displays the map locations, e.g. flag room etc, so I would assume there is a command for this? Annnnd, if you want to bind F11 say, to load a cfg is it "bind "f11" exec "configname.cfg" ? Last edited by latimerinho; 09-14-2007 at 11:38 AM. |
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09-14-2007, 11:45 AM | #24 | |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
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Quote:
%c also shows your class Binding keys to exec cfgs is correct as your post. [Edit: 1st post updated] |
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09-14-2007, 12:17 PM | #25 |
Fortress Forever Staff
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"cl_ragdoll_deathview" "1"
// For a violent death view The best command evar! |
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09-14-2007, 12:33 PM | #26 |
Join Date: Sep 2007
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Just as I thought. Thanks.
Another question (the last one, I promise!) - If I were to seperate commands, do you still use the semi-colon ';' character? For instance: Bind "Z" "saveme"; say_team "I need A Medic!" - just accompanies text with the sound. |
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09-14-2007, 12:58 PM | #27 |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
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No need for the extra quote marks
bind "x" "engyme; say_team in need of Engy for armour! Armour: %a" |
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09-14-2007, 01:05 PM | #28 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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bah im dumb see post above
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09-14-2007, 02:55 PM | #29 |
Join Date: Sep 2007
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heh, lets try this out:
Code:
alias spy1 "disguise enemy soldier; alias spyrotate spy2" alias spy2 "disguise enemy Demoman; alias spyrotate spy3" alias spy3 "disguise enemy Hwguy; alias spyrotate spy4" alias spy4 "disguise enemy Medic; alias spyrotate spy5" alias spy5 "disguise enemy Pyro; alias spyrotate spy6" alias spy6 "disguise enemy Scout; alias spyrotate spy7" alias spy7 "disguise enemy Sniper; alias spyrotate spy8" alias spy8 "disguise enemy Spy; alias spyrotate spy1" alias spyrotate spy1 Bind X spyrotate Obviously, taking out sniper is often a good idea. And you can mix it up as you see fit. now here is my question. Is there a way to implement randomness into something? an example in psudocode: Code:
alias spy1 "disguise enemy soldier; alias spyrotate spyRandInt[1-8]" (if this is not doable I will probably just make a nice random generation for my self and make the list longer) |
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09-14-2007, 02:57 PM | #30 |
Join Date: May 2007
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can any1 tell me how to do a 1 key alias for build/det dispencer and build/dismantle/det sg pls
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09-14-2007, 03:00 PM | #31 |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
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Code:
alias buildsent "sentrygun; wait; bind x detsent" alias detsent "detdismantlesentry; wait; bind x buildsent" bind "x" "buildsent" alias builddisp "dispenser; wait; bind detdisp" alias detdisp "detdispenser; wait; bind y builddisp" bind "y" "builddisp" |
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09-14-2007, 03:22 PM | #32 |
Join Date: Jul 2007
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A few questions about configs
Whats the command to set model detail to low? As when I change it in options next time I load FF it defaults to High. Also what gives better fps trilinear or blininear? And whats the command for that? As that also defaults to Antisomeat 2X On a side note does anyone have or plan to make a high fps config for those of us with shit PCs? Does the wait; command still work the same as it did in tfc? (So I can remove/edit/add old tfc binds) Is dropitems still the command to throw the flag? Is messagemode record and stop record still the commands for demo recording? And finally not a config question but which ATI drivers would anyone recommended for a Radeon 9700Pro to get the best performance for FF??? Thanks! |
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09-14-2007, 06:56 PM | #33 | |
Join Date: Sep 2007
Location: Montreal, QC
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Quote:
Something like this =D |
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09-14-2007, 09:16 PM | #34 |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
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Just now saw that it released, hate when i miss the exact momment when something releases.
Right now at work so havent been able to try it, but i do have time to convert some of my person cfgs that ive made from tfc, lot are transposed but then some i know i need to just update the commands. Quick question Is there going to be maps that will support up to 3+ teams, "other than hunted". Reason why i ask is i got a huge file for my spy cfgs for quick access to any team disguise and was wondering how that will be handled in the script will it be something like this: "disguise green demoman" or will be be something different. Sorry if this has been answered else where, trying to get caught up on all the features etc . |
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09-14-2007, 09:24 PM | #35 |
Join Date: Sep 2007
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yus.
one of the devs said that it works as such: Disguise enemy/friendly/colour Class enemy apparently borks on maps with more then red/blue, so you have to use the colour. |
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09-14-2007, 09:27 PM | #36 |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
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Thank you for confirming that for me ^_^
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09-14-2007, 10:59 PM | #37 |
Join Date: Mar 2007
Location: NB,Canada
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Is there any vox cmds, using the "speak"command from TFC that can be used?
Just curious, the spy disguise cycler i use for TFC "speaks" a word related to that class when i select it, so i know which one i have qued up, then i have another button i press that wil actully switch to that disguise speaking a differnt word letting me know its set. for example; when i cycle through, when it selects, scout, it speaks lieutenant, guard for sniper, soldier for soldier, atomic for demo. when i actuly set the guise the other button will speak the word "armed". I'm in the process of converting my current config over and that basicly the last piece of info i'm trying to find out for the vox. |
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09-14-2007, 11:05 PM | #38 |
Retired FF Staff
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Yes, just put the correct path to the vox in your config. There are 3 different vox sets, so you have to add the right directory in the speak config lines. There's a post from mervaka on how exactly it should look somewhere.. If you just look in the game directory where the vox is, you should be able to figure it out. Otherwise search by posts he's made. =D
*edit bah did it myself :P* http://www.fortress-forever.com/foru...90&postcount=3 |
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09-14-2007, 11:10 PM | #39 |
Join Date: Mar 2007
Location: NB,Canada
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sweet! thats for the fast replay. i'll look into as asap.
PS- LOVE THE GAME! i woulda posted th love for it and the question yesterday but i was to busy playing! Excellent piece of work you guys pulled off! cheers! Edit- Love the fact that there is class specific "speak" words. works so much better. Last edited by Digital_Ghost; 09-14-2007 at 11:26 PM. |
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09-14-2007, 11:50 PM | #40 | |
Join Date: Jul 2007
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