03-22-2006, 03:51 AM | #21 | |
Join Date: Jan 2005
Location: California
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Quote:
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03-22-2006, 08:11 PM | #22 |
Useless
Retired FF Staff
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...and he wants more of that. Did you not read the post you quoted?
He's tired of everything being moody and dark. Rounded and stylized without real room for movement. Cramped by extras and props.
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05-25-2006, 08:23 PM | #23 |
Join Date: May 2006
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hmm from the screenshots ive seen theres moody and dark maps as well as light, easy, homely maps like aardvark (which is really awesome in my opinion). tfc had some kind of dark moodyness here and there as well i think...
even if i like the easy style more, i loved more darkish maps like well alot either. i think the variety makes all the difference! i agree against stuff laying around, but i dont think maps like badlands are less fun for having more hangovers (hehe ^^). i guess it may just require more skill to play them. well it would be bad in any case if u would stuck or bounce of parts coz u cant reach the high with rocket/conc jumps... dunno. i see it relaxed. lets see what comes. i guess its hard concider the last point in ur maps if u never had the chance to play your map in the mod itself... EDIT: hmm i had alook at many of the custom maps. i see what ur takling about now. many seem to be forced realistic (even if looking great) ... hmm. one has to get used to that... Last edited by o_skorbut; 05-25-2006 at 09:01 PM. |
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05-28-2006, 01:37 AM | #24 |
Join Date: Jan 2005
Location: California
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this is why i like unreal maps.. its a mix of all themes/style.
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