05-08-2008, 02:19 AM | #21 | |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
__________________
I Love GenghisTron . I miss you sooooo Much. LOL. |
|
|
05-08-2008, 02:35 AM | #22 | |
D&A Member
Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
|
Quote:
Code:
g_RTVEnded = true; Scuzzy
__________________
"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
|
|
05-08-2008, 02:36 AM | #23 | |
D&A Member
Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
|
Quote:
__________________
"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
|
|
05-08-2008, 03:18 PM | #24 | |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
At one time I was running the beta 1.0.1 but reverted back to the stable build so maybe I did confuse the two.
__________________
I Love GenghisTron . I miss you sooooo Much. LOL. |
|
|
05-08-2008, 04:20 PM | #25 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Any word on being able to make people glow different colors, or have trails? I'd like to test this type of thing on a few concmaps to see what the affect would be.
Oh and what of a possible Force Grab plugin? I used to use that in CS for controlling assholes in our server. |
|
05-09-2008, 02:26 AM | #26 | |
D&A Member
Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
|
Quote:
Add your fun_commands.smx to your plugins directory. sm_freeze is what you're looking for. You can make people glow different colors, we use that for tagging players... doesn't look as good in FF as it did in TFC though.
__________________
"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
|
|
05-09-2008, 03:37 AM | #27 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Ya Kube depending on what version your running it should be in
addons/sourcemod/plugins/disabled move it from the disabled folder to the plugins folder. To find out what version of SM your running fire up hlsw and type "meta list" in console. To see what plugins SM is running type "sm list plugin" and it will tell you all the plugins sourcemod is running.
__________________
I Love GenghisTron . I miss you sooooo Much. LOL. |
|
05-09-2008, 11:11 AM | #28 | |
D&A Member
Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
|
Quote:
__________________
"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
|
|
05-09-2008, 05:18 PM | #29 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
LMAO
__________________
I Love GenghisTron . I miss you sooooo Much. LOL. |
|
05-09-2008, 11:38 PM | #30 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Is there a way I can disable certain plugins for my UGC match config in the cfg file, or is there also a way to enable/disable certain plugins on the fly, while I'm in my server?
|
|
05-10-2008, 02:13 AM | #31 | |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
But let me see if I can dig up the SM command page. I think this is what you want. http://wiki.alliedmods.net/War_Mode_...r_Mode_Configs
__________________
I Love GenghisTron . I miss you sooooo Much. LOL. |
|
|
05-15-2008, 07:53 PM | #32 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Ok here is a list and links of what I'm running.
Meta Mod 1.4.3 http://www.metamodsource.net/ SourceMod http://www.sourcemod.net/ These next five are third party, But on the approved plug in section for SM. Edit: I made 1-5 links so you guys don't have to search. 1)MOTD 2)Bad Name Banning 3)Name Changer 4)Spray Tracer 5)Advertisements
__________________
I Love GenghisTron . I miss you sooooo Much. LOL. Last edited by [AE] 82694; 05-17-2008 at 06:49 AM. |
|
05-17-2008, 05:10 AM | #33 |
D&A Member
Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
|
Isn't the motd command self defeating in FF? The development team changed it from the HTML page to that tiny 3 line text on the startup, didn't they?
Scuzzy
__________________
"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
|
05-17-2008, 06:45 AM | #34 | |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
This is a third party plugin that links it to a html page. It's a little slow but it works well for displaying a web page in the server. Admins can even type sm_motd "player name" and force it to pop up in front of that player. Also players can type rules or motd in chat to link to the page. http://forums.alliedmods.net/showthread.php?p=583129 All those plugin names are links in my previous post. All from allied moders forums SourceMod approved plugins section.
__________________
I Love GenghisTron . I miss you sooooo Much. LOL. |
|
|
05-19-2008, 06:39 PM | #35 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Ok, so I've updated metamod/sourcemod to the most recent stable versions, however, I have a couple questions about specific cheat commands.
Say I want to disable impulse commands to admins only, is this possible? It's mainly for when I want to turn cheats on in the server, but don't want some ass(sbp ) to crash the server by spawning 500 buggies. Could the same be done for other commands such as noclip or godmode? |
|
05-19-2008, 07:01 PM | #36 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Well you can limit the admins who can turn sv_cheats on but once they are on I don't think you can control who uses the cheat command's. Once on I believe anyone can use it.
__________________
I Love GenghisTron . I miss you sooooo Much. LOL. |
|
05-19-2008, 10:46 PM | #37 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
There's a plugin that prevents non admins from putting commands once cheats are on. Im leaving to work so I'll leave you searching
__________________
|
|
05-20-2008, 02:03 AM | #38 | |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
Here ya go Kubedawg. I wont tease ya and leave ya hanging like a woman. http://forums.alliedmods.net/showthread.php?p=600521 But you should thank Geo for jogging my memory.
__________________
I Love GenghisTron . I miss you sooooo Much. LOL. |
|
|
05-20-2008, 05:29 AM | #39 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
__________________
|
|
06-28-2008, 06:32 PM | #40 |
I like Ceyx
Beta Tester
|
I was wondering if it were possible to edit the rtv script to enable actual nominations. for example if i type nominate now, a menu comes up with say 8 diff maps. but i type nominate ff_map and that one isnt listed, then it should make it so, else give message saying it's already an option. Ideas?
__________________
hef |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|