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Old 09-16-2008, 01:48 AM   #21
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Haven't tested it (at work), but GG Jester for even taking up the job!
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Old 09-16-2008, 02:36 AM   #22
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Thanks
Unsure why neck is turned sideways at all times, but I think we're going to have to deal with it. I think there are some misnamed bones between the player source itself and the shared animations.
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Old 09-16-2008, 08:00 AM   #23
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Reminds me of that guy in Men In Black that has an alien under his skin. It's awesome that you can do this type of stuff, but it feels rather unnatural. Ducking, you always look down, and the legs fold like paper plates. It's really weird. Fix the skeleton stuffs and you got yourself a winning model. Not sure how much work would go into that though.
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Old 09-16-2008, 08:16 AM   #24
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The thin leg thing is from having a low-poly model on a complex skeleton.

May have to drop this project just because the turned head thing.
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Old 09-16-2008, 08:33 AM   #25
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Here's updated color fix for the blue scout:
kubedawg.com/remap1_160_191_223.vtf

Screenies:


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Old 09-16-2008, 08:37 AM   #26
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That is rather amusing.
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Old 09-16-2008, 08:42 AM   #27
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I will have the colors fixed by the time I do all of the classes, but thanks.

As I thought, the source files skeleton was incorrectly named compared to shared animations. I have fixed the turned head thing and I've also altered the leg assignments to make them not be flat, you'll just have to deal with a weird looking knee.
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Old 09-16-2008, 08:53 AM   #28
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weird looking knee I can deal with
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Old 09-16-2008, 09:02 AM   #29
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EDIT: Check later post.

Last edited by Jester; 09-16-2008 at 11:38 PM.
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Old 09-16-2008, 09:17 AM   #30
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Muchos gracias.

Edit: Something's wrong with his neck. I'm at work so I don't have screenies, but the left side of his neck is fucked. Not sure if that has to do with his head that was turning sideways previously.
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Old 09-16-2008, 08:53 PM   #31
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The ragdoll usually stays standing when the scout dies, but i find that pretty hilarious.
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Old 09-16-2008, 11:39 PM   #32
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http://www.geocities.com/hlrallyfiles/scoutPatch2.zip
Ragdoll fixed along with other minor things I saw. This is just a patch for the model, you will need the materials from my earlier link if you didn't already get it.

As always, report back findings and maybe I can finally get the other classes done if this has no issues.
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Old 09-17-2008, 03:58 AM   #33
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Ragdoll works great, although I had to turn it from fast to normal on how quickly they disappear. Fantastic job man. Only thing I see wrong is the pulsating neck.
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Old 09-17-2008, 04:02 AM   #34
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Neck isn't doing that for me. Can you get SS or a recording?

EDIT: Nvm, found&fixed.

Last edited by Jester; 09-17-2008 at 06:03 AM.
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Old 09-17-2008, 09:48 AM   #35
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Finished every class! Even did classic civilian(not team-colored of course).

I need somewhere to host a 16 MB file
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Old 09-17-2008, 12:44 PM   #36
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FileFront?
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Old 09-17-2008, 02:43 PM   #37
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I'll host em. Email me at kubedog@msn.com.
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Old 09-17-2008, 08:41 PM   #38
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Thanks Nelson
http://files.filefront.com/TFCplayer.../fileinfo.html
Some of the classes still look purple-ish even though their materials are blue, dunno why but I'll fix that later.
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Old 09-17-2008, 11:08 PM   #39
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No, thank YOU. Not only did the lower polycounts give me a framerate boost, they also saved my bacon from gfx card crashes.
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Old 09-18-2008, 01:08 AM   #40
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Jester, if you were in my room right now, I'd kiss you.
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