Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 11-15-2008, 03:11 PM   #21
Player
D&A Member
 
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
The 'No Dynamic Light' flag only affects the lights, not every other dynamic light source (rockets etc).

The only reason for having the 'No Dynamic Lights' unchecked is if you want your light to swing on a wire, and from what I can see, your lights do not and cannot swing :P
Player is offline   Reply With Quote


Old 11-15-2008, 05:36 PM   #22
Crazycarl
D&A Member
Wiki Team
Fortress Forever Staff
 
Crazycarl's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 31 Times
light or light_spot: not expensive.

light or light_spot with an "appearance" set: kind of expensive.

point_spotlight: not expensive, unless you have loads of them.

point_spotlight with 'No Dynamic Light' unchecked: very expensive. By default the point_spotlight makes a dynamic light pointing in the same direction. In almost every case you want to disable that and replace it with a light_spot.
Crazycarl is offline   Reply With Quote


Old 11-15-2008, 10:45 PM   #23
Credge
FF Loremaster
Beta Tester
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
Quote:
Originally Posted by OneManArmy
This map would be a cap-fest...
What do you mean?

You've seen one room out of 4, not including the yard. The only room I've worked on thus far is half the size of monkeys main room and is much less open with smaller entrances and exits.



Quote:
Originally Posted by Player
The 'No Dynamic Light' flag only affects the lights, not every other dynamic light source (rockets etc).
No, it does. Firing a rocket or a gun in a dimly lit area no longer gives you a d-light. This saddens me greatly. It also gave me an FPS boost of about 120 in that room.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'"

Ronald Reagan
Credge is offline   Reply With Quote


Old 11-15-2008, 11:09 PM   #24
BlisTer
Fortress Forever Staff
 
BlisTer's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 4 Times
Quote:
Originally Posted by Credge
No, it does. Firing a rocket or a gun in a dimly lit area no longer gives you a d-light.
Do you mean that rocket D-lights dont work unless you have a point_spotlight with the D-light flag "on" ? Cause almost every FF map doesnt have dynamic point_spotlights but rocket D-lights work np.
__________________
Support FF:
untils you cry for the mercy like little shaven squirrel in my eating pot. - deathstriker666
BlisTer is offline   Reply With Quote


Old 11-15-2008, 11:14 PM   #25
Credge
FF Loremaster
Beta Tester
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
Yep. My light colors were just close enough to the actual colors to not notice the d-lights firing. I changed them slightly and I can see them. GG colors.

__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'"

Ronald Reagan

Last edited by Credge; 11-15-2008 at 11:27 PM.
Credge is offline   Reply With Quote


Old 11-21-2008, 05:59 AM   #26
Credge
FF Loremaster
Beta Tester
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
Worked on the next room some. Got the basic design down, looking to spruce it up with some bits and pieces. Unsure on the light placements.



In the next screen, the light that my cross hairs are on is going to move. Dunno why I put it there.



The pink block is a WIP area. SHHH IT'S A SECRET!



Not as exciting as the other room. There was a real PITA part of this room that I'm not going to take screenshots of. It's in the roof. The two segments meeting is where the problem was. Took me a while to figure out a solution, but once I did it was fairly smooth.

Not sold on the lighting yet. Dunno what to do with it.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'"

Ronald Reagan
Credge is offline   Reply With Quote


Old 11-21-2008, 08:11 AM   #27
EquilibriuM
G9-
D&A Member
 
EquilibriuM's Avatar
 
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy
Gametype: ALL
Posts Rated Helpful 0 Times
i love these wall textures and floor textures too, more ppl should use these.
__________________
EquilibriuM is offline   Reply With Quote


Old 11-21-2008, 08:51 AM   #28
GeoKill----->
Community Member
Server Owner
Beta Tester
Forum Moderator
 
GeoKill----->'s Avatar
 
Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout
Gametype: AvD
Affiliations: :e0:Eternal Order Leader
Posts Rated Helpful 12 Times
It's from the blunka textures that got released with 2.1
__________________

:e0: Will live on Forever
Support FF:
GeoKill-----> is offline   Reply With Quote


Old 11-21-2008, 05:42 PM   #29
BlisTer
Fortress Forever Staff
 
BlisTer's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 4 Times
imo the one with the FF logo is nice but it isn't made for large surfaces, makes it repetitive.
__________________
Support FF:
untils you cry for the mercy like little shaven squirrel in my eating pot. - deathstriker666
BlisTer is offline   Reply With Quote


Old 11-21-2008, 10:44 PM   #30
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by BlisTer
imo the one with the FF logo is nice but it isn't made for large surfaces, makes it repetitive.
I agree. It also looks weird on the surface where it is cut off in the middle. I'd go for a different floor texture.
__________________
#FF.Pickup ยค Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 11-22-2008, 05:16 AM   #31
Credge
FF Loremaster
Beta Tester
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
Quote:
Originally Posted by squeek.
I agree. It also looks weird on the surface where it is cut off in the middle. I'd go for a different floor texture.
I probably will. Not really liking the floor texture options though. The new Blunkka stuff is really solid, but the floor stuff is a tad repetitive.

I think the FF texture in my first room looks alright, but in the bigger, more open room where you can see it better it needs something different. Need to think about that one a bit.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'"

Ronald Reagan
Credge is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:23 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.