01-20-2007, 04:39 AM | #361 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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Thank you for improving the 3d skybox (although it can use some more surroundings and and more detail). I'm not too fan of the waterfall, and it seems like it is draining your fps (although the waterfall itself might not be the issue, since it can be created in so many different ways). Newer screenshots, lower fps, less playable; it's kind of getting me scared now.
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01-20-2007, 05:04 AM | #362 |
Join Date: Jan 2005
Location: Montreal
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Yeah it's beautiful but is it fun?
I'd like to try it out myself. Is there gonna be a beta release soon? |
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01-20-2007, 05:09 AM | #363 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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Problem is, testing with hl2dm is pretty useless. We would need FF to test it.
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01-20-2007, 07:10 AM | #364 |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
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overlays wouldn't tax fps at all, only those little smoke sprites he added- bumgravy, check out the other email i sent you if you want flowing water :P
Looks good, I like what you've pulled off so far, though i'd tweak that fall on the left perhaps. |
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01-20-2007, 08:41 AM | #365 | |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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Quote:
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01-20-2007, 09:58 AM | #366 |
Join Date: Dec 2005
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Theres only a couple of smoke sprites there, wont hit FPS very much. The fps displayed in earlier shots isnt accurate, I had hammer crash, then still running in background, while installing latest Insect infestation patch and viewing a Youtube video lol. Also this area was compiled with fast VIs so its drawing almost twice as many leafs as it should be. When its optimised with Hint brushes and compiled fully this area will have a good framerate.
Hopefully have more time tonight to mess around, but for now gotta go to work. |
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01-20-2007, 10:27 AM | #367 |
Join Date: Jun 2005
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Some constructive criticism.
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01-20-2007, 12:33 PM | #368 |
Join Date: Aug 2006
Location: Belgium
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i like the looks of it. however i'm afraid for performance too, especially with intense gameplay going on on lower-end PCs. hint brushes aren't going to help much in the outside area imo, you can only use them to help blocking off inside areas (mat_wireframe and mat_leafvis will show to what extent).
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01-20-2007, 05:23 PM | #369 |
Join Date: Dec 2005
Location: Detroit, MI
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Yeah the street lights would piss me off if i hit them
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01-20-2007, 05:24 PM | #370 |
Join Date: Feb 2005
Location: Finland
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That waterfall... just awsome... Wow.
Looks great! |
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01-20-2007, 07:24 PM | #371 | |
Join Date: Mar 2005
Location: Europe
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The new screenshots look really nice, keep up the good work and ignore rubbish tips such as removing trees placed by water as it doesn't suit reality. |
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01-21-2007, 09:16 AM | #372 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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The tree on the island looks dead anyway. I say keep it.
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01-21-2007, 12:22 PM | #373 | |
Join Date: Dec 2005
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Quote:
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01-21-2007, 05:16 PM | #374 |
Join Date: Dec 2005
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Looking better, and done more work on skybox. Flowing water texture supplied by PHISH an dis amazing, as is the water textures. It looks nice, Ill post a very badly compressed movie soon!
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01-21-2007, 06:32 PM | #375 |
Join Date: Jun 2005
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just..
wow those waterfalls are some of the best things ive seen on the source engine ever :/ |
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01-21-2007, 06:32 PM | #376 |
Join Date: Jul 2006
Location: Austin, Texas
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You are very skilled bummy. This map looks simply amazing!. The building in the skybox looks better, but I don't know about the upper building
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01-21-2007, 08:20 PM | #377 |
Join Date: Nov 2005
Location: Calgary, Canada eh?
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Fantastic work.
#1 on my must play maps (incl. dev maps) Hopefully the gameplay tweaks after FF's release don't delay it too long |
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01-21-2007, 08:45 PM | #378 |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
Posts Rated Helpful 13 Times
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wow dude, that river shit looks better than I thought, can't wait to see it all in motion
Keep makin improvements! http://content.answers.com/main/cont...er_erosion.jpg I'd be interested in seein how it'd look with a white rock texture used in your blending on the cliffs, or a diff cliff texture...perhaps I could whip one up if you think thats worth checking out. Last edited by PHISH; 01-21-2007 at 08:51 PM. |
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01-21-2007, 08:47 PM | #379 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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Looking ace - except that the 3dskybox terrain is kinda spiky in some places.
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01-21-2007, 08:53 PM | #380 |
Join Date: Dec 2005
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Thanks for your comments. Im working on the skybox and adding to it still. Need to change the fog colours too. These textures give my map such a boost though, this shit looks amazing. Im trying to do this video that shows it, but I cant use the software cos im an idiot.
Theres a guy on HL2World forums says he wants to see the VTF files, I'm assuming you don't want me giveing out your shit though PHISH |
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