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Old 04-03-2008, 06:36 AM   #21
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second prop is the G36C, I guess you chose it because if you mess up nobody will notice because the weapon is so ugly anyways.

Looks good, man, keep at it!
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Old 04-03-2008, 06:48 AM   #22
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g36c ugly??? BLASPHEMY!!

I love that rifle, its actually my FIRST model, followed by the female, then the barrett.

again, thanks for the input guys.
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Old 04-03-2008, 07:28 AM   #23
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Gotta love the G36c.
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Old 04-03-2008, 12:45 PM   #24
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applyformodelerandanimatorapplyformodelerandanimat or
applyformodelerandanimatorapplyformodelerandanimat or

Do it, now. ...
Please?
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Old 04-03-2008, 02:37 PM   #25
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That's pretty good looking.

My first model was very artistic. I called it "Ball on a box". It got rave reviews.
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Old 04-04-2008, 01:04 AM   #26
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So im working on a short animation of this project. And its coming along smoothely i suppose.

Guess ill post some screens, note that this is being animated and its only screencaps of different frames, ill start at the beginning

She has her back on the wall, Rainbow6vegas style really, peering around the corner:

http://img136.imageshack.us/img136/8480/picture1ux1.png

She hears something coming at her, and she aims:

http://img261.imageshack.us/img261/8196/picture2oh9.png

then...BOOM!

http://img261.imageshack.us/img261/9369/picture3nj9.png

and in the same action she turns the corner, peering around it (Vegas style)

http://img261.imageshack.us/img261/196/picture4zk4.png

its not rendered yet or is it actually in movie format, and its still quite rough.
Heres another screencap of the same peering around the corner part, remember this is all animated and just caps of the different frames

http://img210.imageshack.us/img210/7825/picture5al7.png

Animating is pretty fun thusfar, when i actually get it all in movie format ill upload it. Things to know though.

1. The environment shes in has all standin models, there will be other characters that she blows away, and there will be color detail along with low poly props as decorations
2. I didnt even set camera angles for the animation, those caps are not where the camera will be.
3. Its my first attempt at animation.

Tell me what you think.
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Old 04-04-2008, 03:59 AM   #27
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Looks alright, although the way she's holding her gun while against the corner is solidly useless. You could see that barrel sticking out a mile away.

She's not so much hiding, as indicating that she cannot, at that moment, be shot from where the enemy might be standing.
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Old 04-04-2008, 04:34 AM   #28
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Heh, Forgot to mention, the enemies are Zombies, otherwise i wouldve taken that into consideration.

Thanks for the feedback again guys your really helpin me push this through
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Old 04-04-2008, 04:39 AM   #29
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Sniping zombies eh? Beautiful.

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Old 04-04-2008, 05:07 AM   #30
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So im basically done with the animation, just a few more tweaks here and there to make it look right. Just thought id post this.

We arent going into texturing with this video, so im just using basic Color.

http://img522.imageshack.us/img522/733/picture1uy9.png

I like to call it "SURPRISE! COCKBAG!"
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Old 04-04-2008, 01:53 PM   #31
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Very very very nice. Keep up the good work dude, I love it!

applyforanimatorapplyforanimatorapplyforanimatorap plyforanimatorapplyforanimatorapplyforanimatorappl yforanimatorapplyforanimatorapplyforanimatorapplyf oranimatorapplyforanimatorapplyforanimatorapplyfor animatorapplyforanimatorapplyforanimatorapplyforan imatorapplyforanimatorapplyforanimatorapplyforanim ator
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Old 04-04-2008, 07:21 PM   #32
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The posing looks really good, very dynamic. I hope you can get the flow from pose to pose looking that good as well.
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Old 04-04-2008, 10:51 PM   #33
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Can you pose her with her legs behind her head? Arms reaching up and through......
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Old 04-05-2008, 12:18 AM   #34
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Got another model done today, curse this 500 poly limit.


http://img386.imageshack.us/img386/3977/picture3fo4.png
http://img405.imageshack.us/img405/1174/picture4gw2.png
http://img405.imageshack.us/img405/2795/picture5bm2.png

its a basic spas12, i intended to model the sights, stock, slide and trigger, then the stock, but the poly limit got me. i might just save this and then continue it for my own purposes.

what do ya think?
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Old 04-05-2008, 06:16 AM   #35
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Pretty good! I like spas 12.
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Old 04-05-2008, 08:39 AM   #36
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Quote:
Originally Posted by Lime Pirate
Got another model done today, curse this 500 poly limit.


http://img386.imageshack.us/img386/3977/picture3fo4.png
http://img405.imageshack.us/img405/1174/picture4gw2.png
http://img405.imageshack.us/img405/2795/picture5bm2.png

its a basic spas12, i intended to model the sights, stock, slide and trigger, then the stock, but the poly limit got me. i might just save this and then continue it for my own purposes.

what do ya think?
My personal favo!
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Old 04-05-2008, 02:52 PM   #37
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How hard is it to make a set of titties in Maya.........

I think the nipple should be pointy like the end of a kinfe and the breasts themseleves should be supple but realistic in size. I think a nice pair of perky DDD's would be adequate. I also think the bologna slice inverted nipples would go well with them as well. Make one bigger then the other as well and one pointed in a weird direction. These should also be snake snow slope titties like the biker chicks have that come down at an angle and then curve back upwards. Add about a few hundered bumps on each of the areolas and then we will have the perfect winners. Yummy........sounds good to me. Anyone up for some cottage cheese?

dh
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Old 04-05-2008, 04:37 PM   #38
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Quote:
Originally Posted by DarkeN_HellspawN
I think the nipple should be pointy like the end of a kinfe and the breasts themseleves should be supple but realistic in size. I think a nice pair of perky DDD's would be adequate. I also think the bologna slice inverted nipples would go well with them as well. Make one bigger then the other as well and one pointed in a weird direction. These should also be snake snow slope titties like the biker chicks have that come down at an angle and then curve back upwards. Add about a few hundered bumps on each of the areolas and then we will have the perfect winners. Yummy........sounds good to me. Anyone up for some cottage cheese?

dh

........?
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Old 04-05-2008, 04:56 PM   #39
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Goddamnit DH, if you scare him away I swear...

I'll tell my leader on you.
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Old 04-05-2008, 05:19 PM   #40
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Id like to replace the current super shotty with an actual spas12 that i made.

I would need to know poly limitations and id also need someone else to texture it. Im no texture artist

i think im a bit away from actually being able to pull this one off, id also need a matching first person model, and animate it all.

*sigh* i guess i can TRY to give it a whack or two, dont get your hopes up though.

(knowing poly limits and what not would really help get it started)
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