05-13-2007, 10:33 AM | #21 | ||||
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I'm not going to try and argue having/not having grenades would help/hinder TF2's gameplay, because quite frankly I don't know. I like the points Robin lists (ie no spam); do you actually object to what he said? I don't find it terribly skill based either. Quote:
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05-13-2007, 11:34 AM | #22 |
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Watched about 1/3 of the video whilst its still loading.
I can see both arguments in this, but the one big positive about grenades was the fun and chaotic chaos about it. There is going to be hundreds of situations that livened up the game. And made it incredibly.. fun. The biggest disappoint for us all, in my opinion. Will be that, although grenades was seemingly skillless. It was the greatest divide remover in any game. Which I would say, the positives, outweighted the negatives - by a mile. Okay sure, as an example, I was a pretty average defence soldier, whilst being abetter offy, but sometimes when having to be a soldier, and knowing I was being outskilled by the offy, it was a relief knowing I could use grenades. That obviously worked in a vice versa sort of role too. Regardless of that being some sort of slight cheat or get-out-clause, it definately had a huge impact on making it the game it was. I mean c'mon guys, yeah no one like backtrackers and offence fighting offence etc.. and arguments would be completely blown out of proportion.. but that was great, careless or by a simple mistake, priming a gren, the chaos would insue .... In my opinion, as much as it will be clearer for newbies and more skill proned, lets not forget this aint the god damn olympics, its a game. And was a great one. |
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05-13-2007, 12:00 PM | #23 | |
In the clouds
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Location: Halifax, UK
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05-13-2007, 03:08 PM | #24 | |
Fortress Forever Staff
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05-13-2007, 03:43 PM | #25 |
the pumps dont work
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who would cut themselves to Husker Du, seriously? they were so far removed from emo music
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05-13-2007, 06:21 PM | #26 | |
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I am curious as to the abortion your company most likely spewed out... No games of recent have been good, it's all just a race to make money quickly now. |
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05-13-2007, 07:19 PM | #27 |
Beta Tester
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
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This is the last anyone should talk about grenades.
Yes they're helpful, but isn't it refreshing knowing that you won't be blown up every 10 foot. |
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05-13-2007, 07:21 PM | #28 | |
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Location: São Paulo, Brazil
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I wasn't aware that you need a PhD in game design in order to think that a game will suck. I don't know the why's and if's and whatnot, nor have I professionally developed anything, but I have been playing video games for 20 years, so I guess I can tell what sucks and what doesn't. And dumbing down the game like they did in TF2 sucks balls. And yes, that is constructive. Aren't all opinions? It's not my job as a gamer to come up with the solutions, I just have to like the game. |
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05-13-2007, 07:23 PM | #29 | ||
Black Chancellor
Join Date: Mar 2007
Location: Calgary, Alberta eh?
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"This game sucks!" =/= "This game sucks because..." |
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05-13-2007, 09:41 PM | #30 |
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Location: São Paulo, Brazil
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Yes, but the people who listened to Husker Du weren't dumb enough to cut themselves and cry while listening to music... back then it was all about having fun and rocking out.
And well, TF2 sucks because of all that has been discussed 3 billion times already on these forums and pretty much any other gaming website. Bottom line: TF2 = dumbed down TF. But I guess this is not the "pro" opinion, so I don't know what I'm talking about. |
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05-13-2007, 10:00 PM | #31 | |
In the clouds
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Location: Halifax, UK
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PS: IBTL |
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05-13-2007, 10:01 PM | #32 | ||
Alcoholocaust
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I work on Guild Wars, and we tried to put in a competitive play element with balanced play, tournaments, etc, but ultimately failed for a number of reasons. The largest of those is we made a system where only the hardcore can survive...the game is overly complex in a number of ways. It's the same problem Tribes and the original TFC have...you have a good game for the top 5%-10% that is deep and rewards skill, but those are the only people who can play it. When you create a situation like this, your game crumbles under its own weight, as you don't have fresh blood to fill in teams that quit or disband, you don't have a stable game in which to build a competitive community on top of, you have a harder time requesting resources from superiors to support it, all sorts of things. This then hurts the competitive game as well, and only the hardcore of the hardcore stay. Simply put, you can't make games -only- for the hardcore. Look at Natural Selection (a game I absolutely love), it has the same problem. As much as I wish it didn't myself, player numbers do matter, even in a mod community. What you can do is make games that are easy to learn and pick up and play, but difficult to master. If TF2 does that, they'll be successful, if not, they'll be another Halo -- monetarily successful, but ultimately a bad game. Quote:
I go on a rant about this because I'm waiting for FF to come out and then I'll see posts like "YOU GUYS RUINED SPY IT SUCKS NOW," which doesn't help the devs at all. If you're going to bother to post an opinion on something, at least do it right. The Fortress community is already small and poorly represented, shouldn't we want to see it be successful so we can play a better game with more people for a longer amount of time? |
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05-13-2007, 10:08 PM | #33 |
the pumps dont work
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Natural Selection started dying when the devs started to develop for newbies and public players, so your point is kind of moot there
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05-13-2007, 11:32 PM | #34 | |
[AE] 0112 Ihmhi *SJB
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Fortress Forever Staff |
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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05-13-2007, 11:36 PM | #35 |
Beta than eva'
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killl the demo
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05-13-2007, 11:38 PM | #36 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
How do you remove pipe traps if you do not have EMPS and can see the demo? If a demo is standing outside main respawn in 2fort and piping bats entrance, how do you kill him without having a nade to toss around the corner? You do not, you just walk forward and eat it or GTFO the bats.
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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05-13-2007, 11:49 PM | #37 |
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Wait, people think TFC is a difficult or overly-complex game? The rules and classes are fairly easy to get the hang of, but it just takes time to master them. How does that make for a bad game?
I always praise TFC for being one of those games you can play for 20 minutes, kill crap, and leave - no strings attached. |
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05-13-2007, 11:58 PM | #38 | ||
Alcoholocaust
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Both FF and TF2 are making the game more accessible, but I'd argue TF2 is making it more accessible. I think both games have a good direction, they're just different. Quote:
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05-14-2007, 12:08 AM | #39 | |
the pumps dont work
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05-14-2007, 12:10 AM | #40 |
Creg
Join Date: Mar 2007
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In my opinion Valve took the easy way out, grenades needed adjusting admittedly less power, less radius, less of them? Some of those things should have been tweeked to address the balance issue of grens, i don't think scrapping them all together was the answer, especially since they emphasised the importance of differences between the classes, secondary grens could only have aided with this. From the looks of it they are aiming to remove most of the advanced features fortress gameplay had developed over the years in order to simplify the game and make it more console friendly. It does look like it will be a brilliant laugh and i will reserve judgement till i play it, but i would expect the game to be extremely successful at public level and not so much at a competitive level, but who knows?
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