10-18-2013, 04:51 AM | #21 |
Join Date: Jul 2012
Location: Killeen, Tx, USA
Class/Position: Demo Defense Gametype: Capture the Flag Affiliations: [TALOS] Posts Rated Helpful 3 Times
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I got the same error as Kube after doing cache verification... grrr Oh well, it's bed time anyway! GJ on getting FF Greenlit BTW!
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10-18-2013, 08:16 AM | #22 |
Join Date: Oct 2013
Posts Rated Helpful 9 Times
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Private Compyle Fix
Not sure where to post this or to make new thread but.. After all the updating i can now compile all maps in Hammer again (not yet using vbct) using these settings and after reinstalling SDK, base2006, base2007 (may not have to reinstall)
Game data files> same as before the .fgd in SteamApps\sourcemods\FortressForever Game executable directory & Game directory> same folder as above HammerVMFdirectory> SteamApps\sourcemods\FortressForever\maps Build Programs TAB> Game executable> SteamApps\common\Half-Life 2\hl2.exe vbsp vvis vrad executables> SteamApps\common\SourceSDK\bin\ep1\bin LAST BUT NOT LEAST? > Copy the steam.dll in SteamApps\common\SourceSDK to the same folder as the vbsp vvis and vrad executables.. SteamApps\common\SourceSDK\bin\ep1\bin (may not have to copy the steam.dll <--another Headzy amendment!) When you change the directories in Hammer it will say $SteamUserDir\SourceSDK etc instead of common\ Also if you have nothing in common files, SourceSDK should be in user dir (amendment credit to Headzy!) now i can finish my freakin map.. Last edited by Uly; 10-18-2013 at 08:49 AM. Reason: important omission |
2 members found this post helpful. |
10-18-2013, 08:41 AM | #23 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
TL;DR version for people that had a working Hammer before the Source SDK Base 2006 Steampipe conversion: Keep everything the same and copy steam.dll from steamapps\common\Source SDK Base to steamapps\<username>\sourcesdk\bin\ep1\bin
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 10-18-2013 at 08:42 AM. |
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10-18-2013, 08:54 AM | #24 |
Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
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good job mak, now to get batch compiler to work
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10-18-2013, 09:03 AM | #25 |
Join Date: Oct 2013
Posts Rated Helpful 9 Times
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Nice one Mr Squeek, ye looks like different setups will require variations in the directories. Headzy didn't need to copy the steam.dll .. but i was getting Can't load filesystem_steam.dll error in Hammer. I'm not sure exactly what difference reinstalling sdk and the two base has made to the folders setup, or the steam.dll :/ I trust u can make more sense of it than me and iron out details when we see correlation in afew more setups
To clarify the specific directories for steam.dll i used .. from SteamApps\common\SourceSDK ..to SteamApps\common\SourceSDK\bin\ep1\bin was what i meant, that is actually how my folders are set up (maybe from TF2 steampipe update/conversion, not sure) i didn't realize my setup would be unique or as unique :/ would be nice to know everyones directory setup to know exactly what is working where, seeing as Headz didn't need to copy the steam.dll but in other cases that seems to be the only requisite change.. it's all confusing me :s also for me Hammer and vbct were working until about an hour before the update rolled out, then sdk just wouldn't load. Peace Last edited by Uly; 10-19-2013 at 12:24 PM. Reason: Clarification additional additives |
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10-18-2013, 03:41 PM | #26 |
Join Date: Jul 2012
Location: Killeen, Tx, USA
Class/Position: Demo Defense Gametype: Capture the Flag Affiliations: [TALOS] Posts Rated Helpful 3 Times
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Ok, I'm getting a "Missing material "editor/wireframe'. Go to Tools | Options | Game Configurations and verify that your game directory is correct."
Whahuh? Last edited by [TALOS]Smoke; 10-18-2013 at 03:42 PM. |
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10-18-2013, 05:50 PM | #27 |
Nade Whore
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Sweet, this worked for me too. thanks!
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10-19-2013, 01:21 AM | #28 | |
Join Date: Oct 2013
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Quote:
Valve is moving everything from their old Content Delivery Network to the newer SteamPipe CDN. They seem to be aiming to shut down the old network by the end of the year. Edit (2013/11/13): Valve has shut down their old CDN and now everything is on SteamPipe. SteamPipe supports HTTP downloads rather than using whatever proprietary protocol Valve was using before. Unfortunately, Valve must have had issues with large files on it, because they claim GCF files aren't supported any more. Valve's own Source games have all switched over to VPK files instead, which are limited to around 100MB-200MB each. Last edited by Powerlord; 11-13-2013 at 06:21 PM. |
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10-20-2013, 02:52 AM | #29 | ||
Heartless Threadkiller
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10-20-2013, 06:10 AM | #30 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
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download source sdk base 2006, verify? no luck?
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10-20-2013, 02:01 PM | #31 |
Flamer of Worlds
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Servers updated. You need the new installation.
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10-24-2013, 03:43 PM | #32 | |
Heartless Threadkiller
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In other words, I need to delete the whole damned thing and re-download it.....
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10-24-2013, 07:49 PM | #33 | ||
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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10-26-2013, 11:37 PM | #34 | |
Heartless Threadkiller
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Thanks, Squeek. It's updating now. I'll try FF in a few minutes, just to verify it works.
Woot! It works!! Thanks again, Squeek! You are officially The Man.
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