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Old 03-01-2008, 03:06 PM   #21
Lt Llama
 
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Quote:
Originally Posted by public_slots_free
download hud icon link does not work and nice work boys
Fixed the download link
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Old 03-27-2008, 04:52 PM   #22
Dr.Satan
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Quote:
Originally Posted by Sidd
~= is "not equal" in lua

you seem to be under the impression that ~= is equals.
In your code: A soldier is not a demoman, therefore multiply by 4
and a soldier is not a pyro, so multiply by 4 again
I'm confused...is this right meaning that the code in the OP is wrong in a lot of places and I should use the code that Sidd posted or is the code in the OP working correctly?
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Old 03-27-2008, 05:05 PM   #23
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Code:
function player_ondamage( player, damageinfo )
	class = player:GetClass()
	if class == Player.kSoldier or class == Player.kDemoman then
	    local damageforce = damageinfo:GetDamageForce()
	    damageinfo:SetDamageForce(Vector( damageforce.x * 4, damageforce.y * 4, damageforce.z * 4))
	    damageinfo:SetDamage( 0 )
	end
Use that, its what DD proastard, looks parrfume
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