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Old 05-11-2015, 03:48 AM   #21
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Quote:
Originally Posted by squeek. View Post
Keep in mind that this is mostly just an empty rant, and I place all of the blame for this situation on myself. The development of FF has always been almost entirely in the dark (even to other developers a lot of the time), and the fact that I'm posting this in some random thread on the forums proves that this is very much still the case. Growing a community is hard work, and when you're doing it for an 8 year old game with extremely niche appeal, it's not exactly a surprise that it doesn't work out too well (especially when you're already bad at it).
squeek, you all have done an awesome job getting FF greenlit. If there's anything I can do to help, let me know. I've got Visual Studio knowledge (used it for multiple years in research and industry), and know my way around vBulletin. I've got some extra time this summer, and I'd be happy to lend a pair of hands to whatever tasks you all need help with.
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Old 05-13-2015, 09:42 PM   #22
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Perhaps post somewhere the positions that are needed, a job posting of the sorts?

Setup some volunteer developer system where the user can pick tasks from a list of items that need to be completed, with some end due date (obviously something very reasonable).

I'm just pulling shit out of my ass..

Squeek rocks!

<3
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Old 05-13-2015, 11:19 PM   #23
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Published a text for our german speaking players and potential players. wil be spreading it around tomorrow.

I allowed myself to use some FF videos to put my point across.

For those who care
http://dustbowlspam.blogspot.ch/
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Old 05-14-2015, 12:50 PM   #24
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Could anyone of you devs reply to what I have posted on the previous page? I truly think it's a critical feature.
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Old 05-14-2015, 08:18 PM   #25
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Quote:
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Perhaps post somewhere the positions that are needed, a job posting of the sorts?
http://www.fortress-forever.com/contribute
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Old 05-15-2015, 07:53 AM   #26
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squeek is god far as im concerned and his dance moves are our goals and his protractorz are our bible may we one day be reunited with our lord

"squeek is everywhere even in ur pocket"-stiffymywiffy
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Old 05-15-2015, 07:56 AM   #27
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Pretty sure you can see the fibonacci spiral in squeek's mustache.
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Old 05-16-2015, 06:37 PM   #28
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hey I tl;dr'd the fuck out of this thread but I just wanted to stop in to say that I love squeek and I will give him shoulder rubs and make him sandwiches whenever.

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Old 06-09-2015, 04:46 PM   #29
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¿Shall we tell a Vinesauce member about this game? It could give it a nice popularity, without too many normies.
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Old 06-09-2015, 04:53 PM   #30
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¿Shall we tell a Vinesauce member about this game? It could give it a nice popularity, without too many normies.
I don't think they will ever do such a thing.
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Old 06-09-2015, 05:18 PM   #31
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¿What about Jobel?
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Old 06-14-2015, 04:51 AM   #32
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Every dev hits walls, sometimes once, sometimes many times...with me and some others, it comes and goes. Currently, there is this post-steam wall that most of us are trying to get through. And personally, there's this old Source wall I'm wanting to get through, but every time I start diving into the 2013 port I'm reminded of nightmares.

I still maintain the best thing to do is get FF on Source 2013 with Mac and Linux support as well as many much moosens worth of Steam enhancements, like workshop first and foremost. All that and/or moving to a new engine, preferably Source 2 but we still know nothing about it haha...so the most logical thing is to go all in on the current codebase and make sure it's all as modern as it can be.

Something I've been contemplating has been prototyping a new hunted. I'm obsessed with that mode and think it'd be cool to make a "nextgen" hunted just to make it. Can't decide if I want to start it in Source 2013 or something else like unreal or unity...or fucking source 2 amiright whaaa. But it could just be ff_hunted2 in current FF with all sorts of new junk thrown in separated from current stuff somehow, not for sure yet.

Anyways, squeek is on point. We'll see what happens now. I really think a lot of motivation could come from people seeing/playing something brand new.

You know, Pepsi was once the choice of a new generation...
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