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Old 12-17-2007, 12:50 AM   #21
AfterShock
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Quote:
Originally Posted by AcidReniX
Its quite hard to explain bunnyhopping without writing a script first, but I'm quite lazy and the technique I show in the tutorial is how I picked it up.

It's not the best tutorial, but it is the method I used. I didn't want to focus on using maintaining speed to learn how to bunnyhop, or people wouldn't learn how to do it, they would only learn how to aircontrol off concs and rockets.
Yeah they're good points.. bunnyhopping is a mission to explain without actually being there teaching someone lol.

Would it be too much to ask for some very short (15 sec) videos of:

- Demoman placing a pipe trap, blowing it up
- Stacking burn levels as pyro with 3 burn weapons
- An explanation of the spy sabotage and how SG can see through cloaking but not disguise
- Building SG and upgrading

Basically I'm trying to get a basic manual on the website and was gonna do a few short vids myself about a few class things (have the youtube vids embedded in the page next to text about the classes), but since you're already on a roll thought i'd ask (no probs if not, I can do em)
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Old 12-17-2007, 12:57 AM   #22
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I made a tutorial of some sorts earlier showing how to lay more precise pipetraps by bouncing the pipes off walls/the ground.
ff_aardvark pipetrap
It kind of fails as a newbie helper though.
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Old 12-17-2007, 01:32 AM   #23
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Quote:
Originally Posted by AfterShock
Yeah they're good points.. bunnyhopping is a mission to explain without actually being there teaching someone lol.

Would it be too much to ask for some very short (15 sec) videos of:

- Demoman placing a pipe trap, blowing it up
- Stacking burn levels as pyro with 3 burn weapons
- An explanation of the spy sabotage and how SG can see through cloaking but not disguise
- Building SG and upgrading

Basically I'm trying to get a basic manual on the website and was gonna do a few short vids myself about a few class things (have the youtube vids embedded in the page next to text about the classes), but since you're already on a roll thought i'd ask (no probs if not, I can do em)

LOL, I've been spending today doing the first 3, just working on getting a nice looking video for them. The other's I could do on lan, those ones i need people so i'm relying on public play.

can do SG stuff though easily

*EDIT* Oh I wasn't doing short ones, I was doing semi/full class guides. I can make some short ones for you though.

Last edited by Arx; 12-17-2007 at 02:38 AM.
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Old 12-17-2007, 03:21 AM   #24
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<3
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Old 12-17-2007, 04:24 AM   #25
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I want to restate how happy I am with these. Ace work!
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Old 12-17-2007, 05:21 AM   #26
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Demoman video up. Its stage6 and it takes me a little while to buffer, but it is great quality and shows the gameplay very well.
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Old 12-17-2007, 05:31 AM   #27
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Great Video
Also PT got his ass kick
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Old 12-17-2007, 05:45 AM   #28
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In his defence, I think he probably realised i'd be recording and thus stayed scout for the majority of the map. Scout vs demoman isn't really ever going to go well lol.
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Old 12-17-2007, 05:48 AM   #29
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Yeah.

Neither is medic vs demoman if the demo is good enough.

Also, I lvoe your videos. If you need an engi for the spy video, I'll play him.
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Old 12-17-2007, 05:52 AM   #30
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I try not to stage my video's as it doesn't give a realistic insight into the game, I'd much rather just record a demo straight off a public, pickup or match to show exactly how it is performed in a real game.

But if I just need a stationary player to show say damage output or a feature of the game i'll give you a shout ;p
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Old 12-17-2007, 05:54 AM   #31
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I could, you know, fight back :P

I could go get ammo and come back to a sabotaged turret :P
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Old 12-17-2007, 05:58 AM   #32
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I'll post this in a Steam group announcement tomorrow night if it sounds good to you guys.
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Old 12-17-2007, 07:09 AM   #33
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By the time the stage6 video is done buffering, you could watch every other youtube one. Would reccomend staying with youtube for the impatient.
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Old 12-17-2007, 07:19 AM   #34
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I'm doing them both. I'll be gradually uploading them to Stage6 as they take a long time to upload, but some of the tutorials will require good quality as you may need to see distance objects or aiming patterns.
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Old 12-17-2007, 09:01 AM   #35
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Good work, should help out a lot of people
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Old 12-17-2007, 09:13 AM   #36
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For those that are serious about mastering bunny hopping but can't tell if you're even doing it, I found viewing in thirdperson is good to check if you're even doing it wright or wrong and how you look.

I wrote this to help me when I was learning to bh in TFC.
Again it's just to check basically.
Code:
//3rd person toggle (for a better look at your bunnyhopping offline)
alias 3rdoff "cam_idealyaw 90; firstperson; sv_cheats 0; alias 3rd 3rdon"
alias 3rdon "sv_cheats 1; cam_idealyaw 1; thirdperson; alias 3rd 3rdoff"
3rdon
bind "F9" "3rd"
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Old 12-17-2007, 12:41 PM   #37
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Watching that demoman vid reminds me: those big black dark patches where explosion decals are.. they gotta go! (or at least be tweaked so they don't stay there forever. impossible to see what's going on in that flagroom..)
-> Added to the list!
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Old 12-17-2007, 12:46 PM   #38
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Arx: you sir, are a star.
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Old 12-17-2007, 05:45 PM   #39
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Oh well, if they are going to be the official videos then i think they have to be re-made,

For example the conc tutorial, add how to strafe in the air and show the huge difference, also the "throw 1 conc and hold another one" demostratng like u conc, grab a flag and conc again... also there is a far more easy way to go up at well, i think its important that the phisycs of the conc get explained, for example if ur too close to the conc u wont get as much as impulse that if u stay on the edge of the blast of the conc. Also u can show the normal concs that would help players on everymap, aardvarks conc (arrow + conc = mega blast), sd2 ramp straight into T junction conc, also the well T to FR with one HH, and well there are many that u can show like for the new players to have an idea where to conc.

Also with the flame pushing, there are way more things that can be done, for example when u fall u can get less damage by aiming the flamethrower at the ground, or reaching higher and further distances.

Also the demoman, it should be explained that the little shotgun is userfull when u for example hurt bad a enemy with a blue pipe or the pipetrap doesnt kill him, also the thing that u can only place 8 pipes, and the detpack that is userfull for some positions and the most important, how to place a pipetrap, like looking down and using physics + logic to make decent pipetraps, maybe show how to place them on some maps, there are certain tricks or spots where u can make a better pipetrap, and well there is more but i think that would be enough.


edit: maybe i can give u a hand with demos or something if u like... i really thougth about doing this like weeks ago but the fact that i speak like borat kinda make me dessist on the idea.
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Old 12-17-2007, 05:51 PM   #40
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^ That stuff would go in "wtf you need to refer to this after viewing AcidReniX's tutorials is beyond me you stupid mother funker tutorials"
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