09-25-2007, 05:00 PM | #21 | |
-TPF-
Join Date: Sep 2007
Location: New Hampshire
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Quote:
Ideally it would be nice to just see the weapon in the HUD somewhere. /me scampers off to the suggestion forum. [Edit] Its already in there so no need to bug the devs any more. Last edited by Riff Zifnab; 09-25-2007 at 05:08 PM. |
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09-25-2007, 05:24 PM | #22 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
I am at work now, but i plan on spending most of my evening setting up my scipts...i will see what i can do for ya! |
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09-26-2007, 02:46 AM | #23 | ||
Mapper ^^
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Sync it with the disguised class? you will have the same weapon, you will you the standard to the enemy. Ex: Soldier will show RPG Engy will show Rail Gun Hw will show AC etc. If you disabled your guns, due to FPS. Just remember the slots. ************************************************** ** Quote:
Code:
//============================== //------ Sounds Per Class ------ //============================== // ----- //---- Scout ---- // ----- alias 1_slot1 "wait;slot1;speak vox/female/crowbar" alias 1_slot2 "wait;slot2;speak vox/female/shotgun" alias 1_slot4 "wait;slot4;speak vox/female/nail.gun" // ------ //---- Sniper ---- // ------ alias 2_slot2 "wait;slot2;speak vox/female/rifle" alias 2_slot3 "wait;slot4;speak vox/female/auto.rifle" // ------- //---- Soldier ---- // ------- alias 3_slot3 "wait;slot4;speak vox/female/super.shotgun" alias 3_slot5 "wait;slot2;speak vox/female/RPG" // ------- //---- Demoman ---- // ------- alias 4_slot4 "wait;slot2;speak vox/female/grenade.launcher" alias 4_slot5 "wait;slot1;speak vox/female/pipe.launcher" // ----- //---- Medic ---- // ----- alias 5_slot1 "wait;slot1;speak vox/female/medikit" alias 5_slot4 "wait;slot2;speak vox/female/super.nail.gun" // -- //---- HW ---- // -- alias 6_slot5 "wait;slot2;speak vox/female/assault.cannon" // ---- //---- Pyro ---- // ---- alias 7_slot4 "wait;slot4;speak vox/female/flamethrower" alias 7_slot5 "wait;slot2;speak vox/female/incendiary.cannon" // --- //---- Spy ---- // --- alias 8_slot1 "wait;slot1;speak vox/female/knife" alias 8_slot2 "wait;slot2;speak vox/female/tranquiliser" // ---- //---- Engy ---- // ---- alias 9_slot1 "wait;slot1;speak vox/female/spanner" alias 9_slot2 "wait;slot1;speak vox/female/rail.gun" //=============================== //------ Weapons per Class ------ //=============================== alias w_1 "bind 1 1_slot1; bind 2 1_slot2; bind 4 1_slot4" alias w_2 "bind 1 1_slot1; bind 2 2_slot2; bind 3 2_slot3" alias w_3 "bind 1 1_slot1; bind 2 1_slot2; bind 3 3_slot3; bind 5 3_slot5" alias w_4 "bind 1 1_slot1; bind 2 1_slot2; bind 4 4_slot4; bind 5 4_slot5" alias w_5 "bind 1 5_slot1; bind 2 1_slot2; bind 3 3_slot3; bind 4 5_slot4" alias w_6 "bind 1 1_slot1; bind 2 1_slot2; bind 3 3_slot3; bind 5 6_slot5" alias w_7 "bind 1 1_slot1; bind 2 1_slot2; bind 4 7_slot5; bind 5 7_slot5" alias w_8 "bind 1 8_slot1; bind 2 8_slot2; bind 3 3_slot3; bind 4 1_slot4" alias w_9 "bind 1 9_slot1; bind 2 9_slot2; bind 3 3_slot3" Code:
// ------------------- //------ Spy Class Disguises ------ // ------------------- //--- Last Disguise alias last_d "" alias cd1 "dis_type1; w_1; s_1; spk_1; alias last_d dis_type1" alias cd2 "dis_type2; w_2; s_2; spk_2; alias last_d dis_type2" alias cd3 "dis_type3; w_3; s_3; spk_3; alias last_d dis_type3" alias cd4 "dis_type4; w_4; s_4; spk_4; alias last_d dis_type4" alias cd5 "dis_type5; w_5; s_5; spk_5; alias last_d dis_type5" alias cd6 "dis_type6; w_6; s_6; spk_6; alias last_d dis_type6" alias cd7 "dis_type7; w_7; s_7; spk_7; alias last_d dis_type7" alias cd8 "dis_type8; w_8; s_8; spk_8; alias last_d dis_type8" alias cd9 "dis_type9; w_9; s_9; spk_9; alias last_d dis_type9" Last edited by DarK_TaO; 10-01-2007 at 09:51 PM. |
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09-26-2007, 04:16 AM | #24 |
-TPF-
Join Date: Sep 2007
Location: New Hampshire
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Pimp, thanks DarK_TaO. I'll give it a shot once I'm done upgrading my comp.
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09-26-2007, 10:59 AM | #25 |
Setting up an sentry gun
Join Date: Sep 2007
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that nadescript still isnt doing it, and it doesnt even switch between explosive types like mine did, well i keep trying till i find a working way to get rid of all my spam with one button
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09-26-2007, 03:39 PM | #26 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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[QUOTE=DarK_TaO]You need the spy config I posted above., but you need to add this:
^_^ Beat me to it! |
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09-26-2007, 09:18 PM | #27 | ||
Mapper ^^
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Quote:
Code:
alias "WC" "wait; wait" // 0.02 Secs alias "WM" "wc; wait" // 0.03 Secs alias "WL" "wm; wc" // 0.05 Secs alias "WEL" "wl; wl" // 0.1 Sec alias "MW" "WEL; WEL" // 0.2 Secs alias "0.25s" "MW; WL" alias "0.5s" "MW; MW; WEL" alias "0.75s" "0.5s; 0.25s" alias n1 "+gren1; WL; -gren1" alias n2 "+gren2; WL; -gren2" alias nades_off "n1; 0.75s; n2; 0.75s; n1; 0.75s; n2; 0.75s; n1; 0.75s; n2; 0.75s; n1; 0.75s; n2" I hope it can make it automaticaly, otherwise, make the "1s" wait, and try with 1 second. I don't know the exact delay between nades. Quote:
Te tengo agregado en ambos, pero bocha de veces no te veo boludo xD, casi siempre estas offline. no coincidimos. |
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09-27-2007, 05:14 AM | #28 | |
Join Date: Sep 2007
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thx man, i'll give it a try=))!!!
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09-27-2007, 06:15 PM | #29 | |
Mapper ^^
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.- Copy and paste this: Code:
//======================= //---- Toggle Crouch ---- //======================= alias crouch+ "+duck; wait; alias crouch crouch-" alias crouch- "-duck; wait; alias crouch crouch+" bind "CTRL" "crouch+" Put that file into FortressForever/cfg You are done, you will toggle your crouching with cntrl. Last edited by DarK_TaO; 09-28-2007 at 03:07 AM. |
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09-27-2007, 11:13 PM | #30 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
One thing i wanted to add is the in game the control key is CTRL not CNTRL script should be: Code:
//======================= //---- Toggle Crouch ---- //======================= alias crouch+ "+duck; wait; alias crouch crouch-" alias crouch- "-duck; wait; alias crouch crouch+" bind "CTRL" "crouch+" |
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09-28-2007, 03:07 AM | #31 | |
Mapper ^^
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Quote:
Your new request: Code:
//======================= //---- Toggle Crouch ---- //======================= alias crouch+ "+duck; wait; alias crouch crouch-" alias crouch- "-duck; wait; alias crouch crouch+" alias crouch "crouch+" alias tg_on "alias crouch crouch+; alias toggle tg_off" alias tg_off "alias crouch +duck; alias toggle tg_on" alias toggle "tg_on" bind "CTRL" "crouch" bind "SHIFT" "toggle" Last edited by DarK_TaO; 09-30-2007 at 04:08 PM. |
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09-28-2007, 06:44 AM | #32 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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does anyone know eactly how long (in seconds preferably) exactly how long you have to wait after attacking before you are able to cloak?
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09-28-2007, 09:52 AM | #33 |
FF LOL
Join Date: Sep 2007
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Here's a pyro script req that might be usefully, a perfect IC jump + Flamethrower float script. Must get you over well's middle wall (from bridge)
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09-29-2007, 06:58 PM | #34 |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
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Code:
<REMOVED> i opended up a can of worms sort of speak, ill should be finished sometime later. all im sayin EDIT: Does work ive tested it, it will spam all your greandes while holding the buttin. Just need to tweek it a bit. but it is good for spammage edit2: After furthur testing, doenst work on any other key the same as it did on the pgdn, so im working on another way to do it. Which apparently ive created an infinite loop, not with what i have shown but none the less what i have been doing to modify to make it where it can be used with any key. it doesnt cause a crash just prevents movement but still have to look around i will be fixin that.. and i wont post the end product till done. Last edited by PorkChopVII; 09-30-2007 at 12:57 AM. |
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09-30-2007, 07:06 PM | #35 |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
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well ya, but was writing for only few bits of of code, works but as progressive testing, seems to cause some abnormalities. but none the less withonly 5 lines of code did accomplish that, just for some reason worked for the pgdn key but when using a differnet key, wouldnt work and freeze movement. but none the less ill figure it out. i like doin things different
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09-30-2007, 10:26 PM | #36 |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
Posts Rated Helpful 0 Times
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well heres hte thing not a wait needed from a throwgren and a prime.. i figured tha tout when i was transposing my cfgs to FF, and didnt know they had the double tap option in teh game. but the way that can be recreated is by placing primeone;throwgren etc.. instead of throwgren;primeone.. because with throwgren;primeone in that order will cause you to prime another one while trying to throw the grenade you already was primed.. funny cause i would nd up wasting my grenades till i figured it out .
but what im trying to implement is running between the two without restricting movement like you have expierneced, but leaving the code where it takes the minimal ammount of space. might be bites.. but i just roll that way.. force of habbit ;D |
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10-01-2007, 04:38 AM | #37 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
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Che sobre lo de las speeds del spy, necesito uno q sea f1 solly f2 engy f3 demo f4 scout f5 hw asi del enemy team pero... vos me pasaste en q automaticamente me cambie la speed, no q si toco tal boton me vuelve a la speed original, tonces es un bajon pq si me fichan no puedo correr posta... haceme si podes uno q sea las speeds y que si toco el + del numpad me vuelva a la original o al finjido, o sino con + y - del numpad como puedas.
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10-01-2007, 10:43 AM | #38 | ||
Mapper ^^
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Quote:
********************************************** Ok, I know you said you don't like this one, but i finished it, and I'll put it here for ppl. Code:
////////////////////////////////////////////////////////////////// // // // Spamming Grenades: // // // // bind "" "sp_1_2" Throws 2 primary grenades // // bind "" "sp_1_3" Throws 3 primary grenades // // bind "" "sp_1_4" Throws 4 primary grenades // // // // bind "" "sp_2_2" Throws 2 Secondary grenades // // bind "" "sp_2_3" Throws 3 Secondary grenades // // bind "" "sp_2_4" Throws 4 Secondary grenades // // // // bind "" "sp_3_2" Throws 1 primary and secondary grenade // // bind "" "sp_3_4" Throws 2 primary and secondary grenades // // // // bind "" "spamall" Throws all grenades // // // ////////////////////////////////////////////////////////////////// //*************************** //---------- Waits ---------- //*************************** alias "WC" "wait; wait" // 0.02 Secs alias "WM" "wc; wait" // 0.03 Secs alias "WL" "wm; wc" // 0.05 Secs alias "WEL" "wl; wl" // 0.1 Sec alias "MW" "WEL; WEL" // 0.2 Secs alias "0.5s" "MW; MW; WEL" //************************ //------- Grenades ------- //************************ alias n1 "+gren1; WM; -gren1" alias n2 "+gren2; WM; -gren2" alias swait "0.5s" //====================== //---- Primary Gren ---- //====================== alias sp_1_2 "n1; swait; n1" alias sp_1_3 "n1; swait; n1; swait; n1" alias sp_1_4 "n1; swait; n1; swait; n1; swait; n1" //======================== //---- Secondary Gren ---- //======================== alias sp_2_2 "n2; swait; n2" alias sp_2_3 "n2; swait; n2; swait; n2" alias sp_2_4 "n2; swait; n2; swait; n2; swait; n2" //===================== //---- Mixed Grens ---- //===================== alias sp_3_2 "n1; swait; n2" alias sp_3_4 "n1; swait; n2; swait; n1; swait; n2" alias spamall "sp_1_4; swait; sp_2_4" ************************************************** ********** Quote:
Code:
alias +solly "cl_forwardspeed 235; cl_sidespeed 235; cl_backspeed 235" alias -solly "cl_forwardspeed 400; cl_sidespeed 400; cl_backspeed 400" bind "" "+solly" Last edited by DarK_TaO; 10-01-2007 at 09:46 PM. |
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10-02-2007, 08:25 PM | #39 |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
Posts Rated Helpful 0 Times
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dont you have to be lookin down.. if so make it like this
alias +ICJ "slot4;sensitivity 1000.0;+lookdown; +jump; w3; +attack" alias -ICJ "previnv; sensitivity 13.4;-lookdown;-attack;-jump" forces the user to look down during the duration of the hover, cold be wrong, and hte sensitivity needs to be reverted back to what the personal user is, i just threw in t he one i use for me 13.4. bah could condense this to cl_pitchup -90. which would kill the need for mouse speed adjustment and the +lookdown, but cant because its a cheat . but when the button is released releases the hold on look down and stops the attack and jump then switches back to weapon that was previous weapon |
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10-02-2007, 09:08 PM | #40 | ||
Mapper ^^
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Quote:
Code:
alias "W1" "wait; wait" alias "W2" "wait; wait; wait; wait" alias "W3" "wait; wait; wait; wait; wait; wait" alias +ICJ "+jump; W3; +attack; W2; slot4" alias -ICJ "-attack; W1; -jump" Hold,key to exec alias, and keep holding to float in the air. ********************************************* Quote:
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