02-07-2008, 02:23 PM | #21 |
Join Date: Sep 2007
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add some ambiences sounds.
for example:cricket,wind,frog,dog. |
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02-07-2008, 02:51 PM | #22 |
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dood! I am interested!!!! This map looks pretty cool, can't wait to see the updated version.
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02-07-2008, 03:12 PM | #23 | |||
Not choking. Yet.
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Quote:
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Doubt it'll be ready for the map pack though, which is a bit of a shame I guess.
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02-07-2008, 04:28 PM | #24 |
Join Date: Mar 2007
Location: Belgium
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nice lighting!
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02-07-2008, 04:54 PM | #25 |
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I would love to see this in game...let me know if you need a server to test it out in the future and I can lock down the UGC server.
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02-07-2008, 08:45 PM | #26 | |
Not choking. Yet.
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Quote:
Having said that, once I get a new beta up, if you want to hold your own playtest then feel free, more feedback is always good!
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02-08-2008, 09:59 PM | #27 |
Not choking. Yet.
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Well, we had a playtest on the .id server today, showed up quite a few things that need changing yet, but meh, thats what playtests are for
I'll try and get some screen up at the weekend though.
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03-04-2008, 04:38 PM | #28 |
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Pon...hows this going? Will it be ready for the FF Community Map Pack 2?
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03-07-2008, 08:25 AM | #29 |
Not choking. Yet.
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Definitly not, unfortunatly. I haven't had the time to work on it at all since my last post
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03-07-2008, 02:31 PM | #30 | |
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Quote:
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05-13-2008, 03:59 PM | #31 |
Not choking. Yet.
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I see a lot of topics asking for more AvD maps have appeared of late, so here's the latest iteration of my AvD map (even though I haven't worked on it for a few months now)
ff_basicbowl_b2 I've already had a betatest of this map, and it is fully functional. I do know of a few problems already. Here's a list of what I know about: - Upper level probably too high - CP3 is probably too long - Some displacement issues, lighting, not joined etc. - Backpacks need tweaking - Could be signposted better, but hopefully it's signposted well enough to be playable Anything else though, feel free to report it. Descriptive screens always welcome too
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05-13-2008, 04:06 PM | #32 |
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sweet!
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05-14-2008, 04:03 AM | #33 |
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Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Nice
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05-14-2008, 11:41 AM | #34 |
Custom mapper
Join Date: Mar 2007
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Looks good after exams ill be sure to check it out, at that point I can help you out in doing any changes u were after. I just hope your housekeeping with the map is good, and your not on something like grid 1!
Give me a pm if you are interested |
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05-14-2008, 12:29 PM | #35 | |
Not choking. Yet.
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Quote:
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07-29-2009, 04:46 PM | #36 |
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a year later...anything happening with this map?
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07-29-2009, 05:58 PM | #37 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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AFAIK is still in Beta (dunno which number) and voteable on FF.SNT Server 3.
So not finished yet. |
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07-29-2009, 06:13 PM | #38 |
Not choking. Yet.
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Hah, not really....
Since the last release I've pissed about with it a little bit at various times, but it's never come to much. I'd probably restart it from scratch were I to ever work on it again. I've learned a fair bit about mapping in general since then and figure it'd probably be the best thing for the map.
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07-29-2009, 08:42 PM | #39 |
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kk then I'm just gonna remove it from the map pack and call it a wash.
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07-29-2009, 09:24 PM | #40 |
Not choking. Yet.
Lua Team
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Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Yeah... for now at least I figure thats probably for the best.
My new map however is going much better :P
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