04-03-2008, 06:36 AM | #21 |
get off my lawn
Join Date: Mar 2007
Class/Position: O scout / demo Gametype: killing Posts Rated Helpful 0 Times
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second prop is the G36C, I guess you chose it because if you mess up nobody will notice because the weapon is so ugly anyways.
Looks good, man, keep at it!
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04-03-2008, 06:48 AM | #22 |
Join Date: Feb 2008
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g36c ugly??? BLASPHEMY!!
I love that rifle, its actually my FIRST model, followed by the female, then the barrett. again, thanks for the input guys. |
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04-03-2008, 07:28 AM | #23 |
Useless
Retired FF Staff
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Gotta love the G36c.
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04-03-2008, 12:45 PM | #24 |
Its over nine thousands!!!
Join Date: Nov 2007
Location: Poland
Class/Position: midmap pyro / o spy Gametype: AvD Posts Rated Helpful 0 Times
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applyformodelerandanimatorapplyformodelerandanimat or
applyformodelerandanimatorapplyformodelerandanimat or Do it, now. ... Please? |
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04-03-2008, 02:37 PM | #25 |
[AE] 0112 Ihmhi *SJB
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That's pretty good looking.
My first model was very artistic. I called it "Ball on a box". It got rave reviews.
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04-04-2008, 01:04 AM | #26 |
Join Date: Feb 2008
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So im working on a short animation of this project. And its coming along smoothely i suppose.
Guess ill post some screens, note that this is being animated and its only screencaps of different frames, ill start at the beginning She has her back on the wall, Rainbow6vegas style really, peering around the corner: http://img136.imageshack.us/img136/8480/picture1ux1.png She hears something coming at her, and she aims: http://img261.imageshack.us/img261/8196/picture2oh9.png then...BOOM! http://img261.imageshack.us/img261/9369/picture3nj9.png and in the same action she turns the corner, peering around it (Vegas style) http://img261.imageshack.us/img261/196/picture4zk4.png its not rendered yet or is it actually in movie format, and its still quite rough. Heres another screencap of the same peering around the corner part, remember this is all animated and just caps of the different frames http://img210.imageshack.us/img210/7825/picture5al7.png Animating is pretty fun thusfar, when i actually get it all in movie format ill upload it. Things to know though. 1. The environment shes in has all standin models, there will be other characters that she blows away, and there will be color detail along with low poly props as decorations 2. I didnt even set camera angles for the animation, those caps are not where the camera will be. 3. Its my first attempt at animation. Tell me what you think. |
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04-04-2008, 03:59 AM | #27 |
Useless
Retired FF Staff
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Looks alright, although the way she's holding her gun while against the corner is solidly useless. You could see that barrel sticking out a mile away.
She's not so much hiding, as indicating that she cannot, at that moment, be shot from where the enemy might be standing.
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04-04-2008, 04:34 AM | #28 |
Join Date: Feb 2008
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Heh, Forgot to mention, the enemies are Zombies, otherwise i wouldve taken that into consideration.
Thanks for the feedback again guys your really helpin me push this through |
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04-04-2008, 04:39 AM | #29 |
This is still alive?
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Sniping zombies eh? Beautiful.
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04-04-2008, 05:07 AM | #30 |
Join Date: Feb 2008
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So im basically done with the animation, just a few more tweaks here and there to make it look right. Just thought id post this.
We arent going into texturing with this video, so im just using basic Color. http://img522.imageshack.us/img522/733/picture1uy9.png I like to call it "SURPRISE! COCKBAG!" |
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04-04-2008, 01:53 PM | #31 |
Annoying people since 1986
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Very very very nice. Keep up the good work dude, I love it!
applyforanimatorapplyforanimatorapplyforanimatorap plyforanimatorapplyforanimatorapplyforanimatorappl yforanimatorapplyforanimatorapplyforanimatorapplyf oranimatorapplyforanimatorapplyforanimatorapplyfor animatorapplyforanimatorapplyforanimatorapplyforan imatorapplyforanimatorapplyforanimatorapplyforanim ator |
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04-04-2008, 07:21 PM | #32 |
Useless
Retired FF Staff
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The posing looks really good, very dynamic. I hope you can get the flow from pose to pose looking that good as well.
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04-04-2008, 10:51 PM | #33 | |
Heartless Threadkiller
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Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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Can you pose her with her legs behind her head? Arms reaching up and through......
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04-05-2008, 12:18 AM | #34 |
Join Date: Feb 2008
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Got another model done today, curse this 500 poly limit.
http://img386.imageshack.us/img386/3977/picture3fo4.png http://img405.imageshack.us/img405/1174/picture4gw2.png http://img405.imageshack.us/img405/2795/picture5bm2.png its a basic spas12, i intended to model the sights, stock, slide and trigger, then the stock, but the poly limit got me. i might just save this and then continue it for my own purposes. what do ya think? |
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04-05-2008, 06:16 AM | #35 |
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Pretty good! I like spas 12.
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04-05-2008, 08:39 AM | #36 | |
Annoying people since 1986
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Quote:
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04-05-2008, 02:52 PM | #37 |
FORUM ADM!N
Join Date: Mar 2007
Location: The Sun
Class/Position: O/D D/O - For life or death Gametype: 2fort Spectating Llama GD Ex. TALOS Sniper Affiliations: FF God, The Yellow Brotherhood Posts Rated Helpful 13 Times
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How hard is it to make a set of titties in Maya.........
I think the nipple should be pointy like the end of a kinfe and the breasts themseleves should be supple but realistic in size. I think a nice pair of perky DDD's would be adequate. I also think the bologna slice inverted nipples would go well with them as well. Make one bigger then the other as well and one pointed in a weird direction. These should also be snake snow slope titties like the biker chicks have that come down at an angle and then curve back upwards. Add about a few hundered bumps on each of the areolas and then we will have the perfect winners. Yummy........sounds good to me. Anyone up for some cottage cheese?
dh
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04-05-2008, 04:37 PM | #38 | |
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Quote:
........? |
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04-05-2008, 04:56 PM | #39 |
This is still alive?
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Goddamnit DH, if you scare him away I swear...
I'll tell my leader on you. |
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04-05-2008, 05:19 PM | #40 |
Join Date: Feb 2008
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Id like to replace the current super shotty with an actual spas12 that i made.
I would need to know poly limitations and id also need someone else to texture it. Im no texture artist i think im a bit away from actually being able to pull this one off, id also need a matching first person model, and animate it all. *sigh* i guess i can TRY to give it a whack or two, dont get your hopes up though. (knowing poly limits and what not would really help get it started) |
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