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Old 04-19-2008, 05:10 PM   #21
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I try to avoid medic lately, I'm too used to right clicking for the medpack. I think I'm going to do some rebinding so that it still works that way, but I'd have to load it up as a script otherwise my alternate fire will be different for every character.

I like the medpack dropping idea, but I still can't get used to the alt fire being that. It's not a beef with the game or anything, it's just my inability. But still, it's annoying

I go to get out my med pack and I start sending stuff flying everywhere.
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Old 04-20-2008, 05:27 PM   #22
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Quote:
Originally Posted by BinaryLife
I try to avoid medic lately, I'm too used to right clicking for the medpack. I think I'm going to do some rebinding so that it still works that way, but I'd have to load it up as a script otherwise my alternate fire will be different for every character.
Use Dr. Satan's cleanup.cfg, and then open up medic.cfg and add this

bind "mouse2" "slot1"

bind "whatevs" "+attack2"
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Old 04-21-2008, 10:22 PM   #23
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Quote:
Originally Posted by Firefox11
How so?

Say_team? I thought this made the communication not arrive to the enemy team...

=|
Yep that exactly what it does.
Quote:
Originally Posted by Circuitous
Use Dr. Satan's cleanup.cfg, and then open up medic.cfg and add this

bind "mouse2" "slot1"

bind "whatevs" "+attack2"
What exactly does said cleanup script do?
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Old 04-21-2008, 10:39 PM   #24
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It makes it dirty.
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Old 04-22-2008, 01:23 AM   #25
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Quote:
Originally Posted by Kenny
It makes it dirty.
LMFAO no I realize that it would "cleanup" but what exactly does that mean.
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Old 04-22-2008, 02:20 PM   #26
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This should explain everything...I tried to make it as in depth as possible:

http://www.fortress-forever.com/wiki/Cleanup_Script
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Old 04-22-2008, 03:39 PM   #27
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My mouse2 hasn't been used for medpack for like 6 years now. It's been for my concs ever since I started doing conc maps back in tfc.

My biggest beef with tossing those medpacks (and it really isn't a big beef at all), is that they're a bit hard to see, they don't stand out, and they're pretty tiny.

As for healing an infection, I'll do that from time to time, if the guy is standing right outside the respawn and NOT moving, omg I can't stand someone screaming for a medic but continues to run around infront of me. I'm not going to waste my time doing the tango with some dude when I can almost NEVER heal or cure with the static pack. I pretty much can't even infect with it, I had some guy running backwards in 2fort my medpack smack dab in his face and it still wouldn't infect him.

So I don't use that medpack... almost ever, it sucked in tfc for usage, and no offense but the user friendlyness of it in FF is somewhat lacking still.

But I love tossing those medpacks, I use them a lot (when I remember I have people running O with me).
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Old 04-22-2008, 03:54 PM   #28
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I have a question that i dont think anyone has asked. How long do the medpacks stay visible?? You toss them and what happens?? do they stay there until someone picks them up or do they disappear after a certain amount of time??
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Old 04-22-2008, 04:59 PM   #29
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they stay on the ground for 5 seconds and disappear if they dont get used.
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Old 04-22-2008, 05:45 PM   #30
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Quote:
Originally Posted by Skanky Butterpuss
they stay on the ground for 5 seconds and disappear if they dont get used.

I kinda thought that might be what happened. I have an idea, why not make them stay put until they are used?? Would that require much extra calculation on the servers part?? Or is that a mapping issue?? Im curious..
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Old 04-22-2008, 05:50 PM   #31
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the thought is that it would be overpowered. a medic could just toss packs all around the place, giving his team full health without having to actually be around.
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Old 04-22-2008, 05:57 PM   #32
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It would be nice if they lasted a bit longer than 5 seconds though. With 5 seconds there's no real strategy involved to laying them, you see an ally that needs a heal you toss a few out.

If they lasted say like... 15-20 seconds you could actually use strategic placings (especially in pickup/league play).

You could set it so the packs dissappear after 5 seconds if the medic dies to avoid packs laying around a lot
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Old 04-22-2008, 07:57 PM   #33
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Quote:
Originally Posted by Skanky Butterpuss
the thought is that it would be overpowered. a medic could just toss packs all around the place, giving his team full health without having to actually be around.

Considering you can only place pacs according to what armor the medic has on him or her at any given time, i wouldnt consider that overpowering by any stretch..I mean you can only throw so many anyway, am i right??
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Old 04-22-2008, 08:20 PM   #34
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Medpack tossing wastes armor? I thought it used something like cells, but those recovered with time...

Not that I play medic that much so I might be wrong =S
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Old 04-22-2008, 08:44 PM   #35
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throwing medikits uses cells, which are refilled when you pick up packs off of corpses, as well as regenerated over time.
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Old 04-22-2008, 08:53 PM   #36
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Quote:
Medkit tossing
The medic can toss medkits by clicking on the right mouse key. Each costs 10 cells, and the cells recharge over time. These will disappear 5 seconds after being thrown.
FFWiki, use it.
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Old 04-22-2008, 09:02 PM   #37
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Old 04-22-2008, 10:48 PM   #38
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Old 04-23-2008, 03:10 PM   #39
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Quote:
Originally Posted by Hammock
You could set it so the packs dissappear after 5 seconds if the medic dies to avoid packs laying around a lot
I kind of like this idea. It could be like the Demoman's pipes. When he dies they explode. Except with the medpacks they just disappear. I don't think there should be a time limit afterwards though. I think as soon as the medic dies all his packs should disappear.

Perhaps a longer time limit on the packs when he drops them while alive, like 10 or 15 seconds, but as soon as he dies, they're gone. I think that allows the medic to act as decent defense support without being over powered. Basically, if he times it right he can prepare for an incomming attack, but he's got to stay alive or his help vanishes. No reminent health packs, etc.
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Old 04-24-2008, 07:09 PM   #40
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Quote:
Originally Posted by .50bmg
(68 / 20) I've got AIDS, you promised you'de wear a condom!
Hahaha yeah I've seen you use that in game. As for the longevity of the medpacks I think it's fine.
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