![]() |
#22 | |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
Quote:
|
|
![]() |
![]() |
![]() |
#23 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
oh i hate player clipping, too.
|
![]() |
![]() |
![]() |
#24 |
Join Date: Mar 2005
Location: California
Posts Rated Helpful 0 Times
|
Why? That isn't a very hard to do :P.
|
![]() |
![]() |
![]() |
#25 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
doesn't mean i have to enjoy it.
|
![]() |
![]() |
![]() |
#26 |
Join Date: Mar 2005
Location: California
Posts Rated Helpful 0 Times
|
true
|
![]() |
![]() |
![]() |
#27 |
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
|
Hammer is probably the thing I dislike the most.
|
![]() |
![]() |
![]() |
#28 |
Join Date: Jan 2005
Location: USA, KY
Posts Rated Helpful 0 Times
|
Well, like with my map thats for CS:S (only because I designed the map before I picked a mod to tie it to) I know exactly how I want everything, but HL2 doesn't defautly come with almost half of the stuff that I want to have in it model wise. So basically if I'm mapping I don't want so much to have to create all the models and stuff that go along with it (since I have no idea how or where to create models and textures) Another thing (even though it's been said skyboxes are easy) I have yet to make one, and really don't have much of an idea how. If I could get a skybox and start working on the outside of the map, I think I'd have alot more fun.
|
![]() |
![]() |
![]() |
#29 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
Quote:
I always make a map because I've got one really cool idea for a room or a gameplay mode, so there's one awesome looking section of the map and the rest is just filler. My best maps are the ones where I don't even try to work on it unless I've gotten a killer idea for the next section. Bleh. But that makes the process very very slow. ![]() My other least favorite thing is when Valve updates hamemr and then you can't use it for the next week (or, in our current case, the next 5 weeks). |
|
![]() |
![]() |
![]() |
#30 |
Retired FF Staff
Join Date: May 2005
Posts Rated Helpful 0 Times
|
everything
|
![]() |
![]() |
![]() |
#31 |
Join Date: Apr 2005
Posts Rated Helpful 0 Times
|
two answers
First, I hate getting new ideas for maps that I just HAVE to create right away when I am far along on one idea for a map. Second, I hate the fact that I cannot draw very well, so I can't get the actually concept of what something will look like down on paper before I forget. This usually results in me waking up at 3am with a cool idea for a ceiling or spawn room and opening hammer to become a slave until it is mostly built. I have no problems sketching overviews of all my maps, but I never have been good at just a sketched picture of what it will look like to, say, look at the lobby balcony on my map ff_vaniax from a first person perspective. |
![]() |
![]() |
![]() |
#32 | |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
Quote:
|
|
![]() |
![]() |
![]() |
#33 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
My new strategy is to just close hammer whenever I'm not feeling totally inspired.
|
![]() |
![]() |
![]() |
#34 |
Join Date: May 2005
Location: Changes every few months
Posts Rated Helpful 0 Times
|
Yeah, me too. I really want to work on lake, but I'm just not inspired worth a hoot anymore. I don't know what it is - everything else seems the same...
|
![]() |
![]() |
![]() |
#35 |
Join Date: Feb 2006
Location: East Coast, USA
Posts Rated Helpful 0 Times
|
I'll give you a solution to your motivation problems.
Go sign yourself up for an extremely boring lecture that lasts about 2 hours. Out of pure desperation and a desire to escape, your mind will start thinking about fantastic map ideas. Alternatively, assign yourself a 10 page paper on the Chinese cultural revolution, and make it due tomorrow. I guarantee you'll want to map all night instead. That's the story of college for me. I get the best ideas when I can't map, or shouldn't be mapping. When I finally have some free time to map, I'm like... ehhh what's going on outside? |
![]() |
![]() |
![]() |
#36 |
Join Date: Jan 2005
Location: San Diego
Posts Rated Helpful 0 Times
|
Texturing & Displacements.
|
![]() |
![]() |
![]() |
#37 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
Playing some seriously jammin' music always helps me get over it. I have to make myself a new playlist every few days to keep myself inspired.
|
![]() |
![]() |
![]() |
#38 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
|
I definitely dislike Hammer. Hammer and thinking.
|
![]() |
![]() |
![]() |
#39 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
yeah i'm pretty anti-thought myself.
|
![]() |
![]() |
![]() |
#40 |
Join Date: Apr 2005
Location: Ireland
Posts Rated Helpful 0 Times
|
Spending days working on a map, then reaching that point where you realise it's just not working... which is about 99% of anything I've ever done in wc/hammer.
But at least I know when to quit, instead of releasing half finished, ill thought out crap that nobody will play. (rjump_bliss being the only exception ![]() tbh it's hard to get anything done when you're your own worst critic... I scrap everything I make... abandon maps left, right and center... mapping consumes so much time and produces so little (at least with my planning/workflow). Oh and Steam... I f*cking hate having to put up with Steams mood-swings... give me stand-alone apps any day. |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|