02-26-2008, 05:17 AM | #21 |
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Hey GambiT, great work man, I really like the way it looks...It could use some lighting though, maybe not brightening it up, but it needs more light.
If you remember in Episode 1 when Gordon breaks into that Combine prison/base and there are roaming spot lights, perhaps you could cue those up when the key has been taken, and have them just shine on different areas of the map, or even off when the key is safe, since it's such a dark map, this could help the defense know that the key is out, besides the nice lady telling them. All in all it looks great, looking forward to seeing what you can do with it. |
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02-26-2008, 05:18 AM | #22 |
Holy shit, thats kerrigan!
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oh, and make the lights on the entrances go away. they only help the D alot, and make spies useless
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02-26-2008, 05:33 AM | #23 | |
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02-26-2008, 06:59 AM | #24 |
FF LOL
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Gambit = epic, first redgiant and now rock2 =O
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02-26-2008, 04:30 PM | #25 |
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thunder and lightning every once and a while would be cool
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02-26-2008, 04:33 PM | #26 |
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that is a good possibilty
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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02-26-2008, 10:39 PM | #27 |
get off my lawn
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anything to distract those filthy defenders.
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02-27-2008, 01:04 PM | #28 | |
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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02-27-2008, 01:28 PM | #29 |
[AE] 0112 Ihmhi *SJB
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Hey Gambz, any chance of adding a little variation in the yard's groundwork? I just think rain should = puddles.
Also, if it's raining, what are ya gonna do about the yard tunnel? This is a problem I have not been able to figure out myself... if you have a door on a roof and there is rain/snow, how do you make it appear when the door opens and disappear when the door closes?
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02-27-2008, 01:31 PM | #30 |
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i can add puddles, only take about 5 seconds, i didnt think about it, thanks for the reminder.
and your question....i dont understand....
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02-27-2008, 02:26 PM | #31 |
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there could be a sewer system(behind the detwall) under the yard where the tunnel leads to, and the grate at the shower could be a movable toilet or something
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02-27-2008, 03:14 PM | #32 | |
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02-27-2008, 03:38 PM | #33 |
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just don't put a puddle there.. maybe raise the ground a bit around the tunnel entrance
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02-27-2008, 04:12 PM | #34 |
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the tunnel entrance is probably going to be a cement drainage type deal, seeing as how you cant blow up displacements, i'll have to put something else there...
and Satan, i'm not sure man..
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02-27-2008, 04:43 PM | #35 |
Annoying people since 1986
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GambiT, I love you.
That looks like I imagined it would look like, it's just spot on! And PLEASE don't make it brighter, it's rock2, it's supposed to be dark! |
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02-27-2008, 05:50 PM | #36 | |
Time Lord, Doctor
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Quote:
I'd much rather see doodz running around in there than having it where it looks like I'm being shot by nothing. Last edited by ensiform; 02-27-2008 at 05:58 PM. |
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02-27-2008, 05:52 PM | #37 |
Its over nine thousands!!!
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Agree with Brain Damaged.
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02-27-2008, 06:57 PM | #38 |
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Great work
Looking forward to be able to play good ol' Rock2 again ! |
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02-27-2008, 08:16 PM | #39 |
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eh just make a mock up section of displacements from brushwork to cover the hole, no need to be restrained by the static nature of displacements.
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02-27-2008, 08:25 PM | #40 |
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i thought about that, but im thinking that what i see in my head will be very nice...
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