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Old 01-12-2006, 04:40 AM   #21
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Well, when they start in threads like this, it's no surprise.
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Old 01-12-2006, 05:57 AM   #22
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Quote:
Originally Posted by Tennovan
why not just abbreviate with gametype, as said before. CTF_Amped or AVD_Amped or Hunted_Amped or IloveTacos_Amped
Because TF gameplay is too diverse. It works if you're just naming CTF, AD and CP maps, but then it gets complicated. Shutdown style? Reverse CTF? .. and any combination thereof

Quote:
i thought devs said maps would have to EARN the ff prefix?
Nope. I believe all that we've asked is that people making non-official remakes of old maps (unless it's their own map) put a postfix on it, so it doesn't 'grab' the name for itself. That way, if the map becomes official in the future, there's no name conflicts or problems / confusion.

E.g. if someone were to make run, they should call it ff_run2k6 or ff_run_yournamehere or whatever. The map changing part of the HL2 console has name completion, so it doesn't really matter what you call it, as admins can just do ff_mapname and the console will let them tab complete it.

The ff_ prefix is solely to let google and other search engines do its magic when people are trying to find maps. There's no sense in turning up QWTF, TFC, Q3F, UNF etc. maps when you're looking for the FF version.
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Old 01-12-2006, 01:46 PM   #23
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I guess I'll put a postfix on tiger then.
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Old 01-12-2006, 05:57 PM   #24
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I have never understood what the Carve tool is for, if no one ever uses it.
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Old 01-12-2006, 06:15 PM   #25
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I've used it a few times as a kind of 3d clip planes tool. The problem with carve is not that it isn't useful, but that it is very easily misused by the inexperienced.
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Old 01-12-2006, 06:23 PM   #26
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Theres nothing the carve tool can do that the clip tool will do better.

I really wish it would get taken out as well, its useless. It just causes grief to new mappers.
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Old 01-12-2006, 11:56 PM   #27
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The problem is the way it cuts up brushes. Somone wrote something about it on the Snarkpit. It cuts up the brush in really inefficient ways which slows your map down.

Lucky me, the carve tool makes my computer reboot but that way I'm not tempted to use it.
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Old 01-13-2006, 12:38 AM   #28
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maybe it could be left in, but taken out the toolbar? i dunno
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Old 01-13-2006, 07:58 AM   #29
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The purpose of it being left onto the toolbar is to lure n00bs to their doom on the sharp and submurged rocks. Only the ones smart enough to plug their ears with wax or tie themselves to the mast get to keep mapping.
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Old 01-14-2006, 05:50 PM   #30
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Some actual thread worthy material now:

The beta we tested, note the FPS (35fps):


My updated version with no dynamic lights, less brush overlapping, new textures and general cleaning up of brushwork. Also removed the rail as things to get caught on are not fun, shall add some trim to it later:


Thats 114fps, an improvement of 79fps.
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Old 01-14-2006, 06:13 PM   #31
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And it's now handicap accessible!
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Old 01-14-2006, 06:17 PM   #32
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Great work! Can I suggest something new to make it even better?

The wall which the team logo is on could do with some detail around the team logo to make it look a bit neater, not too bit though something like 8 - 16 units.

The green texture on the roof could do with toning down a bit, it is too dark. A lighter texture will make the space more open.
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Old 01-14-2006, 09:00 PM   #33
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Woo. That's a big jump in fps there, nicely done.
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