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Old 12-13-2007, 11:40 PM   #21
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Credge, I could buy that if it were at all true. there are constantly meds and soldiers in all those "unnoticed hiding spots".

I dont think that "4 - 6" AR shots will kill the Civ. I've had my AR in his fat belly with the trigger pulled plenty, and it took awhile to get the kill. Seems like more than "4 - 6"

I would love to have the Red/Blue forced to use the allies and sewers, and not be able to get up on roofs and in the shooting spots. And Yellow not be allowed on the lower levels. Someone make a new version!

From what I've gathered from the arguments against AR (on this map) lead me to believe that the Civ isnt being guarded very well, If a Snipe can get close enough to use the AR (or nail) as opposed to the snipers rifle.
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Old 12-14-2007, 02:56 AM   #22
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Quote:
Originally Posted by Credge
Yes, please be careful though. The admins of the server have been told to enforce the rules strictly. By 'enforce the rules strictly' we mean that we will ban anyone who directly goes against the rules after being warned. Slipping up is fine, that is, as long as it isn't on purpose.

Trying to trick the admins will make your ban permanent.
I didn't slip up, I meant to say Shit not expecting the censor filter, then I said "I can't say s***" and one of the admins laughed, and apparently said something too cuz they got censored. lol
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Old 12-14-2007, 02:47 PM   #23
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*EDIT*

What I said wasn't polite, it was uncalled for, and I was just irritated that I have to drive to New Jersey after work today. I apologize.

Last edited by Vicious; 12-14-2007 at 03:51 PM.
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Old 12-14-2007, 03:16 PM   #24
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Quote:
Originally Posted by greenday5494
well then why dont we just throw in spys instead of snipers? Spies are more of assassins than snipers anyways.
If we could do that on a map-on-map basis that'd be awesome.
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Old 12-14-2007, 11:46 PM   #25
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Quote:
Originally Posted by Credge
Quote:
Originally Posted by greenday5494
well then why dont we just throw in spys instead of snipers? Spies are more of assassins than snipers anyways.

If we could do that on a map-on-map basis that'd be awesome.
I think that would be a lua modification for map by map. Unless your using source mod then a admin could load a map specific server.cfg. I use it for turning all talk on and off. You could just make diff class limits in the .cfg's then load them as you see fit when your in the server.
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Old 12-14-2007, 11:51 PM   #26
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You might want to discourage the 5 or 6 Defense vs 1 offense scenario.

That is no fun for the O and just some sort of e-masturbation for the D.
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Old 12-15-2007, 02:00 AM   #27
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If you want spies, make a different map with spies being used to kill the hunted. Call if ff_paranoia, since the D will just be shooting one another like crazy.
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Old 12-15-2007, 02:00 AM   #28
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Quote:
Originally Posted by Meathook
I dont think that "4 - 6" AR shots will kill the Civ.
It does. Feel free to think otherwise, though.

Quote:
Originally Posted by 4est
You might want to discourage the 5 or 6 Defense vs 1 offense scenario.

That is no fun for the O and just some sort of e-masturbation for the D.
It's pretty hard to get teams motivated to do anything.

There's a huge problem going on with FF. You don't want to kick anyone because it discourages them from coming back to an already small population. You really don't want to ban them because that really turns people off. The only way to safely encourage this is to simply say "Hey, blue, get some O"... which doesn't work most of the time. However, if you want to have any sort of competitive fun then there needs to be some sort of structured play.

It's a catch-22.
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