11-05-2008, 09:17 PM | #21 | |
G9-
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Quote:
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11-05-2008, 09:44 PM | #22 |
Fortress Forever Staff
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That would be your world models, mine only replaces view...
Don't know what you did there, but don't change the v_ to w_ |
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11-10-2008, 02:17 AM | #23 |
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Location: Detroitish
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Could you make the quake rpg without the reloading animation? I hate how the rpg spins when reloading.
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11-23-2008, 10:11 PM | #24 |
mimic Altar`aG
Join Date: Oct 2008
Location: Rapid City, SD
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I'm a fucking retard, and I can't install the stupid rpg without it being black and pink
somebody help meh.
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[Alligator] Today we had the chance of playing the team that plays FF 24/7.
Alligator - Playing time:94.6 hrs past 2 weeks #mimic we play FF 24/7 |
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11-23-2008, 10:22 PM | #25 |
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sounds like you arent putting the textures where theyre supposed to go. probably materials/models/weapons/rpg or somethin like that. |
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11-23-2008, 10:29 PM | #26 |
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Which RPG?
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11-23-2008, 11:00 PM | #27 |
mimic Altar`aG
Join Date: Oct 2008
Location: Rapid City, SD
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the quake rpg
edit: I tried just in materials/models/weapons and materials/models/weapons/rpg skanky, neither worked the model of course was in models/weapons/rpg Looks like this no matter what (yes my ingame looks like trash, I know.)
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[Alligator] Today we had the chance of playing the team that plays FF 24/7.
Alligator - Playing time:94.6 hrs past 2 weeks #mimic we play FF 24/7 |
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11-24-2008, 12:47 AM | #28 |
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They go in the exact directory that they are in the .zip. Are you only using the transparent patch? If you are, you need to put the textures from the model download into the correct location, then the patch.
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11-24-2008, 01:22 AM | #29 |
mimic Altar`aG
Join Date: Oct 2008
Location: Rapid City, SD
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God no, I hate transparents.
I'll give this a go. edit: wow I'm a dipshit, I was putting it in materials/weapons not materials/models/weapons sorry bout the idiocy, I shall try harder in future custom explorations.
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[Alligator] Today we had the chance of playing the team that plays FF 24/7.
Alligator - Playing time:94.6 hrs past 2 weeks #mimic we play FF 24/7 Last edited by Lateralols; 11-24-2008 at 01:31 AM. |
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11-26-2008, 02:47 AM | #30 |
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Dynamite Detpack model added. MIRV soon to follow.
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11-26-2008, 03:01 AM | #31 |
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MIRV added.
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02-27-2009, 04:12 AM | #32 |
Join Date: Sep 2007
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just wondering how to get rid of the idle animation for this, i find it confusing would just like it to get it to stay still and with the reload animation
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02-27-2009, 06:05 AM | #33 |
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http://forums.fortress-forever.com/s...71&postcount=3
? Thats the quake rpg w/ idle removed, if that's what you were referring to by this. |
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02-27-2009, 12:14 PM | #34 |
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We should have a Partial Modding corner
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02-27-2009, 06:30 PM | #35 |
Keep On Keepin' On
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03-05-2009, 04:46 AM | #36 |
Join Date: Feb 2009
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heyjester i downloaded ur quake rpg and the skin on the model is showing up as pink/black checkerboxes
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03-05-2009, 07:29 AM | #37 |
Keep On Keepin' On
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Make sure your putting the materials in:
materials/models/weapons/rpg and not materials/weapons |
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03-05-2009, 08:47 PM | #38 |
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Yea double-check the folder you are placing the materials in.
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03-08-2009, 11:59 PM | #39 |
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ok i placed the file sin the fodler you listed, but it still shows up as pink/black checkerboxes. What folders should i be removing the files from?
how can i go back to my defaults? czn i just delete all of the model folders and then re dl my customs? |
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03-09-2009, 12:21 AM | #40 |
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Are you placing both the .vmt files and .vtf in the /rpg/ folder? I made the downloads organized so that the files are already in the correct file paths for you to follow so just drop the files into the folders according to how they are organized in the .zip.
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