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Old 03-22-2008, 07:12 AM   #21
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Finish optimizing pitfall ffs.
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Old 03-22-2008, 10:25 AM   #22
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Quote:
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Finish optimizing pitfall ffs.
Pitfall is a monster. Every time I go near it I feel a small portion of my brain being eaten.

For example:
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Old 03-23-2008, 03:49 PM   #23
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^
Looks like you divided by zero.
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Old 03-23-2008, 03:52 PM   #24
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this map would go well with some waterfalls
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Old 03-23-2008, 04:12 PM   #25
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Amazing Squeek! Dr. Satan, is it on the UGC server yet?
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Old 03-23-2008, 11:06 PM   #26
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um...not yet but I'll get it on there in a bit.

We played it last night on [AE] server and it's awesome.
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Old 03-24-2008, 06:09 AM   #27
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:)

looks great, think its gonna be a must map like dm_sqeek ^^
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Old 03-24-2008, 06:26 AM   #28
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added to the UGC server!
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Old 03-24-2008, 06:34 AM   #29
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By the way, the bag on the ramp is NOT supposed to give full grenades. That was a big, bad mistake. It'll be fixed in b2.
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Old 03-24-2008, 06:36 AM   #30
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Quote:
Originally Posted by squeek.
By the way, the bag on the ramp is NOT supposed to give full grenades. That was a big, bad mistake. It'll be fixed in b2.
good...also you should make the nade bag a little longer spawn time cause it seems to fast IMO.
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Old 03-24-2008, 06:41 AM   #31
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Quote:
Originally Posted by Dr.Satan
good...also you should make the nade bag a little longer spawn time cause it seems to fast IMO.
Will do. Maybe I'll just make it give 2 | 1 (or 2 | 2) instead of 4 | 4 and keep the timer.
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Old 03-24-2008, 06:52 AM   #32
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yeah that would work...also does everyone start out with full nades? I know that pyro does (primary and secondary)...that might be why it seems to spawn too soon.
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Old 03-24-2008, 07:01 AM   #33
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It should give the default number of grenades on spawn. I didn't modify it at all.
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My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

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Old 03-24-2008, 07:24 PM   #34
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hey love the map, was jsut wondering if you knew about the hole in the map and the ability to clip through certain areas of the map after you get outside/underneath it?
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Old 03-24-2008, 07:25 PM   #35
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Played this for a bit and it felt just like old times. My thoughts:

Too much grass! I think that the floor inside the FD, especially the steps, needs to be just like the FR. Perhaps some different textures for the walls in the yard?

Needs rocks next to FD of each base, or at least some kind of obstacle.

Love the tunnel! This will make for an interesting twist in how this map is played. Can you make it so the lights are flush with the ceiling so the tunnel can be traversed with a conc?

I think the ledges in the FR are great too. They weren't on the old one, so that should make concing up to the flag a bit different as the demo will blow his load early while you sit above the flag laughing.

All in all, great stuff Squeek. Keep it coming. I bet you couldn't remake Siege...
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Old 03-24-2008, 08:19 PM   #36
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Quote:
Originally Posted by Swizzle Sticks
All in all, great stuff Squeek. Keep it coming. I bet you couldn't remake Siege...
Was that a dare or a double dog dare?
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Old 03-24-2008, 09:02 PM   #37
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I TRIPLE DOG DARE YA!
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Old 03-24-2008, 09:25 PM   #38
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Quote:
Originally Posted by Zatoichi
hey love the map, was jsut wondering if you knew about the hole in the map and the ability to clip through certain areas of the map after you get outside/underneath it?
Yeah, I thought there might be a place that this would be possible. I didn't do a thorough check by any standards for b1, but I'll get this fixed for b2.

Also, I am thinking of releasing two versions of the final map. One with the current dimensions (ff_myth_classic or ff_myth_c), and one with modified dimensions (ff_myth).
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Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

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Old 03-25-2008, 01:16 AM   #39
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Attention
The ramp bag gives full nades. This was a complete accident and was never meant to be. Any server owners, please download and upload this new lua.
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Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
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Old 03-25-2008, 02:48 AM   #40
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Done
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