Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

Reply
 
Thread Tools Display Modes
Old 04-17-2006, 01:41 PM   #21
o_caesium
 
o_caesium's Avatar
 
Join Date: May 2005
Location: Oxford, UK
Posts Rated Helpful 0 Times
How about some info on the layout and gameplay concept behind the map design please. I can't tell anything from the screens, and the website doesn't work (if there was anything about the layout on there).

I never played the original version, but I looked at the link about the original you pasted but I couldn't see how it all fits together with your screens.

A screenshot taken from above the map looking down on it all might be a good start, maybe with some labels of key features, various attack routes, and defensive positions, and explanations of the gameplay, tactics, and any hooks (what makes this map special).

PS I like the funky room in pic 90000 (flagroom I assume). Not convinced by the "indoor streets" in some of the other shots though. Anyway, layout/gameplay info please.

Last edited by o_caesium; 04-17-2006 at 01:47 PM.
o_caesium is offline   Reply With Quote


Old 04-17-2006, 01:56 PM   #22
o_diepepsi
 
Join Date: Apr 2006
Posts Rated Helpful 0 Times
This is more of an "E3" type post, then a detailed log on everything about the map. So I can get the general feel of what people think (such as, whats with the brick areas!) and get your mouths a little wet

You could download the UK linked version of the map, and bsp->map it to get the layout in detail if you like.

As Circuitous touched on, my idea for the map is a double or tripple "themed" area. The soul being, a building that disposes of acid waste. Starting out as a regular warehouse... that then fortified itself.

So the deep down bowels of the base is still an old warehouse (with a boiler room, loading docks and the such) that then expands outwards to the world becoming more of a fortress.

This was done, keeping in mind(supporting) the layout and props found in the orginal map.

Oh, and I also practice "themes" per level. Where the warehouse brick textures are on the 2nd and 3d levels of the map(and far from the front of the base), and the 9000 shot is on the 1st level of the map (closest to the base entrance)

Last edited by o_diepepsi; 04-17-2006 at 02:02 PM.
o_diepepsi is offline   Reply With Quote


Old 04-17-2006, 07:55 PM   #23
Defrag
Retired FF Staff
 
Defrag's Avatar
 
Join Date: Dec 2004
Location: Scotland
Posts Rated Helpful 0 Times
Looks interesting
Check out dm_powerhouse for inspiration (if needed) as it uses a similar theme and is executed very well.
__________________
Fortress Forever.
Level Designer, Gameplay Dude and whatnot.
Defrag is offline   Reply With Quote


Old 04-17-2006, 10:53 PM   #24
o_diepepsi
 
Join Date: Apr 2006
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Defrag
Looks interesting
Check out dm_powerhouse for inspiration (if needed) as it uses a similar theme and is executed very well.
I love that map, its definitly a huge inspiration for the warehouse areas of the map. Great mapping right there!
o_diepepsi is offline   Reply With Quote


Old 04-21-2006, 09:23 AM   #25
o_diepepsi
 
Join Date: Apr 2006
Posts Rated Helpful 0 Times
Shots of the Main Hall

Spit shots (in order):
http://img106.imageshack.us/my.php?image=spit0011xt.jpg
http://img95.imageshack.us/my.php?image=spit0029py.jpg
http://img95.imageshack.us/my.php?image=spit0034pj.jpg

FF_Spit Shots(in order):
http://img59.imageshack.us/my.php?im...w1200011kd.jpg
http://img59.imageshack.us/my.php?im...w1200026ox.jpg
http://img161.imageshack.us/my.php?i...w1200036rr.jpg

This was a test compile to work out the sky's lighting. So its VERY unfinished in the lighting department.

cheers!
o_diepepsi is offline   Reply With Quote


Old 04-21-2006, 09:49 AM   #26
o_caesium
 
o_caesium's Avatar
 
Join Date: May 2005
Location: Oxford, UK
Posts Rated Helpful 0 Times
It's really looking promising. Any chance of a bsp to run around sometime please? Much easier to give some feedback then.
o_caesium is offline   Reply With Quote


Old 04-21-2006, 06:11 PM   #27
o_diepepsi
 
Join Date: Apr 2006
Posts Rated Helpful 0 Times
Not quite there yet, few more weeks
o_diepepsi is offline   Reply With Quote


Old 04-21-2006, 08:05 PM   #28
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Neat.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 04-21-2006, 09:44 PM   #29
o_carnifex
 
Join Date: Apr 2006
Location: The Netherlands
Posts Rated Helpful 0 Times
Looks great, waiting for a playable bsp ^^
o_carnifex is offline   Reply With Quote


Old 04-21-2006, 10:55 PM   #30
o_nezumi
 
o_nezumi's Avatar
 
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
Kitty!
o_nezumi is offline   Reply With Quote


Old 04-21-2006, 11:06 PM   #31
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Wha? That's a pony.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 04-22-2006, 03:44 AM   #32
o_diepepsi
 
Join Date: Apr 2006
Posts Rated Helpful 0 Times
Ah, the horse is a place holder for a team-statue that I have not made yet. Its the entrance to YOUR FORT, I mean, Ya!
o_diepepsi is offline   Reply With Quote


Old 07-06-2015, 12:37 AM   #33
Fat-Suzy
Server Owner
 
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy.
Gametype: Capture the Flag
Affiliations: {TALOS}
Posts Rated Helpful 75 Times
Very interested to know if this came of anything as I'm working on my own Ff_spit. Anyone know how I can contact pepsi or the original designer? I already have a playable bsp.. Just need to work on textures.. Then I might do a remake with nice models etc
Fat-Suzy is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:34 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.