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Old 11-24-2008, 01:46 AM   #21
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Seven pipes is overkill. Three should be the maximum. :/
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Old 11-24-2008, 09:02 AM   #22
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You can do 8 pipe jumps without issue. This makes maps like Palermo stupidly easy.
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Old 11-24-2008, 09:24 AM   #23
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Even more stupid if you get shotty'd midair since you only have 10 hp left, and the flag falls in the water. Anyways, you would only need 8 pipes in case you wanted to go from spawn to CP2 or from 2 to 4, which would be a bit dumb and risky...
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Old 11-25-2008, 11:16 PM   #24
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It probably wouldn't be a bad idea to cap explosion push force to a certain level.
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Old 11-25-2008, 11:54 PM   #25
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No plz! Then skillmaps where you have to push a Heavy around won't be possible anymore!

If there's none, I will port that TFC one to justify me! ;D
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Old 11-26-2008, 10:48 AM   #26
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edit by Circuitous: quit baiting.

Last edited by Circuitous; 11-26-2008 at 07:53 PM.
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Old 11-27-2008, 01:33 AM   #27
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Quote:
Originally Posted by Firefox11
No plz! Then skillmaps where you have to push a Heavy around won't be possible anymore!
They aren't possible anymore anyway. Try to push a heavy with any non-conc explosion. Just try it.

But, capping explosion push is still poopy.
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Old 11-27-2008, 01:42 AM   #28
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Just cap it to ~conc level so you can't jump from CP1 to CP4.

Seriously, we don't need that much push.
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Old 11-27-2008, 07:00 AM   #29
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capping it would be fucking stupid. there is absolutely no benefit to being able to jump from CP1 to CP4 on palermo. nothing gamebreaking about it. its just a fun little trick that can be used for shits and giggles if you so please. no reason to get rid of it.
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Old 11-27-2008, 12:36 PM   #30
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Quote:
Originally Posted by squeek.
They aren't possible anymore anyway. Try to push a heavy with any non-conc explosion. Just try it.
Not even 8 pipes? Damn D=

This just shows how much I play Demoman or Heavy =o
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Old 11-27-2008, 01:56 PM   #31
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Well, I've capped the third point without resistance as the typical gun spot couldn't track me and I flew much too fast for anyone to shoot me. Mainly because they didn't see me. Even if they did, a medic prehealed me so I blasted with enough health to survive a few shotty blasts.

JUST FOOD FOR THOUGHT.
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Old 11-27-2008, 08:58 PM   #32
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From where to CP3? Anyways, in TFC the SG couldn't track you fast enough if you jumped from the top of the ramp, unless it was put in a horrible place (because it was easy to take down), and ramp to CP3 is significantly closer than say, CP2 to 3.

This just shows how important is a skilled Demo guarding the CP, or a good dispenser ready to blow any long range jumpers. As for the fact of them not seeing you, ff_palermo has way more flight options than the TFC conterpart, so it's not that strange that they weren't expecting you from any strange angle (like straight from CP2), since the map flow is half new.

IMO, taking out all those insane jumps from AvD would make it less fun.
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Old 11-27-2008, 09:43 PM   #33
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Quote:
Originally Posted by Skanky Butterpuss
capping it would be fucking stupid. there is absolutely no benefit to being able to jump from CP1 to CP4 on palermo. nothing gamebreaking about it. its just a fun little trick that can be used for shits and giggles if you so please. no reason to get rid of it.
I've capped CP4 like that more times than I can remember.
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Old 11-27-2008, 10:00 PM   #34
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Quote:
Originally Posted by Firefox11
From where to CP3?
In between CP1 and 2.
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Old 11-28-2008, 09:28 PM   #35
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Quote:
Originally Posted by Circuitous
I've capped CP4 like that more times than I can remember.

so you backtracked from CP3 all the way back to CP1 and jumped from CP1 to CP4? good for you i guess, but you would have been better off just jumping it from 3 to 4, which only takes 3, maybe 4, pipes...
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Old 11-28-2008, 11:01 PM   #36
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Quote:
Originally Posted by Skanky Butterpuss
so you backtracked from CP3 all the way back to CP1 and jumped from CP1 to CP4? good for you i guess, but you would have been better off just jumping it from 3 to 4, which only takes 3, maybe 4, pipes...
But capping CP4 from CP3 wouldn't be cool, and we need to remove all the cool from this game.
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Old 11-29-2008, 01:01 AM   #37
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Quote:
Originally Posted by squeek.
But capping CP4 from CP3 wouldn't be cool, and we need to remove all the cool from this game.
Also, remove all health, armor, weapon and speed diferences so every class is the same, add realistic guns and headshots with all weapons. Then take out flags and CP's and we are good to go!

*I hope that what squeek. said was sarcasm, otherwise I just made myself look like a fuckin' douchebag or something worse D=!*
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Old 11-30-2008, 08:20 PM   #38
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http://www.fortresstraining.com/foru...hp?topic=402.0

Lookie here.
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Old 12-01-2008, 02:35 AM   #39
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Quote:
Originally Posted by Firefox11
No plz! Then skillmaps where you have to push a Heavy around won't be possible anymore!

If there's none, I will port that TFC one to justify me! ;D
LOL, remember when we pushed that engi thew conc_course? Did i do that with u? could swear i did.... i tink i got altimers... im gettin old
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Old 12-01-2008, 03:25 AM   #40
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Quote:
Originally Posted by Skanky Butterpuss
so you backtracked from CP3 all the way back to CP1 and jumped from CP1 to CP4? good for you i guess, but you would have been better off just jumping it from 3 to 4, which only takes 3, maybe 4, pipes...
CP2 -> CP4, not all the way to 1 (which is harder).
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