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Old 03-22-2015, 05:13 AM   #21
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squeek502 pushed 2 commits to fortressforever/fortressforever-scripts:master

  • 767b5b squeek502: 'Add Portuguese (BR) translation by Gemini Saga. * Source:...'
  • 1e3a55 squeek502: 'Merge pull request #8 from fortressforever/language/portuguese-br. Add Portuguese (BR) translation...'

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Old 03-22-2015, 05:13 AM   #22
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squeek502 pushed 3 commits to fortressforever/fortressforever-scripts:master

  • 5e75db squeek502: 'Improve HUD font: add Latin-1 Supplement and other missing chars. * Adds things like custom...'
  • 25e0e0 squeek502: 'Fix sizes of various fonts due to the fixed height of the HUD font'
  • 67a470 squeek502: 'Merge pull request #15 from fortressforever/fixes/font. Improve HUD font: add Latin-1 Supplement...'

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Old 03-22-2015, 05:40 AM   #23
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squeek502 pushed 2 commits to fortressforever/fortressforever-scripts:master

  • 231656 squeek502: 'Remove ff_push. * See fortressforever/fortressforever#6'
  • 073937 squeek502: 'Merge pull request #23 from fortressforever/cleanup/remove-push. Remove ff_push'

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Old 03-22-2015, 05:43 AM   #24
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squeek502 pushed 3 commits to fortressforever/fortressforever-scripts:master

  • 918c4a squeek502: 'Re-add ff_cornfield. * See fortressforever/fortressforever#6'
  • ddb60b squeek502: 'Make cornfield use base_id instead of base_id_new. * See fortressforever/fortressforever#60'
  • a28975 squeek502: 'Merge pull request #24 from fortressforever/cleanup/add-cornfield. Re-add ff_cornfield'

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Old 03-22-2015, 06:18 AM   #25
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squeek502 pushed 3 commits to fortressforever/fortressforever-scripts:master

  • ee2e31 alaswell: 'adds a timer on the HUD that reflects how long security is down for'
  • 18e497 squeek502: 'Use SECURITY_LENGTH instead of SECURITY_LENGTH+1'
  • b4d26d squeek502: 'Merge pull request #21 from fortressforever/features/ctf-security-timer. adds a timer on the HUD...'

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Old 03-22-2015, 08:06 AM   #26
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squeek502 pushed 4 commits to fortressforever/fortressforever:beta

  • 814e36 squeek502: 'Add missing client-side C_BaseEntity::GetFriction. * No clue why it didn't already exist;...'
  • 56b426 squeek502: 'Remove unused SetFriction calls in CFFPlayer::StartSliding/StopSliding'
  • ad817c squeek502: 'Fix custom friction (set by Lua, for example) not getting applied to players. * Fixes #113'
  • b6ecb8 squeek502: 'Merge pull request #116 from fortressforever/fixes/player-set-friction. Allow SetFriction() to work...'

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Old 03-22-2015, 01:31 PM   #27
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta

  • 2c6306 AfterShockFF: 'Added weak/medium/strong damage indicators - requires the updated HudAnimations.txt also'
  • 3d381c AfterShockFF: 'Merge pull request #42 from mikeparker/features/improve-damage-indicators. Tweaked damage...'

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Old 03-22-2015, 08:29 PM   #28
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squeek502 pushed 6 commits to fortressforever/fortressforever:beta

  • 024684 AfterShockFF: 'Added sparks to the feet of rampsliders'
  • 153222 squeek502: 'Improve rampsliding sparks a bit'
  • 7c78f2 squeek502: 'Networked IsRampsliding so that rampslide sparks work for other players. * The tracing is done...'
  • bd06ea squeek502: 'Avoid divide by zero in rampslide spark code'
  • ace4f7 squeek502: 'Material-based rampslide effects + cvars. * Sparks while sliding on metal, dust for everything...'
  • 7568ea squeek502: 'Merge pull request #96 from fortressforever/features/ramp-sliding-sparks. Rampslide sparks (take 2)'

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Old 03-23-2015, 01:09 AM   #29
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AfterShockFF pushed 7 commits to fortressforever/fortressforever:beta

  • 1be517 AfterShockFF: 'Add list of hud element strings and int indexes so we can shrink the hud identification'
  • ba1aad AfterShockFF: 'Mirror the integer ID change client side'
  • 2de8e6 squeek502: 'Remove unnecessary commented lines'
  • c27f16 squeek502: 'Give each Lua HUD panel a unique name'
  • 6317da squeek502: 'Use hudIdentifier as the array index for Lua HUD elements'
  • 65cb61 squeek502: 'Remove unused HudElement_s.hudIdentifier field'
  • 47bc9d AfterShockFF: 'Merge pull request #123 from AfterShockFF/optimise-lua-strings. Optimise lua element strings to...'

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Old 03-23-2015, 09:36 PM   #30
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squeek502 pushed 2 commits to fortressforever/fortressforever:beta

  • b75c3e squeek502: 'Allow bounced rails to collide with their shooter'
  • 5a8d8d squeek502: 'Merge pull request #125 from fortressforever/features/self-rail. Allow bounced rails to collide...'

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Old 03-24-2015, 01:10 AM   #31
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squeek502 pushed 3 commits to fortressforever/fortressforever:beta

  • 0502e4 squeek502: 'Consolidate SG locked on status icon updates in CFFSentryGun::SetEnemy. * Fixes the status icon not...'
  • 2d7c71 squeek502: 'Make SG enemy always get set to null when the SG is removed. * Removes the need of calling...'
  • 2e22ca squeek502: 'Merge pull request #127 from fortressforever/fixes/sg-lock-icon. Consolidate SG locked on status...'

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Old 03-24-2015, 01:10 AM   #32
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squeek502 pushed 2 commits to fortressforever/fortressforever:beta

  • 24dc4a squeek502: 'Lua: Remove luabind's 'class' implementation because it seems to be broken'
  • 7fff36 squeek502: 'Merge pull request #131 from fortressforever/lua/remove-luabind-class. Lua: Remove luabind's...'

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Old 03-24-2015, 01:11 AM   #33
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squeek502 pushed 2 commits to fortressforever/fortressforever:beta

  • c6d022 squeek502: 'Lua: Add global GetPlayers function. * Returns a table (array) of all players on the server'
  • f93d43 squeek502: 'Merge pull request #129 from fortressforever/lua/getplayers. Lua: Add global GetPlayers function'

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Old 03-24-2015, 01:18 AM   #34
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squeek502 pushed 6 commits to fortressforever/fortressforever:beta

  • 3accd3 AfterShockFF: 'Nerf jump pad boost a lot and expose the cvar again'
  • 3f3281 AfterShockFF: 'Nerfed the jumppad horizontal push to 600'
  • 105bd1 AfterShockFF: 'Reduced max speed gained after conc + jump pad to 1400, which translates to about 900 horizontal...'
  • 0eb893 squeek502: 'Cap jump pad + conc horiz and vert speed separately'
  • bafb38 squeek502: 'Bump jump pad horiz boost to 768'
  • 832eac squeek502: 'Merge pull request #122 from fortressforever/balance/jumppad-nerf. Reduce jump-pad horizontal push...'

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Old 03-24-2015, 01:37 AM   #35
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squeek502 pushed 4 commits to fortressforever/fortressforever:beta

  • c692ca squeek502: 'Add CFFLuaSC::DidReturnNil function'
  • 80c857 squeek502: 'Lua: Add player_onuse callback'
  • 1b08af squeek502: 'Remove unnecessary default param value comments'
  • 4d3da3 squeek502: 'Merge pull request #124 from fortressforever/lua/player_onuse. Lua: Add player_onuse callback'

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Old 03-24-2015, 01:43 AM   #36
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squeek502 pushed 2 commits to fortressforever/fortressforever:beta

  • 5a441b squeek502: 'Lua: Majorly improve Lua's ability to interact with sentryguns. Also did some refactoring of...'
  • d40a12 squeek502: 'Merge pull request #126 from fortressforever/lua/sentrygun. Lua: Majorly improve Lua's ability to...'

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Old 03-24-2015, 01:50 AM   #37
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squeek502 pushed 2 commits to fortressforever/fortressforever:beta

  • dae94f squeek502: 'Lua: Add IsJumpPad/CastToJumpPad'
  • 4133cc squeek502: 'Merge pull request #133 from fortressforever/lua/is-jumppad. Lua: Add IsJumpPad/CastToJumpPad'

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Old 03-24-2015, 01:50 AM   #38
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squeek502 pushed 2 commits to fortressforever/fortressforever:beta

  • 920415 squeek502: 'Lua: Add IsEntity'
  • 0fbc26 squeek502: 'Merge pull request #132 from fortressforever/lua/is-entity. Lua: Add IsEntity function'

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Old 03-24-2015, 07:03 AM   #39
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alaswell pushed 2 commits to fortressforever/fortressforever-scripts:master

  • e2f65b alaswell: 'Change team names to something more appropriate. contributes to fortressforever/fortressforever#135'
  • 5d8f3c alaswell: 'Merge pull request #28 from fortressforever/fixes/ff-dm-names. Change team names to something more...'

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Old 03-24-2015, 10:51 PM   #40
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squeek502 pushed 2 commits to fortressforever/fortressforever-scripts:master

  • 1e2bd3 squeek502: 'Fix weapon dropdown having the wrong name. * Contributes towards fortressforever/fortressforever#142'
  • 8c2083 squeek502: 'Merge pull request #30 from fortressforever/fix-xhair-dropdown. Fix weapon dropdown having the...'

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