02-29-2008, 11:34 PM | #21 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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it allows
We have a fast dl server in association with the game server, and yes it allows downloading, i did download ur map from our server, but from some hod reason some players when trying to downloading it, are disconnected showing a message saying that the server version differs.
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03-02-2008, 09:53 AM | #22 | |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 4 Times
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03-04-2008, 09:38 AM | #23 | ||
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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This map isn't supposed to be locked down so if thats what your after I dont think this map is for you, it should at least be slightly defendable though. What do people think of the following?
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03-06-2008, 06:05 AM | #24 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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This photos here taken with an empty server, i just taked a pic with some spam and then without spam.. but with 10 players it gets a lot more laggy.
Last edited by zE; 03-06-2008 at 06:11 AM. |
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03-06-2008, 04:38 PM | #25 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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ha! that 2nd pic is about what I get on a regular basis!
Donate to the Satan needs new ram fund now!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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03-06-2008, 04:52 PM | #26 |
Annoying people since 1986
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03-06-2008, 05:43 PM | #27 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
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05-13-2008, 11:03 AM | #28 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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In the summer I will have another look at this, what do people want me to do to improve it?
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05-13-2008, 12:43 PM | #29 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Ur map looks great, and brings some inovating textures, i would put it in our pub server, but dunno why , most plp cant dowload it..strange
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05-13-2008, 02:58 PM | #30 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Thats strange, maybe if you put it in a *.bz file it would help? I might have the extension wrong but its some compression you can use for maps, which makes them download faster. Also i think theres a file which is created when u run it which may be required?
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05-13-2008, 09:25 PM | #31 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Add scout to the lineup if it already isn't, then only allow 1 conc for each class, scout, and medic with no nade respawn bags for the offense.
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05-18-2008, 12:15 PM | #32 | ||
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I fixed some issues with lights too, will release an updated version soon. How do I restrict number of conc grenades when they normally start with two? I don't know if I will put the scout on, its not really needed on a map this size and with the jump pad too hmm... If there's demand I will though. Quote:
Last edited by own3r; 05-18-2008 at 12:21 PM. |
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05-20-2008, 09:03 PM | #33 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Code:
----------------------------------------------------------------------------- -- Players Spawn with Full Health/Armor/Ammo ----------------------------------------------------------------------------- function player_spawn( player_entity ) local player = CastToPlayer( player_entity ) player:AddHealth( 100 ) player:AddArmor( 300 ) player:AddAmmo( Ammo.kNails, 400 ) player:AddAmmo( Ammo.kShells, 400 ) player:AddAmmo( Ammo.kRockets, 400 ) player:AddAmmo( Ammo.kCells, 400 ) --player:AddAmmo( Ammo.kDetpack, 1 ) --player:RemoveAmmo( Ammo.kGren2, 4 ) -- Scout and Med local class = player:GetClass() if class == Player.kScout or class == Player.kMedic then player:RemoveAmmo( Ammo.kManCannon, 1 ) player:RemoveAmmo( Ammo.kGren2, 1 ) end end end end
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05-21-2008, 03:11 PM | #34 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Thanks a lot for your help, I will test this out after my exams (>June 2nd) From inspection it seems to do everything required, hopefully it aught to do the trick.
I will try and decrease the brushcount in some of the details as I did go overboard in places where the player will not notice so FPS should get a good boost. Will probably tweak some of the lighting and transitions to grass in the lower sections of the map too since that was mentioned. *edit* I was thinking of putting two platforms above the flag from about where the glass arch is in this picture http://www.ashu39.dsl.pipex.com/speedyctf/1.jpg to near the jump pad in a L shape. I would probably move the glass arch around to give some cover too. Last edited by own3r; 05-30-2008 at 11:27 AM. |
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