08-11-2013, 01:08 AM | #21 |
Nade Whore
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obviously yes. this game will one day be the bees knees among all the hip youngsters who decide that games like call of duty and tf2 are no longer considered 'fun'.
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08-11-2013, 04:29 AM | #22 |
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Beta Tester Join Date: Jan 2012
Gametype: AvD Posts Rated Helpful 35 Times
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Popular by today's standards? No.
Grow over time? Possibly, but not likely. Die off any time soon? No. |
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08-12-2013, 01:09 AM | #23 |
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Class/Position: Soldier Gametype: Capture the Flag is there any other Posts Rated Helpful 26 Times
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what he said ^
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08-14-2013, 05:19 PM | #24 |
Join Date: Dec 2012
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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08-14-2013, 07:59 PM | #25 |
Nade Whore
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Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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TF2 sucks
COD sucks Comparison made. |
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08-15-2013, 09:33 PM | #26 |
Join Date: Sep 2008
Gametype: Capture the Flag Posts Rated Helpful 2 Times
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new players
Been gone for a while, returning, realizing NG class is even shittier that before SG is way slower, Ng class even more difficult to play, Squeek says he never builds dispensers lol...wtf? new players come in want kills wanna play NG get their ass handed to them, leave...SGs blow seriously..cmon..
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08-15-2013, 11:07 PM | #27 |
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The players who would do that aren't the type of people who would stick around and learn the intricacies of the game anyway.
Last edited by CaptainAhab; 08-15-2013 at 11:08 PM. |
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08-16-2013, 01:54 AM | #28 |
Join Date: Nov 2012
Location: In a gofer hole
Gametype: AvD/IvD Posts Rated Helpful 12 Times
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Engineer isn't free kills without aiming? Obviously terrible class design please buff. In all seriousness it's fine for some classes to be noob friendly but no class should be a crutch for ez kills. Even pyros and heavy aim. Engineer needs to help his sentry get the kills 90% of the time. If he doesn't aim and is still pwning you its your fault considering how easy it is to blow a sentry down.
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08-16-2013, 01:22 PM | #29 |
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2.0 engie was exactly that and people didn't stick around. I can remember people on pubs literally going to the basement/flagroom, making a level 3 sg, and chatting about life on the mic for the rest of the game. Occasionally wrenching it and making a new one. Not even kidding.
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08-16-2013, 01:30 PM | #30 |
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Location: Pennsylvania
Class/Position: Soldier / Medic Gametype: Capture the Flag Affiliations: has left the game Posts Rated Helpful 10 Times
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Engineer is dependent on his team helping support his gun.. so it is not one of those classes you build a gun in the 'perfect' spot and just let it do the work for you. You have to constantly keep building and making the enemy work for flag movement while unloading all of their grenades/ammo on trying to take them down before they get the flag... also engineer is a lot more buffed in FF(charged rails almost killing enemies with full health/can build dispenser and level1 after re-spawning/recharging cells with rail-gun and automatic dispenser putting recharging ammo/cells) than it was in TFC.
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08-16-2013, 03:55 PM | #31 | ||
Heartless Threadkiller
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I think your first line indicates the heart of the problem:
Quote:
In a pub setting, you can't be dependent on other players, because it lacks the organization. Does that make it a problem with the Engy? Partially. All classes should be strong enough to play alone, but better with the right support. That's the issue, I think. It's too easy to defeat a lone engineer, unless he's highly skilled. Something "new" players obviously aren't.
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08-16-2013, 04:27 PM | #32 |
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Engi isn't really that dependent on team mates in a pub. I've found generally in pubs even having team mates is enough help. No guns obviously going to last forever, but you shouldn't have any problem getting one up and doing some work with it.
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08-17-2013, 05:45 AM | #33 |
Join Date: Jul 2010
Class/Position: Medic Gametype: Capture the Flag Posts Rated Helpful 1 Times
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Please fix the hanging steam validation and hl2.exe crashes. Whenever I feel like playing it ends up crashing or doesn't launch at all and just hangs on the validating files window so I just play tfc or tf2 instead. I've also been getting huge fps spikes since the 2.46 update which makes it unplayable.
Last edited by chicken; 08-17-2013 at 05:46 AM. Reason: 2.46 not 2.6 |
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08-17-2013, 01:33 PM | #34 | |
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Quote:
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08-17-2013, 08:41 PM | #35 |
worst ff player eu
Join Date: Jun 2012
Location: South Yorks., England
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You can't just say 'other Steam games' because the quality of those other Steam games varies wildly like a bitch. You have good games, good games with a few bugs (dammit XCOM: EU, I got really pissed at the couple of spelling mistakes in the last mission), and horrible games which are only on Steam because whoever Valve employs to decide who uses Greenlight and who is forwarded straight to Steam is a complete fucking retard.
Anyway, chicken, all Source games have random crashes all the fcking time though, and your comment about validating files doesn't make sense to me... You either mean you get disconnected from a server due to Steam validation failure, which happens about once a decade to people and is easy to fix, or that Steam comes up and says it needs to validate files when you try to play the game, which shouldn't happen in the first place because Fortress Forever is a mod, meaning it doesn't use .GCF files and CAN'T be validated. I've never heard of FPS spikes, but my PC is kinda good, and I always have 200 - 300 FPS. Anyway, Engineer is a team dependent class based on his own attributes throughout every Fortress game. His main damage dealer is a static turret that is susceptible to longer range attacks, and can also be strafed around to dodge. If you think about it, most defensive classes ARE. HWGuy needs to be able to get to his killing spot as fast as possible, and is slow and susceptible to backstabs when firing his AC, Demoman is quite weak, and relies on people to keep him alive while he sets up pipes and detonates them. Soldier is the least team dependent, as he is the fastest defensive class when used well, the quickest killer when used well, but that's the thing, "used well". Oh, and Sniper and Pyro are just ignorant pricks and no-one gives a fcking shit. Also, I assume dependent is American, prolly? And therefore dependant is British. Because Chrome doesn't say either are wrong spellings. CONFUSING. I prefer dependent, though. Dependant seems like it would be de-pendant, which would be removing a pendant from someone. Well, I just brought the English language into a forum on the internet to do with video games. Bye bye.
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08-17-2013, 08:59 PM | #36 | |
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Class/Position: Medic Gametype: Capture the Flag Posts Rated Helpful 1 Times
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Quote:
I get this problem over half the time I try to launch it, http://i42.tinypic.com/20z5q9h.jpg It just ends up with saying steam servers are busy and doesn't launch. |
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08-17-2013, 09:11 PM | #37 | |
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Source mods, w/e.
Quote:
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Currently equipped: Rad Scarf of liberating happiness. Last edited by FDA_Approved; 08-17-2013 at 09:11 PM. |
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08-18-2013, 07:33 AM | #38 |
Join Date: Oct 2010
Class/Position: Scooooooooot/NG Gametype: Capture the Flag Affiliations: [SNAFU], ^HeLL Posts Rated Helpful 3 Times
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needs more CP/AVD maps those just seem to be more pub friendly cuz they can just handle much more players
also pls do buff engy i would absolutely just love that |
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08-18-2013, 08:28 AM | #39 |
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AvD FTW!
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08-18-2013, 02:06 PM | #40 |
Nade Whore
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Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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I'm not sure I agree. CTF maps can handle just as many players. It's just that we've gotten used to the OvD style gameplay for so long due to the relatively small player base that it has become the norm. We need to encourage more people to play a regular style CTF game where both teams have offense and defense and doing that can often make CTF maps just as fun as AVD.
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