11-15-2008, 03:11 PM | #21 |
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The 'No Dynamic Light' flag only affects the lights, not every other dynamic light source (rockets etc).
The only reason for having the 'No Dynamic Lights' unchecked is if you want your light to swing on a wire, and from what I can see, your lights do not and cannot swing :P |
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11-15-2008, 05:36 PM | #22 |
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Wiki Team Fortress Forever Staff Join Date: Apr 2007
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light or light_spot: not expensive.
light or light_spot with an "appearance" set: kind of expensive. point_spotlight: not expensive, unless you have loads of them. point_spotlight with 'No Dynamic Light' unchecked: very expensive. By default the point_spotlight makes a dynamic light pointing in the same direction. In almost every case you want to disable that and replace it with a light_spot. |
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11-15-2008, 10:45 PM | #23 | ||
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You've seen one room out of 4, not including the yard. The only room I've worked on thus far is half the size of monkeys main room and is much less open with smaller entrances and exits. Quote:
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11-15-2008, 11:09 PM | #24 | |
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Quote:
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11-15-2008, 11:14 PM | #25 |
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Yep. My light colors were just close enough to the actual colors to not notice the d-lights firing. I changed them slightly and I can see them. GG colors.
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan Last edited by Credge; 11-15-2008 at 11:27 PM. |
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11-21-2008, 05:59 AM | #26 |
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Worked on the next room some. Got the basic design down, looking to spruce it up with some bits and pieces. Unsure on the light placements.
In the next screen, the light that my cross hairs are on is going to move. Dunno why I put it there. The pink block is a WIP area. SHHH IT'S A SECRET! Not as exciting as the other room. There was a real PITA part of this room that I'm not going to take screenshots of. It's in the roof. The two segments meeting is where the problem was. Took me a while to figure out a solution, but once I did it was fairly smooth. Not sold on the lighting yet. Dunno what to do with it.
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11-21-2008, 08:11 AM | #27 |
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i love these wall textures and floor textures too, more ppl should use these.
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11-21-2008, 08:51 AM | #28 |
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It's from the blunka textures that got released with 2.1
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11-21-2008, 05:42 PM | #29 |
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imo the one with the FF logo is nice but it isn't made for large surfaces, makes it repetitive.
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11-21-2008, 10:44 PM | #30 | |
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11-22-2008, 05:16 AM | #31 | |
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I think the FF texture in my first room looks alright, but in the bigger, more open room where you can see it better it needs something different. Need to think about that one a bit.
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