10-27-2012, 08:18 AM | #21 |
I like to spam binds
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10-27-2012, 02:50 PM | #22 |
[Caleb]
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FDA, the reason it damages the HW is because the AC sends a high voltage charge throughout the HW's fat body so powerful that it creates a shockwave.
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10-27-2012, 05:08 PM | #23 |
Nade Whore
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Basically, his own farts are so powerful they damage him.
Last edited by KubeDawg; 10-27-2012 at 05:08 PM. |
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10-27-2012, 05:44 PM | #24 |
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10-28-2012, 06:11 PM | #25 |
#FF.Pickup Dictator
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i thought it was a gas he emits when he goes super saiyan.
i dont mind OP i like the rage it gives me. dont get rid of it just tweak |
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10-28-2012, 06:15 PM | #26 |
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10-29-2012, 02:49 PM | #27 |
WhenNailGrenWillOut?
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I say remove overpressure and the slowgren and bring back the mirv and nailz but who listens to me?
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[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN Last edited by moosh; 10-29-2012 at 02:49 PM. |
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10-29-2012, 04:52 PM | #28 |
[Caleb]
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Don't remove it. Again, it hasn't changed any map cap averages, how is it that damaging? Grow a pair you nubs.
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10-30-2012, 02:48 PM | #29 | |
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the one problem that it brings the opponent to a complete and total stop other than that i think that it is fine. Prehaps a charge of electricity over the heavys body when he deploys mostly because it looks cool and people will stop calling it a heavy fart.
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10-31-2012, 11:26 AM | #30 | |
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11-02-2012, 02:29 AM | #31 |
#FF.Pickup Dictator
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yeah but we were talking about making it less effective.. bouncing people across maps seems a bit ridiculous
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11-02-2012, 02:32 AM | #32 |
[Caleb]
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*Imagines front door Schtop defense if this was how overpressure worked* =)
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11-02-2012, 01:31 PM | #33 |
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to go along with what i previously stated, though i didn't actually write it down. would be the player hit by heavy fart would also be given some or all air control. so it could find a wall to slam against to stop it from going to far back or position one self better.
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WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! Last edited by WiFiDi; 11-02-2012 at 01:35 PM. |
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11-02-2012, 04:01 PM | #34 | |
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11-02-2012, 05:45 PM | #35 | |
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Honestly it's just so broken. It's not really about how effective it is for the heavy. It's just the mechanics and interaction for it are fucking atrocious. It's so annoying because of how abrubt and harsh it is. It's like hitting a wall, nothing in this game is as jagged as OP is. Most things in this game seem to flow together well and create a fluid experience. OP greatly contrasts that, and offers you that rough and abrupt feeling. And nothing is a deffinitive shut out like OP is. You can take a rocket that pops you directly straight up, and still have hopes of making it into FR. Get hit with OP and really all you can do is stand there for the second it takes for you to get mowed down. |
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11-02-2012, 10:52 PM | #36 |
I like to spam binds
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FDA speaks the truth.
A fundamental design philosophy that people differ on is: Add more vs Remove more I'm all for the latter. Removing caltrops, spy gas nade, is fine by me. I'd rather have fewer tools and less frustration than more tools and more frustration. |
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11-03-2012, 03:03 PM | #37 |
[Caleb]
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What makes FDA rage more, overpressure or repeated tranqs?
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11-03-2012, 03:38 PM | #38 |
Nade Whore
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Tbh I'd rather have a working [Insert existing weapon/ability here] than removing features like largos suggests as well as rather than adding new features.
Basically, fix what is broke. Once that is done, THEN work on new ideas/mechanics/weapons/etcetcetc. But don't remove something unless there is very little chance to be able to fix it. The overpressure seems like a relatively easy fix, plus whatever magic squeek or the other devs do. |
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11-03-2012, 03:57 PM | #39 |
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I agree, the flow of the game -- which is one of the most appealing aspects in my opinion -- is utterly ruined by overpressure.
Inhibiting the heavy in some way, shape, or form would be a good addition imo, whether it be some sort of blindness/conc effect/damage/whatever. When a scout is stopped dead in his tracks by overpressure, it's game over, the run is stopped right there. There needs to be a way for the scout to get out of the effects of overpressure while not making overpressure nearly useless. Possibly allow the person affected to maintain air control, and not have them stop dead in their tracks? Maybe have some sort of a crapola-oil effect for the heavy's screen like in Mario Kart when you run over oil? (lol) Dunno. |
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11-03-2012, 04:06 PM | #40 |
[Caleb]
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Having a pop-up effect as well as reducing speed by 3/4 wouldn't be too bad. This would allow the scout to maintain air control while still making overpressure useful.
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