08-25-2011, 03:35 AM | #21 |
Nade Whore
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I know some ideas are being tested in beta, but I don't know if I can divulge any details about it. I know telling people about a 'possible' feature, and then that feature gets scrapped, would be the main reason to prevent me from saying anything, but I think transparency from the Dev team to the FF community is important, even if something doesn't get finished or implemented into the game.
Remember when FF was being developed and you saw those dev journals, sorta showing people the progress of the mod as they were working on it? Well, that's what actually got me excited to play FF and I was checking the forums at least weekly before its release. Progress shows potential results, and having the community's input or suggestions would be a great thing, IMO. |
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08-25-2011, 04:05 AM | #22 |
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Idea. After the sniper looses a round, he immediately drops to ~150 speed, slowly rising back up to 280 over 3 seconds. He can still fire in this time, but each shot will put his speed back to 150.
Oh and also drop his base speed to 280.
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08-25-2011, 08:49 PM | #23 | |
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We get that you don't like the class. We also get that it frustrates you. However just like you have your favorite classes, there are people that exist, who aren't you, that like playing as and against the sniper. Your idea directly punishes the player for shooting. It motivates the player to shoot less often. Effectively, taking the class out of the game since the best strategy for the sniper will be to shoot as rarely as possible. That doesn't sound like fun in my opinion. Again, I understand your frustration. But try finding the exact point of your annoyance. Then think about what you wish you could do to fix it. With me, it's walking out onto the yard and getting sniped over and over. My goal here is just to help you be a little more constructive. I do respect that you want the sniper to pretty much disappear, but I vehemently disagree. |
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08-25-2011, 09:19 PM | #24 |
Stuff Do-er
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Are there people that enjoy playing against a sniper as a non-sniper class?
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08-25-2011, 09:44 PM | #25 |
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I do when the map is set so that I can sneak out of the base. I find it to be a challenge to have to sneak up on a sniper and kill him. It requires me to move perfectly random and aim as well as I can with the longest range weapon I can in order to keep the sniper occupied while I can distance. Good snipers will aim for my foot and end this scenario early, and sadly. But that's why any suggestion I'd make to change the line up would be to make it easier to effect their aim from a longer distance.
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08-26-2011, 06:16 AM | #26 |
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I don't like what you said.
I don't like having to 'sneak' out of my base to get to the action involving what should be, in the interest of the game, anywhere from 4-8 people on defense. I don't like having to spend an extra 20 seconds taking the water route on 2fort so I don't get instapopped by one faggot who stands 3 seconds outside spawn. I don't like being in plain view of the enemy sniper on aardvark, with no way to reliably get past other than "go fast". I don't like feeling like there's no reason to chase the third fastest class in the game. So no, I don't like snipers.
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08-26-2011, 02:59 PM | #27 | |
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08-27-2011, 08:30 PM | #28 |
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I want snipers removed.
You want them the same. The compromise here is that they get toned down some. Your passive aggressive tone punctuated with therapeutic language to try to dodge the issue in portraying my arguments as childish, while implying your own are well thought out and thus more reasonable and should be taken absolutely as they are...it simply makes me lose even more respect for you. EDIT by squeek: *snip* No need for this
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7:00 PM - zE: eh tbh i like some stuff in us but a lot of stuff in us messes with my nerves 7:00 PM - zE: like watching fox news 7:00 PM - zE: its like wtf Last edited by squeek.; 08-27-2011 at 08:39 PM. |
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08-27-2011, 09:31 PM | #29 |
sKeeD
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Projectile sniper = the best of both worlds.
It eliminates the instakill aspect and creates a skill base for the sniper. Making the class deeper than 'point and click'. |
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08-27-2011, 10:39 PM | #30 | |||
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So by definition, we're saying we have a class that some people like to play, but no one likes to play against. One of the reasons I was never that interested in TF2 was because it had invulnerability, which I thought made things a little pointless. Even though NO ONE likes playing against an invulnerable player, I'm sure the people who are invincible have a great time. It's the same principle. I bet everyone who enjoys playing as sniper would cease enjoying it if they played AGAINST a good sniper as a non-sniper. Personally I don't think that's the sort of crowd the game should be balanced around. Quote:
Maybe there's an obvious problem with it I'm missing, but one idea would be to have the sniper shoot poison rounds that don't kill anyone right away, but will after a given length of time. So say you're shot in the yard, you could have maybe 20 - 40 seconds left to live, then you immediately die. This could allow O to keep running and do some damage or make a flag grab, but it could definitely kneecap their potential, and make simply stalling the player a defensive tactic. |
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08-28-2011, 01:33 AM | #31 |
When patch will out?
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Battlefield-style bullet drop on the sniper bullet
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08-28-2011, 02:10 AM | #32 | |
sKeeD
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08-28-2011, 10:44 AM | #33 | ||
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Also there's the issue of projectile weapons not hitting the center of the crosshairs. A projectile sniper would amplify this. ex: http://i.imgur.com/v3RrB.jpg Quote:
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08-28-2011, 11:24 AM | #34 | |
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It would be a little different, since it wouldn't tick off health or jar your view, just start a timer. As for annoying, is that more or less annoying than dying in the yard multiple times before you even get to the base? Last edited by chilledsanity; 08-28-2011 at 11:39 AM. |
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08-28-2011, 12:57 PM | #35 | |||
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I'm one of them. And I am pretty good at figuring out how to get out of the base and getting into the enemy base. Heck even on aardvark, as a spy, I have been able to come out of the sniper deck, get across the map, get up on the enemy sniper deck and stab the snipers. And these aren't noob snipers, these are the snipers that people "complain" about being too good. Many say they are cheating, but I know better cause I can kill them and I'm not the best player out there. Can snipers be frustrating? Yes But so can any other class when you have a decent player playing them. I piss off people as a spy, pyro, demo, heavy and sniper. I know others that piss people off as scout, engi, soldier and medic because they are so good. Sniper is good as is, though I do like the idea of recoil to the gun. Quote:
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08-28-2011, 02:05 PM | #36 |
sKeeD
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The reason for this has been stated before; its because the actual projectile comes out of the gun instead of the middle of your screen. It would make sense while the sniper is on your hip, but when in zoomed mode, the bullet should then come out of the center. (Or at least, appear to)
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08-28-2011, 04:17 PM | #37 | |
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Ok, if the sights on your real life gun are off.... you adjust them until they are spot on. Right or wrong?
The crosshair is there to show you where you're aiming. If the aim isn't true, then it needs to be fixed. If that means moving the crosshairs off to the side a bit to match, then do it.
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08-28-2011, 08:04 PM | #38 |
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It's only off at close ranges. It converges on the crosshair over distance.
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08-28-2011, 08:19 PM | #39 | |
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08-28-2011, 11:01 PM | #40 |
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If it's a projectile, it will A) have to hit things and B) be basically instant at close/medium range.
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