06-22-2007, 05:13 PM | #21 |
Another
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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a update will be soon
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06-22-2007, 05:35 PM | #22 |
Banned
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Needs moar lazers.
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06-22-2007, 05:45 PM | #23 |
Useless
Retired FF Staff
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You linked to the same screenshot twice, by the way.
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08-10-2007, 06:31 AM | #24 |
Another
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I know
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08-19-2007, 08:45 PM | #25 |
Banned
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09-10-2007, 05:58 AM | #26 | |
Another
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Quote:
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09-10-2007, 06:31 AM | #27 |
Alcoholic Artist
Join Date: Mar 2007
Location: Sweden
Posts Rated Helpful 2 Times
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Where is your artistic touch here Darkness?
Why arent there any trees comin outa the wall? |
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09-10-2007, 07:28 AM | #28 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
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Better have the secret course!
__________________
I have a nasopharyngeal and webcam... First infraction! Flaming! |
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09-10-2007, 10:29 AM | #29 | |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Quote:
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09-10-2007, 09:09 PM | #30 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
Posts Rated Helpful 0 Times
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I was expecting an abomination, but you've improved a lot! A LOT. As in, immeasurably so. Good job.
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09-11-2007, 04:01 AM | #31 |
Join Date: Jul 2007
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He has a decent start. I hope that he will put a lot more work into. A lot of the geometry is very boxlike. There aren't many details that make the map interesting. I'm sure it would play fine. Keep at it and when you think a room is done, go work on another part of your map and then come back. You might not like the idea of scrapping some of the stuff you have made to make it more detailed, but it will be appreciated by everyone who plays your map.
Basically, take all of the constructive criticism not as an insult but as a way to improve your map. You need to really think about geometry and your textures too. Some of those are stretched and blurry. |
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09-11-2007, 11:27 PM | #32 | |
Another
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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geometry? its all curved cause Curves are sexy. Sure your not looking at the TFC map version? |
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09-12-2007, 12:02 AM | #33 |
My title is... Custom.
Join Date: Mar 2007
Location: Tri-State Area
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I like it.
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09-19-2007, 08:12 PM | #34 |
Another
Join Date: Mar 2007
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09-19-2007, 08:31 PM | #35 |
Community Mapper&Idiot
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
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The hallways look bit too stretched.
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09-19-2007, 08:47 PM | #36 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Looks nice, I think what the other guy was trying to say on the other forum is that it needs some variation in the long walls, openings to an outside area or whatever takes your fancy are good.
Some other ideas would be adding a small room to the middle of a corridor and adding features inside of it like arches and windows, you could do other things like adding computer consoles or anything else as long as it fits in with the rest. These sorts of features need not interfere with gameplay if they are behind a force field or fence or ...? Its looking excellent its a solid base upon which you can work adding further detail and having a bit of fun. Curves are not the be all and end all of architecture, but they can be used to great effect to emphisise certain features. For example; the room may have sharp jagged shapes mostly, but near the objective there may be lots of curved features. Of course lighting comes into this too, a slightly different saturation (read strength) of colour near the object can cause the player's eye towards it and inform them where to go. |
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09-20-2007, 02:31 AM | #37 | |
Another
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Quote:
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12-19-2007, 06:06 PM | #38 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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When is this one coming out?
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06-22-2008, 08:29 AM | #39 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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: \ want it!
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04-27-2015, 03:53 AM | #40 |
Join Date: Jan 2011
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Someone needs to get on this.
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