Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Closed Thread
 
Thread Tools Display Modes
Old 05-02-2009, 05:41 AM   #21
hlstriker
QUAD ROCKET
Server Owner
Fortress Forever Staff
 
hlstriker's Avatar
 
Join Date: Jul 2007
Class/Position: Soldier
Gametype: Rocket Jumping
Affiliations: -g1 ]qS[ -eC- :e0: [ESAD]
Posts Rated Helpful 11 Times
First impressions matter especially when coming to mods.

I know when I download a mod and it's bug galore and doesn't feel right I rarely go back to try it again later.
hlstriker is offline  


Old 05-02-2009, 05:41 AM   #22
PartialSchism
Keep On Keepin' On
 
PartialSchism's Avatar
 
Join Date: Feb 2008
Location: Mississippi
Class/Position: Offense
Gametype: Fun
Affiliations: I'm bad at FF, and my customs suck
Posts Rated Helpful 0 Times
Send a message via AIM to PartialSchism
Yes.. release / hype up a problematic game to thousands of people, who may or may not download it. Then, if they do download it, they laugh at how X , Y, and Z games are so much better than FF, and never play again.
PartialSchism is offline  


Old 05-02-2009, 06:34 AM   #23
Crazycarl
D&A Member
Wiki Team
Fortress Forever Staff
 
Crazycarl's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 31 Times
This mod isn't bug galore. It looks decent, and has some flaws, but it plays well. No mod is ever going to measure up to a big-budget game. That perfect version will never come.

Nothing is going to be chnaged before we go to OB; we are already on the OB code, internally. Anything we change on the old code now will have to be ported over, and we don't want to do that.

A lot of the things sh4x mentioned have already been addressed somewhat. The speed (skim cap), spam (reduced grenades), the "gentleman's rules" (new maps).

Some things, such as player models and voice acting, are beyond our capabilities at this time. We need skilled people and more exposure will help that.
__________________
Support FF:
Crazycarl is offline  


Old 05-02-2009, 09:32 AM   #24
MonoXideAtWork
Pub Allstar!
Beta Tester
 
Join Date: Aug 2008
Class/Position: under en kvinna
Gametype: Capture the Flag
Affiliations: Eternal Order, Must be h4x, Mono's happy funtime.
Posts Rated Helpful 0 Times
IMO, one of the major features that remains unintuitive to new players is offhand grenades. If we were to tighten up the class roles, remove overlaps and superflous shotguns, replacing them with a grenade slot, left click for frag, right click for special, it would all flow much better.
MonoXideAtWork is offline  


Old 05-02-2009, 03:21 PM   #25
TheKing
 
Join Date: Dec 2008
Location: Inside of your Computron
Class/Position: O/D Sniper, D Engy, D Soldier
Gametype: Capture the Flag
Affiliations: s^., :e0:, -=[$D$]=-, -AA-, +SUF, .20, [AH(S)]-r, [ . ]-r
Posts Rated Helpful 5 Times
If there was a way to release this over steam as-is that would go a LONG way. My point above was that as it stands now there's no change that you could make to the gameplay that would significantly grow the player base. That really sums it up right there.
TheKing is offline  


Old 05-02-2009, 04:01 PM   #26
Sh4x
Retired FF Staff
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Just out of curiosity... does anyone know of another game that promotes bhoping other than TFC?
Sh4x is offline  


Old 05-02-2009, 04:14 PM   #27
Sh4x
Retired FF Staff
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by shadow View Post
or maybe if we actually released this on steam instead of spending years trying to "fix" it, we'd have players who like the game for what it is.
I wish it would be released on steam just so we would know if it was actually worth it or not.

There seems to be a lot of ppl thinking it would make a huge difference.
Sh4x is offline  


Old 05-02-2009, 04:25 PM   #28
GeoKill----->
Community Member
Server Owner
Beta Tester
Forum Moderator
 
GeoKill----->'s Avatar
 
Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout
Gametype: AvD
Affiliations: :e0:Eternal Order Leader
Posts Rated Helpful 12 Times
As in Recent games? or Old games?

Q3F, ETF, UNF, Q4F, Warsaw, Tribes, Tribes 2, Battlefield 2, I heard you can bhop in Dystopia, soldat, Quake Live, Theif The Dark Project, Painkiller and all of the Quake games, though not sure about Quake 4. There might be more
__________________

:e0: Will live on Forever
Support FF:
GeoKill-----> is offline  


Old 05-02-2009, 04:38 PM   #29
Crazycarl
D&A Member
Wiki Team
Fortress Forever Staff
 
Crazycarl's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 31 Times
You can bhop in Thief? That is so wrong.
__________________
Support FF:
Crazycarl is offline  


Old 05-02-2009, 04:47 PM   #30
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
Quote:
Originally Posted by GeoKill-----> View Post
As in Recent games? or Old games?

Q3F, ETF, UNF, Q4F, Warsaw, Tribes, Tribes 2, Battlefield 2, I heard you can bhop in Dystopia, soldat, Quake Live, Theif The Dark Project, Painkiller and all of the Quake games, though not sure about Quake 4. There might be more
Yeah you can in Q4
NeonLight is offline  


Old 05-02-2009, 05:06 PM   #31
Sh4x
Retired FF Staff
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
K thanks for the list.

Imo bhop is dying slowly but surely. I doubt we'll see new games coming out with bhop. Or at least, if you can bhop, it won't give you a real speed advantage over someone who doesn't.
Sh4x is offline  


Old 05-02-2009, 05:24 PM   #32
Rutabeggar
D&A Member
 
Rutabeggar's Avatar
 
Join Date: Jun 2007
Posts Rated Helpful 0 Times
It has been my opinion from the beginning that this game was made to satisfy the needs of the community TF2 was leaving out, AKA old TFC players who were unhappy with Valve's direction. Whether the latest patches were catering to a new player base or not is now irrelevant, the damage was done months ago. There is nothing now that can change the impression FF made. It's why I stopped participating in beta/leagues/FF in general. It became full of egocentric douchebags attracted by the allure of recapturing a past gaming experience. I loved TFC, but it was time for something new. I had hoped FF would expand upon TFC and make it a genuine experience, but it was just like playing TFC, only full of the exact people I didn't want to play with in TFC. I've attempted to keep up with FF from the start, but school and life in general detracted from that.

I think that's where the problem lies. People have lives, this game doesn't cater to people who play casually, take a couple of weeks off, and come back, only to find their skill level to have regressed and have to start from scratch again. It takes too long to establish skill, establish a "home" server, leave, and then return. The curve is too steep, the reward too small. FF's fate was written when nothing changed from the start. This game is too similar among a generation of games that are too different.
Rutabeggar is offline  


Old 05-02-2009, 05:25 PM   #33
GeoKill----->
Community Member
Server Owner
Beta Tester
Forum Moderator
 
GeoKill----->'s Avatar
 
Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout
Gametype: AvD
Affiliations: :e0:Eternal Order Leader
Posts Rated Helpful 12 Times
Shax are you suggesting removing bhop? Also Why? I really do not see a problem with bhop being fast, especially since FF Training is on the works.
__________________

:e0: Will live on Forever
Support FF:
GeoKill-----> is offline  


Old 05-02-2009, 06:31 PM   #34
Sh4x
Retired FF Staff
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Yeah I'm suggesting removing bhop because it's one of the main reasons why I don't play FF anymore: The need to bhop to compete.

Today I hate bhop, I think it's annoying as fuck to have to jump all the time while moving my mouse just to catch up some speed so that I can get to die a little faster in the enemies base and repeat the same process again. Seriously, I know there are still a couple ppl emotionally attached to this type of gameplay (You're one of them obviously, and I'm not saying its bad by any means, make that clear) but it will never be popular again. Todays gamers won't fall for that, that seems pretty obvious to me now that I watch this whole thing from a larger perspective.

I used to like this TFC gameplay very much back in the days. Fast paced action, bhoping, HH concs and all that jazz. But let's be honest, that's fucking hardcore. Too hardcore for any casual gamer to get into like Rutabeggar just said (I 100% agree with what you said Ruta) It came at a time where multiplayer was in full expansion with TFC. No wonder it caught the attention of so many ppl. It was a great game requiring teamwork and it was amazing to be flying all over the place. But it's old now and games have evolved, the market has changed, etc. What was hot in the 90's isn't necessarily hot now.

I started playing TF2 gathers and it's so much fun. I play soldier, I can rocketjump all over the place and finally appreciate a real teamwork effort because I have time to! I don't have to be bhoping as fast as possible to the enemies base without really knowing where the fuck the rest of my team is and hope that our runs kinda match and turn shits in our favor.

In TF2 I get to communicate what is going on with my team and plan attacks/defenses, secure points or move forward, force uber or not, etc... I really get a better sense of teamwork because the gameplay is slow enough that I can actually appreciate what is going on instead of mindlessly bhoping as fast as possible to the enemies base to keep them on their toes.

When you think about it, speed is one of the most if not the most important thing in FF. The best players in this game all have this in common, they're amazingly fast and they can aim. In TF2, speed is not nearly as important. What's important is teamwork and aim.

So yeah, I'm not really liking this FF gameplay as it it anymore. It's way too dependant on bhop/speed/repetition and doesn't give enough in return. My finger hurts after a while because of all the jumping. I think TF2 nailed it as far as what the TF experience should be like and I wish we had taken approximately the same direction with this mod. If we had made a game that plays kinda like TF2 does today, we could have added some additional features and gametypes with the power of lua that would have made this mod even more popular than TF2 is imo. Now all we have is a remake of the older version of TF which is exactly that, old.

So I'm still hoping for some major changes of direction in this mod. Like I said, we could leave FF as is for ppl who still want to play it, and start a new mod in date of the OB port, call it some other name and go from there. Aim to produce a game that will fit in todays market and please casual gamers as much as hardcore gamers. That would be truly amazing imo and I would definitely resume work on carnival at that point.

Last edited by Sh4x; 05-02-2009 at 06:39 PM.
Sh4x is offline  


Old 05-02-2009, 07:30 PM   #35
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
Interested topic but, if FF was = to TF2 i would prefer TF2 cuse the community size and the the looks of it lol.

What makes TFC>FF great is the learning curve. I play FF for like 2 years and im still learning new stuff, thats what makes me hooked in gaming, not instant stuf.

Thats why i have fun playng TF2 for 30 min, and can play FF for several hours

What kills FF is the nazi admins and the flames imo
zE is offline  


Old 05-02-2009, 08:53 PM   #36
killu
 
killu's Avatar
 
Join Date: Jun 2008
Location: MA
Class/Position: Medic
Affiliations: Goodfellas
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Sh4x View Post
To answer the original Q...

I think in its actual state, FF is dead. Here are some flaws in order of importance that I think are responsible for this:

- Gameplay is way too fast
- Having to bhop to compete is annoying
- Spam is omnipresent
- Our models animations suck and are hard to tell apart
- Lag kicks in pretty fast with action
- You spawn/die too often, gets repetitive, your life has no real value
- Unwritten rules are required to enjoy the game for some

The market has changed since the TFC era, and FF is offering the same gameplay as TFC but to todays gamers.
Of course TFC was the shit for several years but now it got surpassed by better games, better adpated to what gamers of today want.
I would love to see this team take a completely new direction and let go this old gameplay. We could always leave FF working like this and start a new branch with the OB conversion. If FF was more like TF2 and would actualy compete, we could do some amazing stuff with lua and maybe have a game that's even more popular than TF2. For example, I think the carnival map would be totally insane in a TF2 environment. TF2 is nice, but could be so much better with all the fun games that we could pull off with lua...

All in all, I think what I'm saying is we should port FF to OB, remove bhop, reduce speed, leave nades but reduce the amount, make new models, give the medic a medigun, leave concs in but reduce their power. Then start making awesome fun maps with lua power! Heh... in my dreams.
This could possibly be the worst input I've ever heard. The fact that you're part of FF staff is pretty frightening.

You want to remove bunnyhopping? I'm pretty sure that's a HUGE PART of this game. Movement and control is imperative to being successful at this game. You suggest taking it away because it's too difficult to learn? It's 100% times easier than it was in TFC and if anybody in FF wants to progress as a player in this game they can easily learn the skill.

Bunnyhopping is part of what actually makes this game great and fun. Without it we'd be walking in straight lines just like that shit game TF2. Yeah, that would be so much better...
killu is offline  


Old 05-02-2009, 08:54 PM   #37
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
To me, the great thing about FF is that it is NOT like most other games. We need to revel in our uniqueness, in the speed of the game, and in the challenge.

In a market of slow, aim-based FPS games, I think if we do a sufficient job of explaining why our game is different and how to enjoy it from the first time a player loads FF, we can capture and hold a portion of the market that is looking for something different.

If not, I'd rather FF die* trying than for it to conform to what people think today's gamers want.

* FF isn't dead until there are zero people developing it
__________________
#FF.Pickup ยค Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline  


Old 05-02-2009, 09:02 PM   #38
Skanky Butterpuss
Beware the Hammer
Buffalo Butterpuss
D&A Member
Fortress Forever Staff
 
Skanky Butterpuss's Avatar
 
Join Date: Mar 2007
Class/Position: Sabotaging your shit.
Affiliations: :}|, mimic, /KBN/
Posts Rated Helpful 0 Times
Quote:
Originally Posted by squeek. View Post
To me, the great thing about FF is that it is NOT like most other games. We need to revel in our uniqueness, in the speed of the game, and in the challenge.

In a market of slow, aim-based FPS games, I think if we do a sufficient job of explaining why our game is different and how to enjoy it from the first time a player loads FF, we can capture and hold a portion of the market that is looking for something different.

If not, I'd rather FF "die" trying than to conform to what people think today's gamers want.
i agree with all of this.
__________________
Support FF:
Etzell: Skanky
Etzell: The Wings are fucking fantastic
Etzell: They really are
Etzell: But even SAYING that makes me want to vomit
Skanky Butterpuss is offline  


Old 05-02-2009, 09:09 PM   #39
Rutabeggar
D&A Member
 
Rutabeggar's Avatar
 
Join Date: Jun 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by squeek. View Post
To me, the great thing about FF is that it is NOT like most other games. We need to revel in our uniqueness, in the speed of the game, and in the challenge.

In a market of slow, aim-based FPS games, I think if we do a sufficient job of explaining why our game is different and how to enjoy it from the first time a player loads FF, we can capture and hold a portion of the market that is looking for something different.

If not, I'd rather FF die* trying than for it to conform to what people think today's gamers want.

* FF isn't dead until there are zero people developing it
The explanations may be sufficient, but it doesn't change the fact that there's little to no reward in learning the game. FF is a lot like General Motors. New looking car, same old story. Low fuel economy, little incentive to buy the car when opposed to a company like Toyota or Honda (TF2 and other FPS shooters) with plenty of options, excellent quality, high fuel economy, and incentive to buy again. The reason FF has yet to take off is the same reason GM is failing. It cannot keep up with the current market and alternative games for equal or lesser value (replay value mind you). In order for FF to take off, there has to be compromise of sorts, a change in values and goals in order to reach a goal greater than what has already been established.
Rutabeggar is offline  


Old 05-02-2009, 09:41 PM   #40
killu
 
killu's Avatar
 
Join Date: Jun 2008
Location: MA
Class/Position: Medic
Affiliations: Goodfellas
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Rutabeggar View Post
The explanations may be sufficient, but it doesn't change the fact that there's little to no reward in learning the game. FF is a lot like General Motors. New looking car, same old story. Low fuel economy, little incentive to buy the car when opposed to a company like Toyota or Honda (TF2 and other FPS shooters) with plenty of options, excellent quality, high fuel economy, and incentive to buy again. The reason FF has yet to take off is the same reason GM is failing. It cannot keep up with the current market and alternative games for equal or lesser value (replay value mind you). In order for FF to take off, there has to be compromise of sorts, a change in values and goals in order to reach a goal greater than what has already been established.
Buy the car? First off FF is free which is one up over the other games mentioned. Little reward in learning the game? I'm pretty sure the reward is the same as any other game ever created...to become good at it.

You mention goals pertaining to a video game, what goals do these other games have? I really hope you're not suggesting something like the achievements such as what they have in TF2 which I'm fairly confident has nothing to do with TEAM Fortress game play. Although I'm sure pubbers may enjoy it the idea.

Personally I'm not sure how anybody can have any fun pubbing in this game, it's just dreadful. Not playing it competitively is a waste of time and is close to no fun at all.
killu is offline  


Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:02 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.